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Symbol cleanup (#897)
* symbol cleanup * run formatter * run formatter * remove duplicate z_demo_ik symbols * run formatter
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parent
743f42f651
commit
5e071a014d
130 changed files with 1210 additions and 2940 deletions
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@ -6,6 +6,7 @@
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#include "z_en_dha.h"
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#include "overlays/actors/ovl_En_Dh/z_en_dh.h"
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#include "objects/object_dh/object_dh.h"
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#define FLAGS 0x00000015
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@ -148,9 +149,6 @@ static InitChainEntry sInitChain[] = {
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ICHAIN_VEC3F_DIV1000(scale, 10, ICHAIN_STOP),
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};
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extern FlexSkeletonHeader D_06000BD8;
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extern AnimationHeader D_060015B0;
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void EnDha_SetupAction(EnDha* this, EnDhaActionFunc actionFunc) {
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this->actionFunc = actionFunc;
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}
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@ -160,7 +158,8 @@ void EnDha_Init(Actor* thisx, GlobalContext* globalCtx) {
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Actor_ProcessInitChain(&this->actor, sInitChain);
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this->actor.colChkInfo.damageTable = &sDamageTable;
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SkelAnime_InitFlex(globalCtx, &this->skelAnime, &D_06000BD8, &D_060015B0, this->jointTable, this->morphTable, 4);
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SkelAnime_InitFlex(globalCtx, &this->skelAnime, &object_dh_Skel_000BD8, &object_dh_Anim_0015B0, this->jointTable,
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this->morphTable, 4);
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ActorShape_Init(&this->actor.shape, 0, ActorShadow_DrawFeet, 90.0f);
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this->actor.focus.pos = this->actor.world.pos;
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this->actor.focus.pos.y += 50.0f;
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@ -182,7 +181,7 @@ void EnDha_Destroy(Actor* thisx, GlobalContext* globalCtx) {
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}
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void EnDha_SetupWait(EnDha* this) {
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Animation_PlayLoop(&this->skelAnime, &D_060015B0);
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Animation_PlayLoop(&this->skelAnime, &object_dh_Anim_0015B0);
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this->unk_1C0 = 0;
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this->actionTimer = ((Rand_ZeroOne() * 10.0f) + 5.0f);
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this->actor.speedXZ = 0.0f;
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