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Symbol cleanup (#897)
* symbol cleanup * run formatter * run formatter * remove duplicate z_demo_ik symbols * run formatter
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parent
743f42f651
commit
5e071a014d
130 changed files with 1210 additions and 2940 deletions
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@ -1,5 +1,6 @@
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#include "z_en_daiku.h"
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#include "overlays/actors/ovl_En_GeldB/z_en_geldb.h"
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#include "objects/object_daiku/object_daiku.h"
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#define FLAGS 0x00000019
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@ -57,8 +58,6 @@ void EnDaiku_EscapeRun(EnDaiku* this, GlobalContext* globalCtx);
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s32 EnDaiku_OverrideLimbDraw(GlobalContext* globalCtx, s32 limb, Gfx** dList, Vec3f* pos, Vec3s* rot, void* thisx);
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void EnDaiku_PostLimbDraw(GlobalContext* globalCtx, s32 limb, Gfx** dList, Vec3s* rot, void* thisx);
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extern FlexSkeletonHeader D_06007958;
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const ActorInit En_Daiku_InitVars = {
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ACTOR_EN_DAIKU,
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ACTORCAT_NPC,
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@ -129,8 +128,9 @@ static DamageTable sDamageTable = {
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};
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static EnDaikuAnimation sAnimations[] = {
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{ 0x06001AB0, 1.0f, 0, 0 }, { 0x06007DE0, 1.0f, 0, 0 }, { 0x0600885C, 1.0f, 0, 0 },
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{ 0x06000C44, 1.0f, 0, 0 }, { 0x06008164, 1.0f, 0, 0 },
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{ &object_daiku_Anim_001AB0, 1.0f, 0, 0 }, { &object_daiku_Anim_007DE0, 1.0f, 0, 0 },
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{ &object_daiku_Anim_00885C, 1.0f, 0, 0 }, { &object_daiku_Anim_000C44, 1.0f, 0, 0 },
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{ &object_daiku_Anim_008164, 1.0f, 0, 0 },
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};
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static EnDaikuEscapeSubCamParam sEscapeSubCamParams[] = {
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@ -181,7 +181,8 @@ void EnDaiku_Init(Actor* thisx, GlobalContext* globalCtx) {
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this->actor.shape.rot.z = 0;
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ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 40.0f);
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SkelAnime_InitFlex(globalCtx, &this->skelAnime, &D_06007958, NULL, this->jointTable, this->morphTable, 17);
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SkelAnime_InitFlex(globalCtx, &this->skelAnime, &object_daiku_Skel_007958, NULL, this->jointTable, this->morphTable,
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17);
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if (!noKill) {
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Actor_Kill(&this->actor);
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@ -633,7 +634,8 @@ s32 EnDaiku_OverrideLimbDraw(GlobalContext* globalCtx, s32 limb, Gfx** dList, Ve
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}
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void EnDaiku_PostLimbDraw(GlobalContext* globalCtx, s32 limb, Gfx** dList, Vec3s* rot, void* thisx) {
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static Gfx* hairDLists[] = { 0x06005BD0, 0x06005AC0, 0x06005990, 0x06005880 };
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static Gfx* hairDLists[] = { object_daiku_DL_005BD0, object_daiku_DL_005AC0, object_daiku_DL_005990,
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object_daiku_DL_005880 };
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static Vec3f targetPosHeadLocal = { 700, 1100, 0 };
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EnDaiku* this = THIS;
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