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Clean Up Sequence Structs in Scene/Save/z64 (#1051)
* Clean up sound scene struct * Follow-up cleaning * cleanup * Document forcedSeqId * Update include/z64save.h Co-authored-by: fig02 <fig02srl@gmail.com> * Update include/z64.h Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> Co-authored-by: fig02 <fig02srl@gmail.com> Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
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20 changed files with 96 additions and 97 deletions
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@ -4160,8 +4160,8 @@ void Interface_Update(GlobalContext* globalCtx) {
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globalCtx->sceneLoadFlag = 0x14;
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gSaveContext.sunsSongState = SUNSSONG_INACTIVE;
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func_800F6964(30);
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gSaveContext.seqIndex = (u8)NA_BGM_DISABLED;
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gSaveContext.nightSeqIndex = 0xFF;
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gSaveContext.seqId = (u8)NA_BGM_DISABLED;
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gSaveContext.natureAmbienceId = 0xFF;
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} else {
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gSaveContext.sunsSongState = SUNSSONG_SPECIAL;
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}
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