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Symbol cleanup (#897)

* symbol cleanup

* run formatter

* run formatter

* remove duplicate z_demo_ik symbols

* run formatter
This commit is contained in:
Dragorn421 2021-08-22 17:52:02 +02:00 committed by GitHub
parent 743f42f651
commit 5e071a014d
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
130 changed files with 1210 additions and 2940 deletions

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@ -6,10 +6,7 @@
#include "global.h"
#include "alloca.h"
extern Gfx D_01002720[];
extern u8 D_01001800[];
extern u8 D_01000000[];
#include "textures/nintendo_rogo_static/nintendo_rogo_static.h"
void Title_PrintBuildInfo(Gfx** gfxp) {
Gfx* g;
@ -90,7 +87,7 @@ void Title_Draw(TitleContext* this) {
Matrix_RotateRPY(0, sTitleRotY, 0, MTXMODE_APPLY);
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(this->state.gfxCtx, "../z_title.c", 424), G_MTX_LOAD);
gSPDisplayList(POLY_OPA_DISP++, &D_01002720);
gSPDisplayList(POLY_OPA_DISP++, gNintendo64LogoDL);
func_800944C4(this->state.gfxCtx);
gDPPipeSync(POLY_OPA_DISP++);
gDPSetCycleType(POLY_OPA_DISP++, G_CYC_2CYCLE);
@ -100,13 +97,13 @@ void Title_Draw(TitleContext* this) {
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 170, 255, 255, 255);
gDPSetEnvColor(POLY_OPA_DISP++, 0, 0, 255, 128);
gDPLoadMultiBlock(POLY_OPA_DISP++, &D_01001800, 0x100, 1, G_IM_FMT_I, G_IM_SIZ_8b, 32, 32, 0,
gDPLoadMultiBlock(POLY_OPA_DISP++, nintendo_rogo_static_Tex_001800, 0x100, 1, G_IM_FMT_I, G_IM_SIZ_8b, 32, 32, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, 5, 5, 2, 11);
for (idx = 0, y = 94; idx < 16; idx++, y += 2) {
gDPLoadTextureBlock(POLY_OPA_DISP++, &D_01000000[0x180 * idx], G_IM_FMT_I, G_IM_SIZ_8b, 192, 2, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
G_TX_NOLOD);
gDPLoadTextureBlock(POLY_OPA_DISP++, &((u8*)nintendo_rogo_static_Tex_000000)[0x180 * idx], G_IM_FMT_I,
G_IM_SIZ_8b, 192, 2, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
gDPSetTileSize(POLY_OPA_DISP++, 1, this->uls, (this->ult & 0x7F) - idx * 4, 0, 0);
gSPTextureRectangle(POLY_OPA_DISP++, 388, y << 2, 1156, (y + 2) << 2, G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10);