1
0
Fork 0
mirror of https://github.com/zeldaret/oot.git synced 2025-08-21 06:21:16 +00:00

Symbol cleanup (#897)

* symbol cleanup

* run formatter

* run formatter

* remove duplicate z_demo_ik symbols

* run formatter
This commit is contained in:
Dragorn421 2021-08-22 17:52:02 +02:00 committed by GitHub
parent 743f42f651
commit 5e071a014d
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
130 changed files with 1210 additions and 2940 deletions

View file

@ -1,4 +1,5 @@
#include "z_en_rd.h"
#include "objects/object_rd/object_rd.h"
#define FLAGS 0x00000415
@ -117,20 +118,6 @@ static Vec3f D_80AE4940 = { 300.0f, 0.0f, 0.0f };
static Vec3f D_80AE494C = { 300.0f, 0.0f, 0.0f };
static Vec3f D_80AE4958 = { 0.25f, 0.25f, 0.25f };
extern FlexSkeletonHeader D_06003DD8;
extern AnimationHeader D_06004268;
extern AnimationHeader D_060046F8;
extern AnimationHeader D_06004ADC;
extern AnimationHeader D_06004F94;
extern AnimationHeader D_060057AC;
extern AnimationHeader D_06005D98;
extern AnimationHeader D_06006E88;
extern AnimationHeader D_060074F0;
extern AnimationHeader D_06008040;
extern AnimationHeader D_060087D0;
extern FlexSkeletonHeader D_0600E778;
extern AnimationHeader D_0600EFDC;
void EnRd_SetupAction(EnRd* this, EnRdActionFunc actionFunc) {
this->actionFunc = actionFunc;
}
@ -157,12 +144,12 @@ void EnRd_Init(Actor* thisx, GlobalContext* globalCtx) {
}
if (thisx->params >= -1) {
SkelAnime_InitFlex(globalCtx, &this->skelAnime, &D_0600E778, &D_060087D0, this->jointTable, this->morphTable,
26);
SkelAnime_InitFlex(globalCtx, &this->skelAnime, &object_rd_Skel_00E778, &object_rd_Anim_0087D0,
this->jointTable, this->morphTable, 26);
thisx->naviEnemyId = 0x2A;
} else {
SkelAnime_InitFlex(globalCtx, &this->skelAnime, &D_06003DD8, &D_060087D0, this->jointTable, this->morphTable,
26);
SkelAnime_InitFlex(globalCtx, &this->skelAnime, &object_rd_Skel_003DD8, &object_rd_Anim_0087D0,
this->jointTable, this->morphTable, 26);
thisx->naviEnemyId = 0x2D;
}
@ -211,9 +198,9 @@ void func_80AE2630(GlobalContext* globalCtx, Actor* thisx, s32 arg2) {
void func_80AE269C(EnRd* this) {
if (this->actor.params != 2) {
Animation_MorphToLoop(&this->skelAnime, &D_060087D0, -6.0f);
Animation_MorphToLoop(&this->skelAnime, &object_rd_Anim_0087D0, -6.0f);
} else {
Animation_PlayLoop(&this->skelAnime, &D_06005D98);
Animation_PlayLoop(&this->skelAnime, &object_rd_Anim_005D98);
}
this->unk_31B = 0;
@ -230,9 +217,9 @@ void func_80AE2744(EnRd* this, GlobalContext* globalCtx) {
if ((this->actor.params == 2) && (0.0f == this->skelAnime.curFrame)) {
if (Rand_ZeroOne() >= 0.5f) {
Animation_PlayLoop(&this->skelAnime, &D_06005D98);
Animation_PlayLoop(&this->skelAnime, &object_rd_Anim_005D98);
} else {
Animation_PlayLoop(&this->skelAnime, &D_060057AC);
Animation_PlayLoop(&this->skelAnime, &object_rd_Anim_0057AC);
}
} else {
this->unk_30C--;
@ -275,7 +262,8 @@ void func_80AE2744(EnRd* this, GlobalContext* globalCtx) {
}
void func_80AE2970(EnRd* this) {
Animation_Change(&this->skelAnime, &D_060087D0, 0, 0, Animation_GetLastFrame(&D_060087D0), ANIMMODE_LOOP, -6.0f);
Animation_Change(&this->skelAnime, &object_rd_Anim_0087D0, 0, 0, Animation_GetLastFrame(&object_rd_Anim_0087D0),
ANIMMODE_LOOP, -6.0f);
this->unk_31B = 11;
this->unk_30C = 6;
this->actor.shape.rot.x = -0x4000;
@ -309,8 +297,8 @@ void func_80AE2A10(EnRd* this, GlobalContext* globalCtx) {
}
void func_80AE2B90(EnRd* this, GlobalContext* globalCtx) {
Animation_Change(&this->skelAnime, &D_0600EFDC, 1.0f, 4.0f, Animation_GetLastFrame(&D_0600EFDC),
ANIMMODE_LOOP_INTERP, -4.0f);
Animation_Change(&this->skelAnime, &object_rd_Anim_00EFDC, 1.0f, 4.0f,
Animation_GetLastFrame(&object_rd_Anim_00EFDC), ANIMMODE_LOOP_INTERP, -4.0f);
this->actor.speedXZ = 0.4f;
this->unk_31B = 4;
EnRd_SetupAction(this, func_80AE2C1C);
@ -379,8 +367,8 @@ void func_80AE2C1C(EnRd* this, GlobalContext* globalCtx) {
}
void func_80AE2F50(EnRd* this, GlobalContext* globalCtx) {
Animation_Change(&this->skelAnime, &D_0600EFDC, 0.5f, 0, Animation_GetLastFrame(&D_0600EFDC), ANIMMODE_LOOP_INTERP,
-4.0f);
Animation_Change(&this->skelAnime, &object_rd_Anim_00EFDC, 0.5f, 0, Animation_GetLastFrame(&object_rd_Anim_00EFDC),
ANIMMODE_LOOP_INTERP, -4.0f);
this->unk_31B = 2;
EnRd_SetupAction(this, func_80AE2FD0);
}
@ -428,8 +416,8 @@ void func_80AE2FD0(EnRd* this, GlobalContext* globalCtx) {
}
void func_80AE31DC(EnRd* this) {
Animation_Change(&this->skelAnime, &D_0600EFDC, 0.5f, 0, Animation_GetLastFrame(&D_0600EFDC), ANIMMODE_LOOP_INTERP,
-4.0f);
Animation_Change(&this->skelAnime, &object_rd_Anim_00EFDC, 0.5f, 0, Animation_GetLastFrame(&object_rd_Anim_00EFDC),
ANIMMODE_LOOP_INTERP, -4.0f);
this->unk_31B = 3;
this->unk_305 = 1;
EnRd_SetupAction(this, func_80AE3260);
@ -474,7 +462,7 @@ void func_80AE3260(EnRd* this, GlobalContext* globalCtx) {
}
void func_80AE33F0(EnRd* this) {
Animation_PlayOnce(&this->skelAnime, &D_06004ADC);
Animation_PlayOnce(&this->skelAnime, &object_rd_Anim_004ADC);
this->unk_30C = this->unk_304 = 0;
this->unk_319 = 200;
this->unk_31B = 8;
@ -492,7 +480,7 @@ void func_80AE3454(EnRd* this, GlobalContext* globalCtx) {
switch (this->unk_304) {
case 1:
Animation_PlayLoop(&this->skelAnime, &D_06004268);
Animation_PlayLoop(&this->skelAnime, &object_rd_Anim_004268);
this->unk_304++;
globalCtx->damagePlayer(globalCtx, -8);
func_800AA000(this->actor.xzDistToPlayer, 0xFF, 1, 0xC);
@ -502,8 +490,8 @@ void func_80AE3454(EnRd* this, GlobalContext* globalCtx) {
Math_SmoothStepToS(&this->unk_310, 0, 1, 0x5DC, 0);
case 2:
if (!(player->stateFlags2 & 0x80)) {
Animation_Change(&this->skelAnime, &D_060046F8, 0.5f, 0.0f, Animation_GetLastFrame(&D_060046F8),
ANIMMODE_ONCE_INTERP, 0.0f);
Animation_Change(&this->skelAnime, &object_rd_Anim_0046F8, 0.5f, 0.0f,
Animation_GetLastFrame(&object_rd_Anim_0046F8), ANIMMODE_ONCE_INTERP, 0.0f);
this->unk_304++;
this->unk_31B = 4;
return;
@ -553,8 +541,8 @@ void func_80AE3454(EnRd* this, GlobalContext* globalCtx) {
}
void func_80AE37BC(EnRd* this) {
Animation_Change(&this->skelAnime, &D_06004F94, 0.0f, 0.0f, Animation_GetLastFrame(&D_06004F94), ANIMMODE_ONCE,
0.0f);
Animation_Change(&this->skelAnime, &object_rd_Anim_004F94, 0.0f, 0.0f,
Animation_GetLastFrame(&object_rd_Anim_004F94), ANIMMODE_ONCE, 0.0f);
this->unk_31B = 7;
EnRd_SetupAction(this, func_80AE3834);
}
@ -578,7 +566,7 @@ void func_80AE3834(EnRd* this, GlobalContext* globalCtx) {
}
void func_80AE392C(EnRd* this) {
Animation_MorphToPlayOnce(&this->skelAnime, &D_06008040, -4.0f);
Animation_MorphToPlayOnce(&this->skelAnime, &object_rd_Anim_008040, -4.0f);
this->unk_31B = 5;
EnRd_SetupAction(this, func_80AE3978);
}
@ -594,8 +582,8 @@ void func_80AE3978(EnRd* this, GlobalContext* globalCtx) {
}
void func_80AE39D4(EnRd* this) {
Animation_Change(&this->skelAnime, &D_06008040, -1.0f, Animation_GetLastFrame(&D_06008040), 0.0f, ANIMMODE_ONCE,
-4.0f);
Animation_Change(&this->skelAnime, &object_rd_Anim_008040, -1.0f, Animation_GetLastFrame(&object_rd_Anim_008040),
0.0f, ANIMMODE_ONCE, -4.0f);
this->unk_31B = 6;
EnRd_SetupAction(this, func_80AE3A54);
}
@ -607,7 +595,7 @@ void func_80AE3A54(EnRd* this, GlobalContext* globalCtx) {
}
void func_80AE3A8C(EnRd* this) {
Animation_MorphToPlayOnce(&this->skelAnime, &D_060074F0, -6.0f);
Animation_MorphToPlayOnce(&this->skelAnime, &object_rd_Anim_0074F0, -6.0f);
if (this->actor.bgCheckFlags & 1) {
this->actor.speedXZ = -2.0f;
@ -645,7 +633,7 @@ void func_80AE3B18(EnRd* this, GlobalContext* globalCtx) {
}
void func_80AE3C20(EnRd* this) {
Animation_MorphToPlayOnce(&this->skelAnime, &D_06006E88, -1.0f);
Animation_MorphToPlayOnce(&this->skelAnime, &object_rd_Anim_006E88, -1.0f);
this->unk_31B = 10;
this->unk_30C = 300;
this->actor.flags &= ~1;