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Symbol cleanup (#897)
* symbol cleanup * run formatter * run formatter * remove duplicate z_demo_ik symbols * run formatter
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743f42f651
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5e071a014d
130 changed files with 1210 additions and 2940 deletions
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@ -5,6 +5,7 @@
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*/
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#include "z_en_mu.h"
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#include "objects/object_mu/object_mu.h"
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#define FLAGS 0x00000009
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@ -18,9 +19,6 @@ void EnMu_Draw(Actor* thisx, GlobalContext* globalCtx);
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void EnMu_Pose(EnMu* this, GlobalContext* globalCtx);
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s16 EnMu_CheckDialogState(GlobalContext* globalCtx, Actor* thisx);
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extern AnimationHeader D_060003F4;
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extern FlexSkeletonHeader D_06004F70;
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static ColliderCylinderInit D_80AB0BD0 = {
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{
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COLTYPE_NONE,
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@ -135,7 +133,7 @@ void EnMu_Init(Actor* thisx, GlobalContext* globalCtx) {
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s32 pad;
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ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 160.0f);
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SkelAnime_InitFlex(globalCtx, &this->skelAnime, &D_06004F70, &D_060003F4, NULL, NULL, 0);
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SkelAnime_InitFlex(globalCtx, &this->skelAnime, &object_mu_Skel_004F70, &object_mu_Anim_0003F4, NULL, NULL, 0);
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Collider_InitCylinder(globalCtx, &this->collider);
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Collider_SetCylinder(globalCtx, &this->collider, &this->actor, &D_80AB0BD0);
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CollisionCheck_SetInfo2(&this->actor.colChkInfo, NULL, &D_80AB0BFC);
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