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Symbol cleanup (#897)

* symbol cleanup

* run formatter

* run formatter

* remove duplicate z_demo_ik symbols

* run formatter
This commit is contained in:
Dragorn421 2021-08-22 17:52:02 +02:00 committed by GitHub
parent 743f42f651
commit 5e071a014d
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GPG key ID: 4AEE18F83AFDEB23
130 changed files with 1210 additions and 2940 deletions

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@ -6,6 +6,7 @@
#include "z_en_hs.h"
#include "vt.h"
#include "objects/object_hs/object_hs.h"
#define FLAGS 0x00000009
@ -51,11 +52,6 @@ static ColliderCylinderInit sCylinderInit = {
{ 40, 40, 0, { 0, 0, 0 } },
};
extern AnimationHeader D_06000304;
extern AnimationHeader D_06000528;
extern AnimationHeader D_060005C0;
extern FlexSkeletonHeader D_06006260;
void func_80A6E3A0(EnHs* this, EnHsActionFunc actionFunc) {
this->actionFunc = actionFunc;
}
@ -65,8 +61,9 @@ void EnHs_Init(Actor* thisx, GlobalContext* globalCtx) {
s32 pad;
ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 36.0f);
SkelAnime_InitFlex(globalCtx, &this->skelAnime, &D_06006260, &D_060005C0, this->jointTable, this->morphTable, 16);
Animation_PlayLoop(&this->skelAnime, &D_060005C0);
SkelAnime_InitFlex(globalCtx, &this->skelAnime, &object_hs_Skel_006260, &object_hs_Anim_0005C0, this->jointTable,
this->morphTable, 16);
Animation_PlayLoop(&this->skelAnime, &object_hs_Anim_0005C0);
Collider_InitCylinder(globalCtx, &this->collider);
Collider_SetCylinder(globalCtx, &this->collider, &this->actor, &sCylinderInit);
this->actor.colChkInfo.mass = MASS_IMMOVABLE;
@ -179,8 +176,8 @@ void func_80A6E7BC(EnHs* this, GlobalContext* globalCtx) {
break;
}
Animation_Change(&this->skelAnime, &D_060005C0, 1.0f, 0.0f, Animation_GetLastFrame(&D_060005C0), ANIMMODE_LOOP,
8.0f);
Animation_Change(&this->skelAnime, &object_hs_Anim_0005C0, 1.0f, 0.0f,
Animation_GetLastFrame(&object_hs_Anim_0005C0), ANIMMODE_LOOP, 8.0f);
}
this->unk_2A8 |= 1;
@ -192,8 +189,8 @@ void func_80A6E8CC(EnHs* this, GlobalContext* globalCtx) {
if ((func_8010BDBC(&globalCtx->msgCtx) == 5) && func_80106BC8(globalCtx)) {
func_8010B720(globalCtx, 0x10B3);
func_80A6E3A0(this, func_80A6E7BC);
Animation_Change(&this->skelAnime, &D_06000528, 1.0f, 0.0f, Animation_GetLastFrame(&D_06000528), ANIMMODE_LOOP,
8.0f);
Animation_Change(&this->skelAnime, &object_hs_Anim_000528, 1.0f, 0.0f,
Animation_GetLastFrame(&object_hs_Anim_000528), ANIMMODE_LOOP, 8.0f);
}
if (this->unk_2AA > 0) {
@ -214,8 +211,8 @@ void func_80A6E9AC(EnHs* this, GlobalContext* globalCtx) {
if (func_8002F368(globalCtx) == 7) {
player->actor.textId = 0x10B2;
func_80A6E3A0(this, func_80A6E8CC);
Animation_Change(&this->skelAnime, &D_06000304, 1.0f, 0.0f, Animation_GetLastFrame(&D_06000304),
ANIMMODE_LOOP, 8.0f);
Animation_Change(&this->skelAnime, &object_hs_Anim_000304, 1.0f, 0.0f,
Animation_GetLastFrame(&object_hs_Anim_000304), ANIMMODE_LOOP, 8.0f);
this->unk_2AA = 40;
func_80078884(NA_SE_SY_TRE_BOX_APPEAR);
} else {