mirror of
https://github.com/zeldaret/oot.git
synced 2025-08-20 14:01:15 +00:00
Symbol cleanup (#897)
* symbol cleanup * run formatter * run formatter * remove duplicate z_demo_ik symbols * run formatter
This commit is contained in:
parent
743f42f651
commit
5e071a014d
130 changed files with 1210 additions and 2940 deletions
|
@ -5,6 +5,7 @@
|
|||
*/
|
||||
|
||||
#include "z_en_kz.h"
|
||||
#include "objects/object_kz/object_kz.h"
|
||||
|
||||
#define FLAGS 0x00000009
|
||||
|
||||
|
@ -58,13 +59,11 @@ static ColliderCylinderInit sCylinderInit = {
|
|||
static CollisionCheckInfoInit2 sColChkInfoInit = { 0, 0, 0, 0, MASS_IMMOVABLE };
|
||||
|
||||
static struct_80034EC0_Entry sAnimations[] = {
|
||||
{ 0x0600075C, 1.0f, 0.0f, -1.0f, ANIMMODE_LOOP, 0.0f },
|
||||
{ 0x0600075C, 1.0f, 0.0f, -1.0f, ANIMMODE_LOOP, -10.0f },
|
||||
{ 0x0600046C, 1.0f, 0.0f, -1.0f, ANIMMODE_LOOP, -10.0f },
|
||||
{ &object_kz_Anim_00075C, 1.0f, 0.0f, -1.0f, ANIMMODE_LOOP, 0.0f },
|
||||
{ &object_kz_Anim_00075C, 1.0f, 0.0f, -1.0f, ANIMMODE_LOOP, -10.0f },
|
||||
{ &object_kz_Anim_00046C, 1.0f, 0.0f, -1.0f, ANIMMODE_LOOP, -10.0f },
|
||||
};
|
||||
|
||||
extern FlexSkeletonHeader D_060086D0;
|
||||
|
||||
u16 EnKz_GetTextNoMaskChild(GlobalContext* globalCtx, EnKz* this) {
|
||||
Player* player = PLAYER;
|
||||
|
||||
|
@ -316,7 +315,8 @@ void EnKz_Init(Actor* thisx, GlobalContext* globalCtx) {
|
|||
EnKz* this = THIS;
|
||||
s32 pad;
|
||||
|
||||
SkelAnime_InitFlex(globalCtx, &this->skelanime, &D_060086D0, NULL, this->jointTable, this->morphTable, 12);
|
||||
SkelAnime_InitFlex(globalCtx, &this->skelanime, &object_kz_Skel_0086D0, NULL, this->jointTable, this->morphTable,
|
||||
12);
|
||||
ActorShape_Init(&this->actor.shape, 0.0, NULL, 0.0);
|
||||
Collider_InitCylinder(globalCtx, &this->collider);
|
||||
Collider_SetCylinder(globalCtx, &this->collider, &this->actor, &sCylinderInit);
|
||||
|
@ -486,9 +486,9 @@ void EnKz_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec
|
|||
|
||||
void EnKz_Draw(Actor* thisx, GlobalContext* globalCtx) {
|
||||
static void* sEyeSegments[] = {
|
||||
0x06001470,
|
||||
0x06001870,
|
||||
0x06001C70,
|
||||
object_kz_Tex_001470,
|
||||
object_kz_Tex_001870,
|
||||
object_kz_Tex_001C70,
|
||||
};
|
||||
EnKz* this = THIS;
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue