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Symbol cleanup (#897)
* symbol cleanup * run formatter * run formatter * remove duplicate z_demo_ik symbols * run formatter
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parent
743f42f651
commit
5e071a014d
130 changed files with 1210 additions and 2940 deletions
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@ -1,4 +1,5 @@
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#include "z_en_sw.h"
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#include "objects/object_st/object_st.h"
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#define FLAGS 0x00000015
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@ -49,27 +50,14 @@ static ColliderJntSphInit sJntSphInit = {
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static CollisionCheckInfoInit2 D_80B0F074 = { 1, 2, 25, 25, MASS_IMMOVABLE };
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static struct_80034EC0_Entry D_80B0F080[] = {
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{ 0x06000304, 1.0f, 0.0f, -1.0f, 0x01, 0.0f },
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{ 0x06000304, 1.0f, 0.0f, -1.0f, 0x01, -8.0f },
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{ 0x060055A8, 1.0f, 0.0f, -1.0f, 0x01, -8.0f },
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{ 0x06005B98, 1.0f, 0.0f, -1.0f, 0x01, -8.0f },
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{ &object_st_Anim_000304, 1.0f, 0.0f, -1.0f, 0x01, 0.0f },
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{ &object_st_Anim_000304, 1.0f, 0.0f, -1.0f, 0x01, -8.0f },
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{ &object_st_Anim_0055A8, 1.0f, 0.0f, -1.0f, 0x01, -8.0f },
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{ &object_st_Anim_005B98, 1.0f, 0.0f, -1.0f, 0x01, -8.0f },
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};
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char D_80B0F630[0x80]; // unused
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extern SkeletonHeader D_06005298;
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extern Gfx D_06004788[];
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extern Gfx D_060046F0[];
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extern Gfx D_06004658[];
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extern Gfx D_060045C0[];
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extern Gfx D_06004820[];
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extern Gfx D_060048B8[];
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extern Gfx D_06004950[];
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extern Gfx D_060049E8[];
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extern Gfx D_06003FB0[];
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extern Gfx D_060043D8[];
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extern AnimationHeader D_06000304;
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void EnSw_CrossProduct(Vec3f* a, Vec3f* b, Vec3f* dst) {
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dst->x = (a->y * b->z) - (a->z * b->y);
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dst->y = (a->z * b->x) - (a->x * b->z);
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@ -242,7 +230,7 @@ void EnSw_Init(Actor* thisx, GlobalContext* globalCtx) {
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return;
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}
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SkelAnime_Init(globalCtx, &this->skelAnime, &D_06005298, NULL, this->jointTable, this->morphTable, 30);
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SkelAnime_Init(globalCtx, &this->skelAnime, &object_st_Skel_005298, NULL, this->jointTable, this->morphTable, 30);
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func_80034EC0(&this->skelAnime, D_80B0F080, 0);
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ActorShape_Init(&thisx->shape, 0.0f, NULL, 0.0f);
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Collider_InitJntSph(globalCtx, &this->collider);
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@ -789,7 +777,7 @@ void func_80B0E314(EnSw* this, Vec3f arg1, f32 arg4) {
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s32 func_80B0E430(EnSw* this, f32 arg1, s16 arg2, s32 arg3, GlobalContext* globalCtx) {
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Camera* activeCam;
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f32 lastFrame = Animation_GetLastFrame(&D_06000304);
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f32 lastFrame = Animation_GetLastFrame(&object_st_Anim_000304);
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if (DECR(this->unk_388) != 0) {
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Math_SmoothStepToF(&this->skelAnime.playSpeed, 0.0f, 0.6f, 1000.0f, 0.01f);
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@ -917,34 +905,34 @@ s32 EnSw_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList,
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if (((this->actor.params & 0xE000) >> 0xD) != 0) {
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switch (limbIndex) {
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case 23:
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*dList = D_06004788;
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*dList = object_st_DL_004788;
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break;
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case 8:
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*dList = D_060046F0;
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*dList = object_st_DL_0046F0;
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break;
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case 14:
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*dList = D_06004658;
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*dList = object_st_DL_004658;
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break;
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case 11:
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*dList = D_060045C0;
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*dList = object_st_DL_0045C0;
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break;
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case 26:
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*dList = D_06004820;
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*dList = object_st_DL_004820;
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break;
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case 20:
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*dList = D_060048B8;
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*dList = object_st_DL_0048B8;
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break;
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case 17:
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*dList = D_06004950;
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*dList = object_st_DL_004950;
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break;
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case 29:
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*dList = D_060049E8;
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*dList = object_st_DL_0049E8;
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break;
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case 5:
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*dList = D_06003FB0;
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*dList = object_st_DL_003FB0;
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break;
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case 4:
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*dList = D_060043D8;
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*dList = object_st_DL_0043D8;
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break;
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}
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}
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