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Symbol cleanup (#897)
* symbol cleanup * run formatter * run formatter * remove duplicate z_demo_ik symbols * run formatter
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743f42f651
commit
5e071a014d
130 changed files with 1210 additions and 2940 deletions
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@ -5,6 +5,7 @@
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*/
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#include "z_en_ma3.h"
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#include "objects/object_ma2/object_ma2.h"
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#define FLAGS 0x00000039
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@ -65,11 +66,6 @@ static struct_D_80AA1678 D_80AA3848[] = {
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{ 0x06009EE0, 1.0f, ANIMMODE_LOOP, -10.0f },
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};
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extern u32 D_06005420;
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extern FlexSkeletonHeader D_06008D90;
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extern AnimationHeader D_060093BC;
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extern AnimationHeader D_06009EE0;
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u16 func_80AA2AA0(GlobalContext* globalCtx, Actor* thisx) {
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Player* player = PLAYER;
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s16* timer1ValuePtr; // weirdness with this necessary to match
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@ -181,7 +177,7 @@ void func_80AA2E54(EnMa3* this, GlobalContext* globalCtx) {
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Player* player = PLAYER;
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s16 phi_a3;
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if ((this->unk_1E0.unk_00 == 0) && (this->skelAnime.animation == &D_06009EE0)) {
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if ((this->unk_1E0.unk_00 == 0) && (this->skelAnime.animation == &object_ma2_Anim_009EE0)) {
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phi_a3 = 1;
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} else {
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phi_a3 = 0;
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@ -206,7 +202,7 @@ s32 func_80AA2EC8(EnMa3* this, GlobalContext* globalCtx) {
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}
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s32 func_80AA2F28(EnMa3* this) {
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if (this->skelAnime.animation != &D_06009EE0) {
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if (this->skelAnime.animation != &object_ma2_Anim_009EE0) {
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return 0;
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}
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if (this->unk_1E0.unk_00 != 0) {
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@ -242,7 +238,7 @@ void EnMa3_Init(Actor* thisx, GlobalContext* globalCtx) {
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s32 pad;
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ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 18.0f);
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SkelAnime_InitFlex(globalCtx, &this->skelAnime, &D_06008D90, NULL, NULL, NULL, 0);
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SkelAnime_InitFlex(globalCtx, &this->skelAnime, &object_ma2_Skel_008D90, NULL, NULL, NULL, 0);
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Collider_InitCylinder(globalCtx, &this->collider);
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Collider_SetCylinder(globalCtx, &this->collider, &this->actor, &sCylinderInit);
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CollisionCheck_SetInfo2(&this->actor.colChkInfo, DamageTable_Get(22), &sColChkInfoInit);
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@ -338,8 +334,8 @@ void EnMa3_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Ve
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if (limbIndex == 18) {
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Matrix_MultVec3f(&vec, &this->actor.focus.pos);
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}
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if ((limbIndex == 14) && (this->skelAnime.animation == &D_060093BC)) {
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gSPDisplayList(POLY_OPA_DISP++, &D_06005420);
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if ((limbIndex == 14) && (this->skelAnime.animation == &object_ma2_Anim_0093BC)) {
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gSPDisplayList(POLY_OPA_DISP++, &object_ma2_DL_005420);
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}
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CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_ma3.c", 950);
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