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Clean Up Sequence Structs in Scene/Save/z64 (#1051)

* Clean up sound scene struct

* Follow-up cleaning

* cleanup

* Document forcedSeqId

* Update include/z64save.h

Co-authored-by: fig02 <fig02srl@gmail.com>

* Update include/z64.h

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

Co-authored-by: fig02 <fig02srl@gmail.com>
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
This commit is contained in:
engineer124 2021-12-04 01:49:32 +11:00 committed by GitHub
parent 21a92ab95f
commit 5e9d24fca4
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20 changed files with 96 additions and 97 deletions

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@ -4160,8 +4160,8 @@ void Interface_Update(GlobalContext* globalCtx) {
globalCtx->sceneLoadFlag = 0x14;
gSaveContext.sunsSongState = SUNSSONG_INACTIVE;
func_800F6964(30);
gSaveContext.seqIndex = (u8)NA_BGM_DISABLED;
gSaveContext.nightSeqIndex = 0xFF;
gSaveContext.seqId = (u8)NA_BGM_DISABLED;
gSaveContext.natureAmbienceId = 0xFF;
} else {
gSaveContext.sunsSongState = SUNSSONG_SPECIAL;
}