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Symbol cleanup (#897)

* symbol cleanup

* run formatter

* run formatter

* remove duplicate z_demo_ik symbols

* run formatter
This commit is contained in:
Dragorn421 2021-08-22 17:52:02 +02:00 committed by GitHub
parent 743f42f651
commit 5e071a014d
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GPG key ID: 4AEE18F83AFDEB23
130 changed files with 1210 additions and 2940 deletions

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@ -5,6 +5,7 @@
*/
#include "z_en_mu.h"
#include "objects/object_mu/object_mu.h"
#define FLAGS 0x00000009
@ -18,9 +19,6 @@ void EnMu_Draw(Actor* thisx, GlobalContext* globalCtx);
void EnMu_Pose(EnMu* this, GlobalContext* globalCtx);
s16 EnMu_CheckDialogState(GlobalContext* globalCtx, Actor* thisx);
extern AnimationHeader D_060003F4;
extern FlexSkeletonHeader D_06004F70;
static ColliderCylinderInit D_80AB0BD0 = {
{
COLTYPE_NONE,
@ -135,7 +133,7 @@ void EnMu_Init(Actor* thisx, GlobalContext* globalCtx) {
s32 pad;
ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 160.0f);
SkelAnime_InitFlex(globalCtx, &this->skelAnime, &D_06004F70, &D_060003F4, NULL, NULL, 0);
SkelAnime_InitFlex(globalCtx, &this->skelAnime, &object_mu_Skel_004F70, &object_mu_Anim_0003F4, NULL, NULL, 0);
Collider_InitCylinder(globalCtx, &this->collider);
Collider_SetCylinder(globalCtx, &this->collider, &this->actor, &D_80AB0BD0);
CollisionCheck_SetInfo2(&this->actor.colChkInfo, NULL, &D_80AB0BFC);