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Symbol cleanup (#897)

* symbol cleanup

* run formatter

* run formatter

* remove duplicate z_demo_ik symbols

* run formatter
This commit is contained in:
Dragorn421 2021-08-22 17:52:02 +02:00 committed by GitHub
parent 743f42f651
commit 5e071a014d
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GPG key ID: 4AEE18F83AFDEB23
130 changed files with 1210 additions and 2940 deletions

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@ -5,6 +5,7 @@
*/
#include "z_en_stream.h"
#include "objects/object_stream/object_stream.h"
#define FLAGS 0x00000010
@ -16,8 +17,6 @@ void EnStream_Update(Actor* thisx, GlobalContext* globalCtx);
void EnStream_Draw(Actor* thisx, GlobalContext* globalCtx);
void EnStream_WaitForPlayer(EnStream* this, GlobalContext* globalCtx);
extern Gfx D_06000950[];
const ActorInit En_Stream_InitVars = {
ACTOR_EN_STREAM,
ACTORCAT_BG,
@ -142,6 +141,6 @@ void EnStream_Draw(Actor* thisx, GlobalContext* globalCtx) {
gSPSegment(POLY_XLU_DISP++, 0x08,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, frames * 30, -multipliedFrames, 0x40, 0x40, 1,
multipliedFrames, -multipliedFrames, 0x40, 0x40));
gSPDisplayList(POLY_XLU_DISP++, D_06000950);
gSPDisplayList(POLY_XLU_DISP++, object_stream_DL_000950);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_stream.c", 310);
}