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[headers] audio functions to z64audio.h and z64ocarina.h (#2223)
* [headers] audio functions to z64audio.h and z64ocarina.h * bss
This commit is contained in:
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7 changed files with 210 additions and 202 deletions
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@ -890,204 +890,6 @@ void* DebugArena_ReallocDebug(void* ptr, u32 newSize, const char* file, int line
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void DebugArena_FreeDebug(void* ptr, const char* file, int line);
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void DebugArena_Display(void);
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#endif
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Acmd* AudioSynth_Update(Acmd* cmdStart, s32* cmdCnt, s16* aiStart, s32 aiBufLen);
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void AudioHeap_DiscardFont(s32 fontId);
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void AudioHeap_ReleaseNotesForFont(s32 fontId);
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void AudioHeap_DiscardSequence(s32 seqId);
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void AudioHeap_WritebackDCache(void* ramAddr, u32 size);
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void* AudioHeap_AllocZeroedAttemptExternal(AudioAllocPool* pool, u32 size);
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void* AudioHeap_AllocAttemptExternal(AudioAllocPool* pool, u32 size);
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void* AudioHeap_AllocDmaMemory(AudioAllocPool* pool, u32 size);
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void* AudioHeap_AllocDmaMemoryZeroed(AudioAllocPool* pool, u32 size);
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void* AudioHeap_AllocZeroed(AudioAllocPool* pool, u32 size);
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void* AudioHeap_Alloc(AudioAllocPool* pool, u32 size);
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void AudioHeap_InitPool(AudioAllocPool* pool, void* ramAddr, u32 size);
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void AudioHeap_PopPersistentCache(s32 tableType);
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void AudioHeap_InitMainPools(s32 initPoolSize);
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void* AudioHeap_AllocCached(s32 tableType, s32 size, s32 cache, s32 id);
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void* AudioHeap_SearchCaches(s32 tableType, s32 cache, s32 id);
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void* AudioHeap_SearchRegularCaches(s32 tableType, s32 cache, s32 id);
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void AudioHeap_LoadFilter(s16* filter, s32 lowPassCutoff, s32 highPassCutoff);
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s32 AudioHeap_ResetStep(void);
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void AudioHeap_Init(void);
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void* AudioHeap_SearchPermanentCache(s32 tableType, s32 id);
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void* AudioHeap_AllocPermanent(s32 tableType, s32 id, u32 size);
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void* AudioHeap_AllocSampleCache(u32 size, s32 fontId, void* sampleAddr, s8 medium, s32 cache);
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void AudioHeap_ApplySampleBankCache(s32 sampleBankId);
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void AudioLoad_DecreaseSampleDmaTtls(void);
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void* AudioLoad_DmaSampleData(u32 devAddr, u32 size, s32 arg2, u8* dmaIndexRef, s32 medium);
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void AudioLoad_InitSampleDmaBuffers(s32 numNotes);
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s32 AudioLoad_IsFontLoadComplete(s32 fontId);
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s32 AudioLoad_IsSeqLoadComplete(s32 seqId);
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void AudioLoad_SetFontLoadStatus(s32 fontId, s32 loadStatus);
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void AudioLoad_SetSeqLoadStatus(s32 seqId, s32 loadStatus);
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void AudioLoad_SyncLoadSeqParts(s32 seqId, s32 arg1);
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s32 AudioLoad_SyncLoadInstrument(s32 fontId, s32 instId, s32 drumId);
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void AudioLoad_AsyncLoadSeq(s32 seqId, s32 arg1, s32 retData, OSMesgQueue* retQueue);
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void AudioLoad_AsyncLoadSampleBank(s32 sampleBankId, s32 arg1, s32 retData, OSMesgQueue* retQueue);
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void AudioLoad_AsyncLoadFont(s32 fontId, s32 arg1, s32 retData, OSMesgQueue* retQueue);
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u8* AudioLoad_GetFontsForSequence(s32 seqId, u32* outNumFonts);
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void AudioLoad_DiscardSeqFonts(s32 seqId);
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s32 AudioLoad_SyncInitSeqPlayer(s32 playerIdx, s32 seqId, s32 arg2);
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s32 AudioLoad_SyncInitSeqPlayerSkipTicks(s32 playerIdx, s32 seqId, s32 skipTicks);
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void AudioLoad_ProcessLoads(s32 resetStatus);
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void AudioLoad_SetDmaHandler(DmaHandler callback);
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void AudioLoad_Init(void* heap, u32 heapSize);
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void AudioLoad_InitSlowLoads(void);
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s32 AudioLoad_SlowLoadSample(s32 fontId, s32 instId, s8* status);
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s32 AudioLoad_SlowLoadSeq(s32 seqId, u8* ramAddr, s8* status);
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void AudioLoad_InitAsyncLoads(void);
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void AudioLoad_LoadPermanentSamples(void);
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void AudioLoad_ScriptLoad(s32 tableType, s32 id, s8* status);
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void AudioLoad_ProcessScriptLoads(void);
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void AudioLoad_InitScriptLoads(void);
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AudioTask* AudioThread_Update(void);
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void AudioThread_QueueCmdF32(u32 opArgs, f32 data);
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void AudioThread_QueueCmdS32(u32 opArgs, s32 data);
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void AudioThread_QueueCmdS8(u32 opArgs, s8 data);
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void AudioThread_QueueCmdU16(u32 opArgs, u16 data);
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s32 AudioThread_ScheduleProcessCmds(void);
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u32 func_800E5E20(u32* out);
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u8* AudioThread_GetFontsForSequence(s32 seqId, u32* outNumFonts);
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s32 func_800E5EDC(void);
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s32 AudioThread_ResetAudioHeap(s32 specId);
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void AudioThread_PreNMIInternal(void);
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s32 func_800E6680(void);
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u32 AudioThread_NextRandom(void);
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void AudioThread_InitMesgQueues(void);
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void Audio_InvalDCache(void* buf, s32 size);
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void Audio_WritebackDCache(void* buf, s32 size);
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s32 osAiSetNextBuffer(void*, u32);
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void Audio_InitNoteSub(Note* note, NoteSubEu* sub, NoteSubAttributes* attrs);
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void Audio_NoteSetResamplingRate(NoteSubEu* noteSubEu, f32 resamplingRateInput);
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void Audio_NoteInit(Note* note);
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void Audio_NoteDisable(Note* note);
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void Audio_ProcessNotes(void);
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TunedSample* Audio_GetInstrumentTunedSample(Instrument* instrument, s32 semitone);
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Instrument* Audio_GetInstrumentInner(s32 fontId, s32 instId);
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Drum* Audio_GetDrum(s32 fontId, s32 drumId);
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SoundEffect* Audio_GetSoundEffect(s32 fontId, s32 sfxId);
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s32 Audio_SetFontInstrument(s32 instrumentType, s32 fontId, s32 index, void* value);
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void Audio_SeqLayerDecayRelease(SequenceLayer* layer, s32 target);
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void Audio_SeqLayerNoteDecay(SequenceLayer* layer);
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void Audio_SeqLayerNoteRelease(SequenceLayer* layer);
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s32 Audio_BuildSyntheticWave(Note* note, SequenceLayer* layer, s32 waveId);
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void Audio_InitSyntheticWave(Note* note, SequenceLayer* layer);
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void Audio_InitNoteList(AudioListItem* list);
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void Audio_InitNoteLists(NotePool* pool);
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void Audio_InitNoteFreeList(void);
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void Audio_NotePoolClear(NotePool* pool);
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void Audio_NotePoolFill(NotePool* pool, s32 count);
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void Audio_AudioListPushFront(AudioListItem* list, AudioListItem* item);
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void Audio_AudioListRemove(AudioListItem* item);
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Note* Audio_FindNodeWithPrioLessThan(AudioListItem* list, s32 limit);
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void Audio_NoteInitForLayer(Note* note, SequenceLayer* layer);
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void func_800E82C0(Note* note, SequenceLayer* layer);
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void Audio_NoteReleaseAndTakeOwnership(Note* note, SequenceLayer* layer);
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Note* Audio_AllocNoteFromDisabled(NotePool* pool, SequenceLayer* layer);
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Note* Audio_AllocNoteFromDecaying(NotePool* pool, SequenceLayer* layer);
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Note* Audio_AllocNoteFromActive(NotePool* pool, SequenceLayer* layer);
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Note* Audio_AllocNote(SequenceLayer* layer);
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void Audio_NoteInitAll(void);
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void Audio_SequenceChannelProcessSound(SequenceChannel* channel, s32 recalculateVolume, s32 applyBend);
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void Audio_SequencePlayerProcessSound(SequencePlayer* seqPlayer);
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f32 Audio_GetPortamentoFreqScale(Portamento* portamento);
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s16 Audio_GetVibratoPitchChange(VibratoState* vib);
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f32 Audio_GetVibratoFreqScale(VibratoState* vib);
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void Audio_NoteVibratoUpdate(Note* note);
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void Audio_NoteVibratoInit(Note* note);
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void Audio_NotePortamentoInit(Note* note);
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void Audio_AdsrInit(AdsrState* adsr, EnvelopePoint* envelope, s16* volOut);
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f32 Audio_AdsrUpdate(AdsrState* adsr);
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void AudioSeq_SequenceChannelDisable(SequenceChannel* channel);
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void AudioSeq_SequencePlayerDisableAsFinished(SequencePlayer* seqPlayer);
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void AudioSeq_SequencePlayerDisable(SequencePlayer* seqPlayer);
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void AudioSeq_AudioListPushBack(AudioListItem* list, AudioListItem* item);
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void* AudioSeq_AudioListPopBack(AudioListItem* list);
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void AudioSeq_ProcessSequences(s32 arg0);
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void AudioSeq_SkipForwardSequence(SequencePlayer* seqPlayer);
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void AudioSeq_ResetSequencePlayer(SequencePlayer* seqPlayer);
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void AudioSeq_InitSequencePlayerChannels(s32 playerIdx);
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void AudioSeq_InitSequencePlayers(void);
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void AudioOcarina_Start(u16 ocarinaFlags);
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void AudioOcarina_SetInstrument(u8 ocarinaInstrumentId);
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void AudioOcarina_SetPlaybackSong(s8 songIndexPlusOne, s8 playbackState);
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void AudioOcarina_SetRecordingState(u8 recordingState);
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OcarinaStaff* AudioOcarina_GetRecordingStaff(void);
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OcarinaStaff* AudioOcarina_GetPlayingStaff(void);
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OcarinaStaff* AudioOcarina_GetPlaybackStaff(void);
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void AudioOcarina_MemoryGameInit(u8 minigameRound);
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s32 AudioOcarina_MemoryGameNextNote(void);
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void AudioOcarina_PlayLongScarecrowSong(void);
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void AudioDebug_Draw(GfxPrint* printer);
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void AudioDebug_ScrPrt(const char* str, u16 num);
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void Audio_Update(void);
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void Audio_SetSfxProperties(u8 bankId, u8 entryIdx, u8 channelIndex);
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void Audio_PlayCutsceneEffectsSequence(u8 csEffectType);
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void func_800F4010(Vec3f* pos, u16 sfxId, f32);
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void Audio_PlaySfxRandom(Vec3f* pos, u16 baseSfxId, u8 randLim);
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void func_800F4138(Vec3f* pos, u16 sfxId, f32);
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void func_800F4190(Vec3f* pos, u16 sfxId);
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void func_800F436C(Vec3f* pos, u16 sfxId, f32 arg2);
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void func_800F4414(Vec3f* pos, u16 sfxId, f32);
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void func_800F44EC(s8 arg0, s8 arg1);
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void func_800F4524(Vec3f* pos, u16 sfxId, s8 arg2);
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void func_800F4254(Vec3f* pos, u8 level);
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void Audio_PlaySfxRiver(Vec3f* pos, f32 freqScale);
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void Audio_PlaySfxWaterfall(Vec3f* pos, f32 freqScale);
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void Audio_SetBgmVolumeOffDuringFanfare(void);
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void Audio_SetBgmVolumeOnDuringFanfare(void);
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void Audio_SetMainBgmVolume(u8 targetVol, u8 volFadeTimer);
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void Audio_SetGanonsTowerBgmVolumeLevel(u8 ganonsTowerLevel);
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void Audio_LowerMainBgmVolume(u8 volume);
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void Audio_PlaySfxIncreasinglyTransposed(Vec3f* pos, s16 sfxId, u8* semitones);
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void Audio_ResetIncreasingTranspose(void);
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void Audio_PlaySfxTransposed(Vec3f* pos, u16 sfxId, s8 semitone);
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void func_800F4C58(Vec3f* pos, u16 sfxId, u8);
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void func_800F4E30(Vec3f* pos, f32);
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void Audio_ClearSariaBgm(void);
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void Audio_ClearSariaBgmAtPos(Vec3f* pos);
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void Audio_PlaySariaBgm(Vec3f* pos, u16 seqId, u16 distMax);
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void Audio_ClearSariaBgm2(void);
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void Audio_PlayMorningSceneSequence(u16 seqId);
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void Audio_PlaySceneSequence(u16 seqId);
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void Audio_SetMainBgmTempoFreqAfterFanfare(f32 scaleTempoAndFreq, u8 duration);
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void Audio_PlayWindmillBgm(void);
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void Audio_SetFastTempoForTimedMinigame(void);
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void Audio_PlaySequenceInCutscene(u16 seqId);
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void Audio_StopSequenceInCutscene(u16 seqId);
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s32 Audio_IsSequencePlaying(u16 seqId);
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void func_800F5ACC(u16 seqId);
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void func_800F5B58(void);
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void func_800F5BF0(u8 natureAmbienceId);
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void Audio_PlayFanfare(u16);
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void func_800F5C2C(void);
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void Audio_PlaySequenceWithSeqPlayerIO(u8 seqPlayerIndex, u16 seqId, u8 fadeInDuration, s8 ioPort, s8 ioData);
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void Audio_SetSequenceMode(u8 seqMode);
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void Audio_SetBgmEnemyVolume(f32 dist);
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void Audio_UpdateMalonSinging(f32 dist, u16 seqId);
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void func_800F64E0(u8 arg0);
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void Audio_ToggleMalonSinging(u8 malonSingingDisabled);
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void Audio_SetEnvReverb(s8 reverb);
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void Audio_SetCodeReverb(s8 reverb);
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void func_800F6700(s8 audioSetting);
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void Audio_SetBaseFilter(u8);
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void Audio_SetExtraFilter(u8);
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void Audio_SetCutsceneFlag(s8 flag);
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void Audio_PlaySfxIfNotInCutscene(u16 sfxId);
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void func_800F6964(u16);
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void Audio_StopBgmAndFanfare(u16 fadeOutDuration);
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void func_800F6B3C(void);
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void func_800F6BDC(void);
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void Audio_PreNMI(void);
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void Audio_SetNatureAmbienceChannelIO(u8 channelIdxRange, u8 ioPort, u8 ioData);
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void Audio_PlayNatureAmbienceSequence(u8 natureAmbienceId);
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void Audio_Init(void);
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void Audio_InitSound(void);
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void func_800F7170(void);
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void func_800F71BC(s32 arg0);
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void RcpUtils_PrintRegisterStatus(void);
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void RcpUtils_Reset(void);
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@ -3,6 +3,9 @@
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#include "ultra64.h"
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#include "sequence.h"
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#include "z64math.h"
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struct GfxPrint;
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typedef void (*AudioCustomUpdateFunction)(void);
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@ -1021,4 +1024,196 @@ typedef struct AudioHeapInitSizes {
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/* 0x08 */ u32 permanentPoolSize;
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} AudioHeapInitSizes; // size = 0xC
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// TODO these prototypes should be sorted into the relevant audio header files
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Acmd* AudioSynth_Update(Acmd* cmdStart, s32* cmdCnt, s16* aiStart, s32 aiBufLen);
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void AudioHeap_DiscardFont(s32 fontId);
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void AudioHeap_ReleaseNotesForFont(s32 fontId);
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void AudioHeap_DiscardSequence(s32 seqId);
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void AudioHeap_WritebackDCache(void* ramAddr, u32 size);
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void* AudioHeap_AllocZeroedAttemptExternal(AudioAllocPool* pool, u32 size);
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void* AudioHeap_AllocAttemptExternal(AudioAllocPool* pool, u32 size);
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void* AudioHeap_AllocDmaMemory(AudioAllocPool* pool, u32 size);
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void* AudioHeap_AllocDmaMemoryZeroed(AudioAllocPool* pool, u32 size);
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void* AudioHeap_AllocZeroed(AudioAllocPool* pool, u32 size);
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void* AudioHeap_Alloc(AudioAllocPool* pool, u32 size);
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void AudioHeap_InitPool(AudioAllocPool* pool, void* ramAddr, u32 size);
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void AudioHeap_PopPersistentCache(s32 tableType);
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void AudioHeap_InitMainPools(s32 initPoolSize);
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void* AudioHeap_AllocCached(s32 tableType, s32 size, s32 cache, s32 id);
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void* AudioHeap_SearchCaches(s32 tableType, s32 cache, s32 id);
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void* AudioHeap_SearchRegularCaches(s32 tableType, s32 cache, s32 id);
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void AudioHeap_LoadFilter(s16* filter, s32 lowPassCutoff, s32 highPassCutoff);
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s32 AudioHeap_ResetStep(void);
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void AudioHeap_Init(void);
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void* AudioHeap_SearchPermanentCache(s32 tableType, s32 id);
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void* AudioHeap_AllocPermanent(s32 tableType, s32 id, u32 size);
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void* AudioHeap_AllocSampleCache(u32 size, s32 fontId, void* sampleAddr, s8 medium, s32 cache);
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void AudioHeap_ApplySampleBankCache(s32 sampleBankId);
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void AudioLoad_DecreaseSampleDmaTtls(void);
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void* AudioLoad_DmaSampleData(u32 devAddr, u32 size, s32 arg2, u8* dmaIndexRef, s32 medium);
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void AudioLoad_InitSampleDmaBuffers(s32 numNotes);
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s32 AudioLoad_IsFontLoadComplete(s32 fontId);
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s32 AudioLoad_IsSeqLoadComplete(s32 seqId);
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void AudioLoad_SetFontLoadStatus(s32 fontId, s32 loadStatus);
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void AudioLoad_SetSeqLoadStatus(s32 seqId, s32 loadStatus);
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void AudioLoad_SyncLoadSeqParts(s32 seqId, s32 arg1);
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s32 AudioLoad_SyncLoadInstrument(s32 fontId, s32 instId, s32 drumId);
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void AudioLoad_AsyncLoadSeq(s32 seqId, s32 arg1, s32 retData, OSMesgQueue* retQueue);
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void AudioLoad_AsyncLoadSampleBank(s32 sampleBankId, s32 arg1, s32 retData, OSMesgQueue* retQueue);
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void AudioLoad_AsyncLoadFont(s32 fontId, s32 arg1, s32 retData, OSMesgQueue* retQueue);
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u8* AudioLoad_GetFontsForSequence(s32 seqId, u32* outNumFonts);
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void AudioLoad_DiscardSeqFonts(s32 seqId);
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s32 AudioLoad_SyncInitSeqPlayer(s32 playerIdx, s32 seqId, s32 arg2);
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s32 AudioLoad_SyncInitSeqPlayerSkipTicks(s32 playerIdx, s32 seqId, s32 skipTicks);
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void AudioLoad_ProcessLoads(s32 resetStatus);
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void AudioLoad_SetDmaHandler(DmaHandler callback);
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void AudioLoad_Init(void* heap, u32 heapSize);
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void AudioLoad_InitSlowLoads(void);
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s32 AudioLoad_SlowLoadSample(s32 fontId, s32 instId, s8* status);
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s32 AudioLoad_SlowLoadSeq(s32 seqId, u8* ramAddr, s8* status);
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void AudioLoad_InitAsyncLoads(void);
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void AudioLoad_LoadPermanentSamples(void);
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void AudioLoad_ScriptLoad(s32 tableType, s32 id, s8* status);
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void AudioLoad_ProcessScriptLoads(void);
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void AudioLoad_InitScriptLoads(void);
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AudioTask* AudioThread_Update(void);
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void AudioThread_QueueCmdF32(u32 opArgs, f32 data);
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void AudioThread_QueueCmdS32(u32 opArgs, s32 data);
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void AudioThread_QueueCmdS8(u32 opArgs, s8 data);
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void AudioThread_QueueCmdU16(u32 opArgs, u16 data);
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s32 AudioThread_ScheduleProcessCmds(void);
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u32 func_800E5E20(u32* out);
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u8* AudioThread_GetFontsForSequence(s32 seqId, u32* outNumFonts);
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s32 func_800E5EDC(void);
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s32 AudioThread_ResetAudioHeap(s32 specId);
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void AudioThread_PreNMIInternal(void);
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s32 func_800E6680(void);
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u32 AudioThread_NextRandom(void);
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void AudioThread_InitMesgQueues(void);
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void Audio_InvalDCache(void* buf, s32 size);
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void Audio_WritebackDCache(void* buf, s32 size);
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s32 osAiSetNextBuffer(void*, u32);
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void Audio_InitNoteSub(Note* note, NoteSubEu* sub, NoteSubAttributes* attrs);
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void Audio_NoteSetResamplingRate(NoteSubEu* noteSubEu, f32 resamplingRateInput);
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void Audio_NoteInit(Note* note);
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void Audio_NoteDisable(Note* note);
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void Audio_ProcessNotes(void);
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TunedSample* Audio_GetInstrumentTunedSample(Instrument* instrument, s32 semitone);
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Instrument* Audio_GetInstrumentInner(s32 fontId, s32 instId);
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Drum* Audio_GetDrum(s32 fontId, s32 drumId);
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SoundEffect* Audio_GetSoundEffect(s32 fontId, s32 sfxId);
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s32 Audio_SetFontInstrument(s32 instrumentType, s32 fontId, s32 index, void* value);
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void Audio_SeqLayerDecayRelease(SequenceLayer* layer, s32 target);
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void Audio_SeqLayerNoteDecay(SequenceLayer* layer);
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void Audio_SeqLayerNoteRelease(SequenceLayer* layer);
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s32 Audio_BuildSyntheticWave(Note* note, SequenceLayer* layer, s32 waveId);
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void Audio_InitSyntheticWave(Note* note, SequenceLayer* layer);
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void Audio_InitNoteList(AudioListItem* list);
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void Audio_InitNoteLists(NotePool* pool);
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void Audio_InitNoteFreeList(void);
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void Audio_NotePoolClear(NotePool* pool);
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void Audio_NotePoolFill(NotePool* pool, s32 count);
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void Audio_AudioListPushFront(AudioListItem* list, AudioListItem* item);
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void Audio_AudioListRemove(AudioListItem* item);
|
||||
Note* Audio_FindNodeWithPrioLessThan(AudioListItem* list, s32 limit);
|
||||
void Audio_NoteInitForLayer(Note* note, SequenceLayer* layer);
|
||||
void func_800E82C0(Note* note, SequenceLayer* layer);
|
||||
void Audio_NoteReleaseAndTakeOwnership(Note* note, SequenceLayer* layer);
|
||||
Note* Audio_AllocNoteFromDisabled(NotePool* pool, SequenceLayer* layer);
|
||||
Note* Audio_AllocNoteFromDecaying(NotePool* pool, SequenceLayer* layer);
|
||||
Note* Audio_AllocNoteFromActive(NotePool* pool, SequenceLayer* layer);
|
||||
Note* Audio_AllocNote(SequenceLayer* layer);
|
||||
void Audio_NoteInitAll(void);
|
||||
void Audio_SequenceChannelProcessSound(SequenceChannel* channel, s32 recalculateVolume, s32 applyBend);
|
||||
void Audio_SequencePlayerProcessSound(SequencePlayer* seqPlayer);
|
||||
f32 Audio_GetPortamentoFreqScale(Portamento* portamento);
|
||||
s16 Audio_GetVibratoPitchChange(VibratoState* vib);
|
||||
f32 Audio_GetVibratoFreqScale(VibratoState* vib);
|
||||
void Audio_NoteVibratoUpdate(Note* note);
|
||||
void Audio_NoteVibratoInit(Note* note);
|
||||
void Audio_NotePortamentoInit(Note* note);
|
||||
void Audio_AdsrInit(AdsrState* adsr, EnvelopePoint* envelope, s16* volOut);
|
||||
f32 Audio_AdsrUpdate(AdsrState* adsr);
|
||||
void AudioSeq_SequenceChannelDisable(SequenceChannel* channel);
|
||||
void AudioSeq_SequencePlayerDisableAsFinished(SequencePlayer* seqPlayer);
|
||||
void AudioSeq_SequencePlayerDisable(SequencePlayer* seqPlayer);
|
||||
void AudioSeq_AudioListPushBack(AudioListItem* list, AudioListItem* item);
|
||||
void* AudioSeq_AudioListPopBack(AudioListItem* list);
|
||||
void AudioSeq_ProcessSequences(s32 arg0);
|
||||
void AudioSeq_SkipForwardSequence(SequencePlayer* seqPlayer);
|
||||
void AudioSeq_ResetSequencePlayer(SequencePlayer* seqPlayer);
|
||||
void AudioSeq_InitSequencePlayerChannels(s32 playerIdx);
|
||||
void AudioSeq_InitSequencePlayers(void);
|
||||
|
||||
void AudioDebug_Draw(struct GfxPrint* printer);
|
||||
void AudioDebug_ScrPrt(const char* str, u16 num);
|
||||
void Audio_Update(void);
|
||||
void Audio_SetSfxProperties(u8 bankId, u8 entryIdx, u8 channelIndex);
|
||||
void Audio_PlayCutsceneEffectsSequence(u8 csEffectType);
|
||||
void func_800F4010(Vec3f* pos, u16 sfxId, f32);
|
||||
void Audio_PlaySfxRandom(Vec3f* pos, u16 baseSfxId, u8 randLim);
|
||||
void func_800F4138(Vec3f* pos, u16 sfxId, f32);
|
||||
void func_800F4190(Vec3f* pos, u16 sfxId);
|
||||
void func_800F436C(Vec3f* pos, u16 sfxId, f32 arg2);
|
||||
void func_800F4414(Vec3f* pos, u16 sfxId, f32);
|
||||
void func_800F44EC(s8 arg0, s8 arg1);
|
||||
void func_800F4524(Vec3f* pos, u16 sfxId, s8 arg2);
|
||||
void func_800F4254(Vec3f* pos, u8 level);
|
||||
void Audio_PlaySfxRiver(Vec3f* pos, f32 freqScale);
|
||||
void Audio_PlaySfxWaterfall(Vec3f* pos, f32 freqScale);
|
||||
void Audio_SetBgmVolumeOffDuringFanfare(void);
|
||||
void Audio_SetBgmVolumeOnDuringFanfare(void);
|
||||
void Audio_SetMainBgmVolume(u8 targetVol, u8 volFadeTimer);
|
||||
void Audio_SetGanonsTowerBgmVolumeLevel(u8 ganonsTowerLevel);
|
||||
void Audio_LowerMainBgmVolume(u8 volume);
|
||||
void Audio_PlaySfxIncreasinglyTransposed(Vec3f* pos, s16 sfxId, u8* semitones);
|
||||
void Audio_ResetIncreasingTranspose(void);
|
||||
void Audio_PlaySfxTransposed(Vec3f* pos, u16 sfxId, s8 semitone);
|
||||
void func_800F4C58(Vec3f* pos, u16 sfxId, u8);
|
||||
void func_800F4E30(Vec3f* pos, f32);
|
||||
void Audio_ClearSariaBgm(void);
|
||||
void Audio_ClearSariaBgmAtPos(Vec3f* pos);
|
||||
void Audio_PlaySariaBgm(Vec3f* pos, u16 seqId, u16 distMax);
|
||||
void Audio_ClearSariaBgm2(void);
|
||||
void Audio_PlayMorningSceneSequence(u16 seqId);
|
||||
void Audio_PlaySceneSequence(u16 seqId);
|
||||
void Audio_SetMainBgmTempoFreqAfterFanfare(f32 scaleTempoAndFreq, u8 duration);
|
||||
void Audio_PlayWindmillBgm(void);
|
||||
void Audio_SetFastTempoForTimedMinigame(void);
|
||||
void Audio_PlaySequenceInCutscene(u16 seqId);
|
||||
void Audio_StopSequenceInCutscene(u16 seqId);
|
||||
s32 Audio_IsSequencePlaying(u16 seqId);
|
||||
void func_800F5ACC(u16 seqId);
|
||||
void func_800F5B58(void);
|
||||
void func_800F5BF0(u8 natureAmbienceId);
|
||||
void Audio_PlayFanfare(u16);
|
||||
void func_800F5C2C(void);
|
||||
void Audio_PlaySequenceWithSeqPlayerIO(u8 seqPlayerIndex, u16 seqId, u8 fadeInDuration, s8 ioPort, s8 ioData);
|
||||
void Audio_SetSequenceMode(u8 seqMode);
|
||||
void Audio_SetBgmEnemyVolume(f32 dist);
|
||||
void Audio_UpdateMalonSinging(f32 dist, u16 seqId);
|
||||
void func_800F64E0(u8 arg0);
|
||||
void Audio_ToggleMalonSinging(u8 malonSingingDisabled);
|
||||
void Audio_SetEnvReverb(s8 reverb);
|
||||
void Audio_SetCodeReverb(s8 reverb);
|
||||
void func_800F6700(s8 audioSetting);
|
||||
void Audio_SetBaseFilter(u8);
|
||||
void Audio_SetExtraFilter(u8);
|
||||
void Audio_SetCutsceneFlag(s8 flag);
|
||||
void Audio_PlaySfxIfNotInCutscene(u16 sfxId);
|
||||
void func_800F6964(u16);
|
||||
void Audio_StopBgmAndFanfare(u16 fadeOutDuration);
|
||||
void func_800F6B3C(void);
|
||||
void func_800F6BDC(void);
|
||||
void Audio_PreNMI(void);
|
||||
void Audio_SetNatureAmbienceChannelIO(u8 channelIdxRange, u8 ioPort, u8 ioData);
|
||||
void Audio_PlayNatureAmbienceSequence(u8 natureAmbienceId);
|
||||
void Audio_Init(void);
|
||||
void Audio_InitSound(void);
|
||||
void func_800F7170(void);
|
||||
void func_800F71BC(s32 arg0);
|
||||
|
||||
#endif
|
||||
|
|
|
@ -177,4 +177,15 @@ typedef struct OcarinaStaff {
|
|||
/* 0x2 */ u8 pos; // "locate"
|
||||
} OcarinaStaff; // size = 0x3
|
||||
|
||||
void AudioOcarina_Start(u16 ocarinaFlags);
|
||||
void AudioOcarina_SetInstrument(u8 ocarinaInstrumentId);
|
||||
void AudioOcarina_SetPlaybackSong(s8 songIndexPlusOne, s8 playbackState);
|
||||
void AudioOcarina_SetRecordingState(u8 recordingState);
|
||||
OcarinaStaff* AudioOcarina_GetRecordingStaff(void);
|
||||
OcarinaStaff* AudioOcarina_GetPlayingStaff(void);
|
||||
OcarinaStaff* AudioOcarina_GetPlaybackStaff(void);
|
||||
void AudioOcarina_MemoryGameInit(u8 minigameRound);
|
||||
s32 AudioOcarina_MemoryGameNextNote(void);
|
||||
void AudioOcarina_PlayLongScarecrowSong(void);
|
||||
|
||||
#endif
|
||||
|
|
|
@ -23,7 +23,7 @@ extern struct IrqMgr gIrqMgr;
|
|||
#endif
|
||||
|
||||
#pragma increment_block_number "gc-eu:192 gc-eu-mq:192 gc-jp:192 gc-jp-ce:192 gc-jp-mq:192 gc-us:192 gc-us-mq:192" \
|
||||
"ntsc-1.2:164"
|
||||
"ntsc-1.2:163"
|
||||
|
||||
extern u8 _buffersSegmentEnd[];
|
||||
|
||||
|
|
|
@ -3638,7 +3638,7 @@ s32 Camera_KeepOn3(Camera* camera) {
|
|||
}
|
||||
|
||||
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
|
||||
"ntsc-1.2:108"
|
||||
"ntsc-1.2:107"
|
||||
|
||||
s32 Camera_KeepOn4(Camera* camera) {
|
||||
static Vec3f D_8015BD50;
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
|
||||
#include "overlays/effects/ovl_Effect_Ss_HitMark/z_eff_ss_hitmark.h"
|
||||
|
||||
#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0 ntsc-1.2:224"
|
||||
#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0 ntsc-1.2:216"
|
||||
|
||||
typedef s32 (*ColChkResetFunc)(PlayState*, Collider*);
|
||||
typedef void (*ColChkApplyFunc)(PlayState*, CollisionCheckContext*, Collider*);
|
||||
|
|
|
@ -16,7 +16,7 @@
|
|||
#include "cic6105.h"
|
||||
#endif
|
||||
|
||||
#pragma increment_block_number "gc-eu:129 gc-eu-mq:129 gc-jp:131 gc-jp-ce:131 gc-jp-mq:131 gc-us:131 gc-us-mq:131"
|
||||
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:130 gc-jp-ce:130 gc-jp-mq:130 gc-us:130 gc-us-mq:130"
|
||||
|
||||
#define FLAGS ACTOR_FLAG_4
|
||||
|
||||
|
|
Loading…
Reference in a new issue