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Symbol cleanup (#897)

* symbol cleanup

* run formatter

* run formatter

* remove duplicate z_demo_ik symbols

* run formatter
This commit is contained in:
Dragorn421 2021-08-22 17:52:02 +02:00 committed by GitHub
parent 743f42f651
commit 5e071a014d
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GPG key ID: 4AEE18F83AFDEB23
130 changed files with 1210 additions and 2940 deletions

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@ -1,5 +1,6 @@
#include "z_en_daiku.h"
#include "overlays/actors/ovl_En_GeldB/z_en_geldb.h"
#include "objects/object_daiku/object_daiku.h"
#define FLAGS 0x00000019
@ -57,8 +58,6 @@ void EnDaiku_EscapeRun(EnDaiku* this, GlobalContext* globalCtx);
s32 EnDaiku_OverrideLimbDraw(GlobalContext* globalCtx, s32 limb, Gfx** dList, Vec3f* pos, Vec3s* rot, void* thisx);
void EnDaiku_PostLimbDraw(GlobalContext* globalCtx, s32 limb, Gfx** dList, Vec3s* rot, void* thisx);
extern FlexSkeletonHeader D_06007958;
const ActorInit En_Daiku_InitVars = {
ACTOR_EN_DAIKU,
ACTORCAT_NPC,
@ -129,8 +128,9 @@ static DamageTable sDamageTable = {
};
static EnDaikuAnimation sAnimations[] = {
{ 0x06001AB0, 1.0f, 0, 0 }, { 0x06007DE0, 1.0f, 0, 0 }, { 0x0600885C, 1.0f, 0, 0 },
{ 0x06000C44, 1.0f, 0, 0 }, { 0x06008164, 1.0f, 0, 0 },
{ &object_daiku_Anim_001AB0, 1.0f, 0, 0 }, { &object_daiku_Anim_007DE0, 1.0f, 0, 0 },
{ &object_daiku_Anim_00885C, 1.0f, 0, 0 }, { &object_daiku_Anim_000C44, 1.0f, 0, 0 },
{ &object_daiku_Anim_008164, 1.0f, 0, 0 },
};
static EnDaikuEscapeSubCamParam sEscapeSubCamParams[] = {
@ -181,7 +181,8 @@ void EnDaiku_Init(Actor* thisx, GlobalContext* globalCtx) {
this->actor.shape.rot.z = 0;
ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 40.0f);
SkelAnime_InitFlex(globalCtx, &this->skelAnime, &D_06007958, NULL, this->jointTable, this->morphTable, 17);
SkelAnime_InitFlex(globalCtx, &this->skelAnime, &object_daiku_Skel_007958, NULL, this->jointTable, this->morphTable,
17);
if (!noKill) {
Actor_Kill(&this->actor);
@ -633,7 +634,8 @@ s32 EnDaiku_OverrideLimbDraw(GlobalContext* globalCtx, s32 limb, Gfx** dList, Ve
}
void EnDaiku_PostLimbDraw(GlobalContext* globalCtx, s32 limb, Gfx** dList, Vec3s* rot, void* thisx) {
static Gfx* hairDLists[] = { 0x06005BD0, 0x06005AC0, 0x06005990, 0x06005880 };
static Gfx* hairDLists[] = { object_daiku_DL_005BD0, object_daiku_DL_005AC0, object_daiku_DL_005990,
object_daiku_DL_005880 };
static Vec3f targetPosHeadLocal = { 700, 1100, 0 };
EnDaiku* this = THIS;