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Symbol cleanup (#897)
* symbol cleanup * run formatter * run formatter * remove duplicate z_demo_ik symbols * run formatter
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parent
743f42f651
commit
5e071a014d
130 changed files with 1210 additions and 2940 deletions
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@ -6,6 +6,7 @@
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#include "z_en_kakasi2.h"
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#include "vt.h"
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#include "objects/object_ka/object_ka.h"
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#define FLAGS 0x0A000031
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@ -42,9 +43,6 @@ void func_80A904D8(EnKakasi2* this, GlobalContext* globalCtx);
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void func_80A90578(EnKakasi2* this, GlobalContext* globalCtx);
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void func_80A906C4(EnKakasi2* this, GlobalContext* globalCtx);
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extern FlexSkeletonHeader D_060065B0;
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extern AnimationHeader D_06000214;
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const ActorInit En_Kakasi2_InitVars = {
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ACTOR_EN_KAKASI2,
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ACTORCAT_PROP,
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@ -100,7 +98,7 @@ void EnKakasi2_Init(Actor* thisx, GlobalContext* globalCtx) {
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this->actor.draw = func_80A90948;
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Collider_InitCylinder(globalCtx, &this->collider);
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Collider_SetCylinder(globalCtx, &this->collider, &this->actor, &sCylinderInit);
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SkelAnime_InitFlex(globalCtx, &this->skelAnime, &D_060065B0, &D_06000214, NULL, NULL, 0);
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SkelAnime_InitFlex(globalCtx, &this->skelAnime, &object_ka_Skel_0065B0, &object_ka_Anim_000214, NULL, NULL, 0);
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this->actionFunc = func_80A9062C;
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} else {
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this->actionFunc = func_80A90264;
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@ -126,7 +124,7 @@ void func_80A90264(EnKakasi2* this, GlobalContext* globalCtx) {
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this->actor.draw = func_80A90948;
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Collider_InitCylinder(globalCtx, &this->collider);
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Collider_SetCylinder(globalCtx, &this->collider, &this->actor, &sCylinderInit);
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SkelAnime_InitFlex(globalCtx, &this->skelAnime, &D_060065B0, &D_06000214, NULL, NULL, 0);
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SkelAnime_InitFlex(globalCtx, &this->skelAnime, &object_ka_Skel_0065B0, &object_ka_Anim_000214, NULL, NULL, 0);
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OnePointCutscene_Attention(globalCtx, &this->actor);
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this->actor.flags |= 0x8000001;
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@ -151,7 +149,8 @@ void func_80A90264(EnKakasi2* this, GlobalContext* globalCtx) {
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this->actor.draw = func_80A90948;
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Collider_InitCylinder(globalCtx, &this->collider);
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Collider_SetCylinder(globalCtx, &this->collider, &this->actor, &sCylinderInit);
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SkelAnime_InitFlex(globalCtx, &this->skelAnime, &D_060065B0, &D_06000214, NULL, NULL, 0);
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SkelAnime_InitFlex(globalCtx, &this->skelAnime, &object_ka_Skel_0065B0, &object_ka_Anim_000214, NULL, NULL,
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0);
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OnePointCutscene_Attention(globalCtx, &this->actor);
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func_80078884(NA_SE_SY_CORRECT_CHIME);
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@ -162,9 +161,9 @@ void func_80A90264(EnKakasi2* this, GlobalContext* globalCtx) {
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}
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void func_80A904D8(EnKakasi2* this, GlobalContext* globalCtx) {
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f32 frameCount = Animation_GetLastFrame(&D_06000214);
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f32 frameCount = Animation_GetLastFrame(&object_ka_Anim_000214);
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Animation_Change(&this->skelAnime, &D_06000214, 1.0f, 0.0f, (s16)frameCount, ANIMMODE_LOOP, -10.0f);
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Animation_Change(&this->skelAnime, &object_ka_Anim_000214, 1.0f, 0.0f, (s16)frameCount, ANIMMODE_LOOP, -10.0f);
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Audio_PlayActorSound2(&this->actor, NA_SE_EV_COME_UP_DEKU_JR);
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this->actionFunc = func_80A90578;
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}
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@ -189,9 +188,9 @@ void func_80A90578(EnKakasi2* this, GlobalContext* globalCtx) {
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}
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void func_80A9062C(EnKakasi2* this, GlobalContext* globalCtx) {
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f32 frameCount = Animation_GetLastFrame(&D_06000214);
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f32 frameCount = Animation_GetLastFrame(&object_ka_Anim_000214);
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Animation_Change(&this->skelAnime, &D_06000214, 0.0f, 0.0f, (s16)frameCount, ANIMMODE_ONCE, -10.0f);
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Animation_Change(&this->skelAnime, &object_ka_Anim_000214, 0.0f, 0.0f, (s16)frameCount, ANIMMODE_ONCE, -10.0f);
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this->actionFunc = func_80A906C4;
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}
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