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Symbol cleanup (#897)
* symbol cleanup * run formatter * run formatter * remove duplicate z_demo_ik symbols * run formatter
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743f42f651
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130 changed files with 1210 additions and 2940 deletions
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@ -5,6 +5,7 @@
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*/
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#include "z_en_lightbox.h"
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#include "objects/object_lightbox/object_lightbox.h"
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#define FLAGS 0x00000010
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@ -27,9 +28,6 @@ const ActorInit En_Lightbox_InitVars = {
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(ActorFunc)EnLightbox_Draw,
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};
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extern Gfx D_06000B70[];
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extern CollisionHeader D_06001F10;
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void EnLightbox_Init(Actor* thisx, GlobalContext* globalCtx) {
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CollisionHeader* colHeader = NULL;
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EnLightbox* this = THIS;
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@ -59,7 +57,7 @@ void EnLightbox_Init(Actor* thisx, GlobalContext* globalCtx) {
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this->dyna.unk_15C = 0;
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thisx->targetMode = 0;
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thisx->gravity = -2.0f;
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CollisionHeader_GetVirtual(&D_06001F10, &colHeader);
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CollisionHeader_GetVirtual(&object_lightbox_Col_001F10, &colHeader);
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this->dyna.bgId = DynaPoly_SetBgActor(globalCtx, &globalCtx->colCtx.dyna, thisx, colHeader);
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}
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@ -112,5 +110,5 @@ void EnLightbox_Update(Actor* thisx, GlobalContext* globalCtx) {
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}
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void EnLightbox_Draw(Actor* thisx, GlobalContext* globalCtx) {
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Gfx_DrawDListOpa(globalCtx, D_06000B70);
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Gfx_DrawDListOpa(globalCtx, object_lightbox_DL_000B70);
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}
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