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Symbol cleanup (#897)
* symbol cleanup * run formatter * run formatter * remove duplicate z_demo_ik symbols * run formatter
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parent
743f42f651
commit
5e071a014d
130 changed files with 1210 additions and 2940 deletions
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@ -6,6 +6,7 @@
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#include "z_en_kakasi3.h"
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#include "vt.h"
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#include "objects/object_ka/object_ka.h"
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#define FLAGS 0x02000009
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@ -47,9 +48,6 @@ static ColliderCylinderInit sCylinderInit = {
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{ 20, 70, 0, { 0, 0, 0 } },
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};
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extern FlexSkeletonHeader D_060065B0;
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extern AnimationHeader D_06000214;
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const ActorInit En_Kakasi3_InitVars = {
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ACTOR_EN_KAKASI3,
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ACTORCAT_NPC,
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@ -79,7 +77,7 @@ void EnKakasi3_Init(Actor* thisx, GlobalContext* globalCtx) {
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Collider_InitCylinder(globalCtx, &this->collider);
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Collider_SetCylinder(globalCtx, &this->collider, &this->actor, &sCylinderInit);
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SkelAnime_InitFlex(globalCtx, &this->skelAnime, &D_060065B0, &D_06000214, NULL, NULL, 0);
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SkelAnime_InitFlex(globalCtx, &this->skelAnime, &object_ka_Skel_0065B0, &object_ka_Anim_000214, NULL, NULL, 0);
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this->actor.flags |= 0x400;
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this->rot = this->actor.world.rot;
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this->actor.colChkInfo.mass = MASS_IMMOVABLE;
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@ -178,9 +176,9 @@ void func_80A90EBC(EnKakasi3* this, GlobalContext* globalCtx, s32 arg) {
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}
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void func_80A911F0(EnKakasi3* this, GlobalContext* globalCtx) {
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f32 frameCount = Animation_GetLastFrame(&D_06000214);
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f32 frameCount = Animation_GetLastFrame(&object_ka_Anim_000214);
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Animation_Change(&this->skelAnime, &D_06000214, 1.0f, 0.0f, (s16)frameCount, ANIMMODE_LOOP, -10.0f);
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Animation_Change(&this->skelAnime, &object_ka_Anim_000214, 1.0f, 0.0f, (s16)frameCount, ANIMMODE_LOOP, -10.0f);
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this->actionFunc = func_80A91284;
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}
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