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Clean Up Sequence Structs in Scene/Save/z64 (#1051)
* Clean up sound scene struct * Follow-up cleaning * cleanup * Document forcedSeqId * Update include/z64save.h Co-authored-by: fig02 <fig02srl@gmail.com> * Update include/z64.h Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> Co-authored-by: fig02 <fig02srl@gmail.com> Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
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#ifndef BGM_H
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#define BGM_H
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#ifndef SEQUENCE_H
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#define SEQUENCE_H
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#define NA_BGM_STOP 0x100000FF
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#define NA_BGM_GENERAL_SFX 0x0 // General Sound Effects
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#define NA_BGM_NATURE_BACKGROUND 0x1 // Environmental nature background sounds
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#define NA_BGM_NATURE_AMBIENCE 0x1 // Environmental nature background sounds
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#define NA_BGM_FIELD_LOGIC 0x2 // Hyrule Field
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#define NA_BGM_FIELD_INIT 0x3 // Hyrule Field Initial Segment From Loading Area
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#define NA_BGM_FIELD_MOVE_1 0x4 // Hyrule Field Moving Segment 1
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