1
0
Fork 0
mirror of https://github.com/zeldaret/oot.git synced 2025-08-06 06:10:21 +00:00

Symbol cleanup (#897)

* symbol cleanup

* run formatter

* run formatter

* remove duplicate z_demo_ik symbols

* run formatter
This commit is contained in:
Dragorn421 2021-08-22 17:52:02 +02:00 committed by GitHub
parent 743f42f651
commit 5e071a014d
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
130 changed files with 1210 additions and 2940 deletions

View file

@ -5,6 +5,7 @@
*/
#include "z_en_mk.h"
#include "objects/object_mk/object_mk.h"
#define FLAGS 0x00000019
@ -17,12 +18,6 @@ void EnMk_Draw(Actor* thisx, GlobalContext* globalCtx);
void EnMk_Wait(EnMk* this, GlobalContext* globalCtx);
extern AnimationHeader D_06000368;
extern AnimationHeader D_06000724;
extern AnimationHeader D_06000AC0;
extern AnimationHeader D_06000D88;
extern FlexSkeletonHeader D_06005DF0;
const ActorInit En_Mk_InitVars = {
ACTOR_EN_MK,
ACTORCAT_NPC,
@ -62,8 +57,9 @@ void EnMk_Init(Actor* thisx, GlobalContext* globalCtx) {
this->actor.minVelocityY = -4.0f;
this->actor.gravity = -1.0f;
ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 36.0f);
SkelAnime_InitFlex(globalCtx, &this->skelAnime, &D_06005DF0, &D_06000D88, this->jointTable, this->morphTable, 13);
Animation_PlayLoop(&this->skelAnime, &D_06000D88);
SkelAnime_InitFlex(globalCtx, &this->skelAnime, &object_mk_Skel_005DF0, &object_mk_Anim_000D88, this->jointTable,
this->morphTable, 13);
Animation_PlayLoop(&this->skelAnime, &object_mk_Anim_000D88);
Collider_InitCylinder(globalCtx, &this->collider);
Collider_SetCylinder(globalCtx, &this->collider, &this->actor, &sCylinderInit);
this->actor.colChkInfo.mass = 0xFF;
@ -136,8 +132,8 @@ void func_80AACC04(EnMk* this, GlobalContext* globalCtx) {
} else {
this->timer = 16;
this->actionFunc = func_80AACBAC;
Animation_Change(&this->skelAnime, &D_06000D88, 1.0f, 0.0f, Animation_GetLastFrame(&D_06000D88), ANIMMODE_LOOP,
-4.0f);
Animation_Change(&this->skelAnime, &object_mk_Anim_000D88, 1.0f, 0.0f,
Animation_GetLastFrame(&object_mk_Anim_000D88), ANIMMODE_LOOP, -4.0f);
this->flags &= ~2;
}
}
@ -149,8 +145,8 @@ void func_80AACCA0(EnMk* this, GlobalContext* globalCtx) {
} else {
this->timer = 120;
this->actionFunc = func_80AACC04;
Animation_Change(&this->skelAnime, &D_06000724, 1.0f, 0.0f, Animation_GetLastFrame(&D_06000724), ANIMMODE_LOOP,
-4.0f);
Animation_Change(&this->skelAnime, &object_mk_Anim_000724, 1.0f, 0.0f,
Animation_GetLastFrame(&object_mk_Anim_000724), ANIMMODE_LOOP, -4.0f);
this->flags &= ~2;
}
}
@ -164,8 +160,8 @@ void func_80AACD48(EnMk* this, GlobalContext* globalCtx) {
globalCtx->msgCtx.msgMode = 0x37;
player->exchangeItemId = EXCH_ITEM_NONE;
this->timer = 16;
Animation_Change(&this->skelAnime, &D_06000D88, 1.0f, 0.0f, Animation_GetLastFrame(&D_06000D88), ANIMMODE_LOOP,
-4.0f);
Animation_Change(&this->skelAnime, &object_mk_Anim_000D88, 1.0f, 0.0f,
Animation_GetLastFrame(&object_mk_Anim_000D88), ANIMMODE_LOOP, -4.0f);
this->flags &= ~2;
}
@ -175,8 +171,8 @@ void func_80AACD48(EnMk* this, GlobalContext* globalCtx) {
void func_80AACE2C(EnMk* this, GlobalContext* globalCtx) {
if ((func_8010BDBC(&globalCtx->msgCtx) == 5) && (func_80106BC8(globalCtx) != 0)) {
func_8010B720(globalCtx, 0x4001);
Animation_Change(&this->skelAnime, &D_06000AC0, 1.0f, 0.0f, Animation_GetLastFrame(&D_06000AC0), ANIMMODE_ONCE,
-4.0f);
Animation_Change(&this->skelAnime, &object_mk_Anim_000AC0, 1.0f, 0.0f,
Animation_GetLastFrame(&object_mk_Anim_000AC0), ANIMMODE_ONCE, -4.0f);
this->flags &= ~2;
this->actionFunc = func_80AACD48;
}
@ -187,8 +183,8 @@ void func_80AACE2C(EnMk* this, GlobalContext* globalCtx) {
void func_80AACEE8(EnMk* this, GlobalContext* globalCtx) {
if ((func_8010BDBC(&globalCtx->msgCtx) == 5) && (func_80106BC8(globalCtx) != 0)) {
func_8010B720(globalCtx, 0x4000);
Animation_Change(&this->skelAnime, &D_06000AC0, 1.0f, 0.0f, Animation_GetLastFrame(&D_06000AC0), ANIMMODE_LOOP,
-4.0f);
Animation_Change(&this->skelAnime, &object_mk_Anim_000AC0, 1.0f, 0.0f,
Animation_GetLastFrame(&object_mk_Anim_000AC0), ANIMMODE_LOOP, -4.0f);
this->flags &= ~2;
this->actionFunc = func_80AACE2C;
}
@ -256,8 +252,8 @@ void EnMk_Wait(EnMk* this, GlobalContext* globalCtx) {
case EXCH_ITEM_FROG:
player->actor.textId = 0x4019;
this->actionFunc = func_80AACEE8;
Animation_Change(&this->skelAnime, &D_06000368, 1.0f, 0.0f, Animation_GetLastFrame(&D_06000368),
ANIMMODE_ONCE, -4.0f);
Animation_Change(&this->skelAnime, &object_mk_Anim_000368, 1.0f, 0.0f,
Animation_GetLastFrame(&object_mk_Anim_000368), ANIMMODE_ONCE, -4.0f);
this->flags &= ~2;
gSaveContext.timer2State = 0;
func_80078884(NA_SE_SY_TRE_BOX_APPEAR);