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Bg_Heavy_Block and Eff_Ss_Dust (#258)
* heavy_rock progress * heavy block progress, 2 functions left * progress * progress * heavy_block OK * comments * heavy block done * eff ss dust ok * naming * done i think * comment * clean up dust usages * remove docs * remove reloc * move enum and rename flag * effect enum
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58 changed files with 938 additions and 3072 deletions
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@ -3173,56 +3173,56 @@ s32 func_8003305C(Actor* actor, struct_80032E24* arg1, GlobalContext* globalCtx,
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return 1;
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}
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void func_80033260(GlobalContext* globalCtx, Actor* actor, Vec3f* arg2, f32 arg3, s32 arg4, f32 arg5, s16 arg6,
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s16 arg7, u8 arg8) {
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Vec3f sp9C;
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Vec3f sp90 = { 0.0f, 0.0f, 0.0f };
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Vec3f sp84 = { 0.0f, 0.3f, 0.0f };
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void func_80033260(GlobalContext* globalCtx, Actor* actor, Vec3f* arg2, f32 arg3, s32 arg4, f32 arg5, s16 scale,
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s16 scaleStep, u8 arg8) {
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Vec3f pos;
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Vec3f velocity = { 0.0f, 0.0f, 0.0f };
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Vec3f accel = { 0.0f, 0.3f, 0.0f };
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f32 var;
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s32 i;
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var = (Math_Rand_ZeroOne() - 0.5f) * 6.28f;
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sp9C.y = actor->groundY;
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sp84.y += (Math_Rand_ZeroOne() - 0.5f) * 0.2f;
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pos.y = actor->groundY;
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accel.y += (Math_Rand_ZeroOne() - 0.5f) * 0.2f;
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for (i = arg4; i >= 0; i--) {
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sp9C.x = (func_800CA720(var) * arg3) + arg2->x;
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sp9C.z = (func_800CA774(var) * arg3) + arg2->z;
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sp84.x = (Math_Rand_ZeroOne() - 0.5f) * arg5;
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sp84.z = (Math_Rand_ZeroOne() - 0.5f) * arg5;
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pos.x = (func_800CA720(var) * arg3) + arg2->x;
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pos.z = (func_800CA774(var) * arg3) + arg2->z;
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accel.x = (Math_Rand_ZeroOne() - 0.5f) * arg5;
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accel.z = (Math_Rand_ZeroOne() - 0.5f) * arg5;
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if (arg6 == 0) {
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func_8002857C(globalCtx, &sp9C, &sp90, &sp84);
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if (scale == 0) {
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func_8002857C(globalCtx, &pos, &velocity, &accel);
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} else if (arg8 != 0) {
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func_800286CC(globalCtx, &sp9C, &sp90, &sp84, arg6, arg7);
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func_800286CC(globalCtx, &pos, &velocity, &accel, scale, scaleStep);
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} else {
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func_8002865C(globalCtx, &sp9C, &sp90, &sp84, arg6, arg7);
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func_8002865C(globalCtx, &pos, &velocity, &accel, scale, scaleStep);
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}
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var += 6.28f / (arg4 + 1.0f);
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}
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}
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void func_80033480(GlobalContext* globalCtx, Vec3f* arg1, f32 arg2, s32 arg3, s16 arg4, s16 arg5, u8 arg6) {
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Vec3f sp94;
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Vec3f sp88 = { 0.0f, 0.0f, 0.0f };
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Vec3f sp7C = { 0.0f, 0.3f, 0.0f };
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s16 var;
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void func_80033480(GlobalContext* globalCtx, Vec3f* arg1, f32 arg2, s32 arg3, s16 arg4, s16 scaleStep, u8 arg6) {
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Vec3f pos;
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Vec3f velocity = { 0.0f, 0.0f, 0.0f };
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Vec3f accel = { 0.0f, 0.3f, 0.0f };
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s16 scale;
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u32 var2;
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s32 i;
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for (i = arg3; i >= 0; i--) {
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sp94.x = arg1->x + ((Math_Rand_ZeroOne() - 0.5f) * arg2);
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sp94.y = arg1->y + ((Math_Rand_ZeroOne() - 0.5f) * arg2);
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sp94.z = arg1->z + ((Math_Rand_ZeroOne() - 0.5f) * arg2);
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pos.x = arg1->x + ((Math_Rand_ZeroOne() - 0.5f) * arg2);
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pos.y = arg1->y + ((Math_Rand_ZeroOne() - 0.5f) * arg2);
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pos.z = arg1->z + ((Math_Rand_ZeroOne() - 0.5f) * arg2);
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var = (s16)((Math_Rand_ZeroOne() * arg4) * 0.2f) + arg4;
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scale = (s16)((Math_Rand_ZeroOne() * arg4) * 0.2f) + arg4;
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var2 = arg6;
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if (var2 != 0) {
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func_800286CC(globalCtx, &sp94, &sp88, &sp7C, var, arg5);
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func_800286CC(globalCtx, &pos, &velocity, &accel, scale, scaleStep);
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} else {
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func_8002865C(globalCtx, &sp94, &sp88, &sp7C, var, arg5);
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func_8002865C(globalCtx, &pos, &velocity, &accel, scale, scaleStep);
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}
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}
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}
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