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Symbol cleanup (#897)
* symbol cleanup * run formatter * run formatter * remove duplicate z_demo_ik symbols * run formatter
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parent
743f42f651
commit
5e071a014d
130 changed files with 1210 additions and 2940 deletions
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@ -1,4 +1,5 @@
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#include "z_en_ssh.h"
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#include "objects/object_ssh/object_ssh.h"
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#define FLAGS 0x00000035
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@ -29,12 +30,6 @@ void EnSsh_Drop(EnSsh* this, GlobalContext* globalCtx);
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void EnSsh_Return(EnSsh* this, GlobalContext* globalCtx);
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void EnSsh_Start(EnSsh* this, GlobalContext* globalCtx);
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extern AnimationHeader D_06000304;
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extern SkeletonHeader D_060052E0;
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extern Gfx D_060046C0[];
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extern Gfx D_06004080[];
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extern Gfx D_06004DE8[];
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static Vtx D_80B043C0[] = {
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VTX(-1, 0, 0, 0, 1024, 0xFF, 0xFF, 0xFF, 0xFF),
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VTX(1, 0, 0, 1024, 1024, 0xFF, 0xFF, 0xFF, 0xFF),
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@ -628,7 +623,7 @@ void EnSsh_Init(Actor* thisx, GlobalContext* globalCtx) {
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s32 pad;
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EnSsh* this = THIS;
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frameCount = Animation_GetLastFrame(&D_06000304);
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frameCount = Animation_GetLastFrame(&object_ssh_Anim_000304);
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if (this->actor.params == ENSSH_FATHER) {
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if (gSaveContext.inventory.gsTokens >= 100) {
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Actor_Kill(&this->actor);
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@ -639,8 +634,8 @@ void EnSsh_Init(Actor* thisx, GlobalContext* globalCtx) {
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return;
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}
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ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 30.0f);
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SkelAnime_Init(globalCtx, &this->skelAnime, &D_060052E0, NULL, this->jointTable, this->morphTable, 30);
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Animation_Change(&this->skelAnime, &D_06000304, 1.0f, 0.0f, frameCount, ANIMMODE_LOOP_INTERP, 0.0f);
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SkelAnime_Init(globalCtx, &this->skelAnime, &object_ssh_Skel_0052E0, NULL, this->jointTable, this->morphTable, 30);
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Animation_Change(&this->skelAnime, &object_ssh_Anim_000304, 1.0f, 0.0f, frameCount, ANIMMODE_LOOP_INTERP, 0.0f);
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this->blureIdx = EnSsh_CreateBlureEffect(globalCtx);
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EnSsh_InitColliders(this, globalCtx);
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this->stateFlags = 0;
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@ -867,17 +862,17 @@ s32 EnSsh_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList,
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break;
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case 4:
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if (this->actor.params == ENSSH_FATHER) {
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*dList = D_060046C0;
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*dList = object_ssh_DL_0046C0;
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}
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break;
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case 5:
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if (this->actor.params == ENSSH_FATHER) {
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*dList = D_06004080;
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*dList = object_ssh_DL_004080;
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}
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break;
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case 8:
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if (this->actor.params == ENSSH_FATHER) {
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*dList = D_06004DE8;
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*dList = object_ssh_DL_004DE8;
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}
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break;
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}
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