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Clean Up Sequence Structs in Scene/Save/z64 (#1051)

* Clean up sound scene struct

* Follow-up cleaning

* cleanup

* Document forcedSeqId

* Update include/z64save.h

Co-authored-by: fig02 <fig02srl@gmail.com>

* Update include/z64.h

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

Co-authored-by: fig02 <fig02srl@gmail.com>
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
This commit is contained in:
engineer124 2021-12-04 01:49:32 +11:00 committed by GitHub
parent 21a92ab95f
commit 5e9d24fca4
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20 changed files with 96 additions and 97 deletions

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@ -899,8 +899,8 @@ void Environment_AdjustLights(GlobalContext* globalCtx, f32 arg1, f32 arg2, f32
s32 Environment_GetBgsDayCount(void);
void Environment_ClearBgsDayCount(void);
s32 Environment_GetTotalDays(void);
void func_800775F0(u16);
s32 func_80077600(void);
void Environment_ForcePlaySequence(u16);
s32 Environment_IsForcedSequenceDisabled(void);
void func_80077624(GlobalContext* globalCtx);
void func_80077684(GlobalContext* globalCtx);
void Environment_WarpSongLeave(GlobalContext* globalCtx);