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Clean Up Sequence Structs in Scene/Save/z64 (#1051)

* Clean up sound scene struct

* Follow-up cleaning

* cleanup

* Document forcedSeqId

* Update include/z64save.h

Co-authored-by: fig02 <fig02srl@gmail.com>

* Update include/z64.h

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

Co-authored-by: fig02 <fig02srl@gmail.com>
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
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engineer124 2021-12-04 01:49:32 +11:00 committed by GitHub
parent 21a92ab95f
commit 5e9d24fca4
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20 changed files with 96 additions and 97 deletions

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@ -1,10 +1,10 @@
#ifndef BGM_H
#define BGM_H
#ifndef SEQUENCE_H
#define SEQUENCE_H
#define NA_BGM_STOP 0x100000FF
#define NA_BGM_GENERAL_SFX 0x0 // General Sound Effects
#define NA_BGM_NATURE_BACKGROUND 0x1 // Environmental nature background sounds
#define NA_BGM_NATURE_AMBIENCE 0x1 // Environmental nature background sounds
#define NA_BGM_FIELD_LOGIC 0x2 // Hyrule Field
#define NA_BGM_FIELD_INIT 0x3 // Hyrule Field Initial Segment From Loading Area
#define NA_BGM_FIELD_MOVE_1 0x4 // Hyrule Field Moving Segment 1