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Prefer clang-format-14 (#1517)
* Change preferred clang version to 14 (for formatting) * Add `--show-paths` arg to format.py for printing paths to clang-* binaries used * Run formatter (clang-format-14) * run formatter
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parent
232fdb75d8
commit
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3 changed files with 25 additions and 12 deletions
17
format.py
17
format.py
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@ -14,8 +14,8 @@ from typing import List
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# clang-format, clang-tidy and clang-apply-replacements default version
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# Version 11 is used when available for more consistency between contributors
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CLANG_VER = 11
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# This specific version is used when available, for more consistency between contributors
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CLANG_VER = 14
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# Clang-Format options (see .clang-format for rules applied)
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FORMAT_OPTS = "-i -style=file"
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@ -144,6 +144,12 @@ def format_files(src_files: List[str], extra_files: List[str], nb_jobs: int):
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def main():
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parser = argparse.ArgumentParser(description="Format files in the codebase to enforce most style rules")
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parser.add_argument(
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"--show-paths",
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dest="show_paths",
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action="store_true",
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help="Print the paths to the clang-* binaries used",
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)
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parser.add_argument("files", metavar="file", nargs="*")
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parser.add_argument(
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"-j",
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@ -155,6 +161,13 @@ def main():
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)
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args = parser.parse_args()
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if args.show_paths:
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import shutil
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print("CLANG_FORMAT ->", shutil.which(CLANG_FORMAT))
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print("CLANG_TIDY ->", shutil.which(CLANG_TIDY))
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print("CLANG_APPLY_REPLACEMENTS ->", shutil.which(CLANG_APPLY_REPLACEMENTS))
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nb_jobs = args.jobs or multiprocessing.cpu_count()
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if nb_jobs > 1:
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if CLANG_APPLY_REPLACEMENTS is None:
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@ -2815,11 +2815,11 @@ Actor* Actor_Spawn(ActorContext* actorCtx, PlayState* play, s16 actorId, f32 pos
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overlayEntry->numLoaded = 0;
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}
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actorInit = (void*)(uintptr_t)(
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(overlayEntry->initInfo != NULL)
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? (void*)((uintptr_t)overlayEntry->initInfo -
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(intptr_t)((uintptr_t)overlayEntry->vramStart - (uintptr_t)overlayEntry->loadedRamAddr))
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: NULL);
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actorInit = (void*)(uintptr_t)((overlayEntry->initInfo != NULL)
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? (void*)((uintptr_t)overlayEntry->initInfo -
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(intptr_t)((uintptr_t)overlayEntry->vramStart -
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(uintptr_t)overlayEntry->loadedRamAddr))
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: NULL);
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}
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objBankIndex = Object_GetIndex(&play->objectCtx, actorInit->objectId);
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@ -213,11 +213,11 @@ void EffectSs_Spawn(PlayState* play, s32 type, s32 priority, void* initParams) {
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osSyncPrintf(VT_RST);
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}
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initInfo = (void*)(uintptr_t)(
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(overlayEntry->initInfo != NULL)
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? (void*)((uintptr_t)overlayEntry->initInfo -
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(intptr_t)((uintptr_t)overlayEntry->vramStart - (uintptr_t)overlayEntry->loadedRamAddr))
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: NULL);
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initInfo = (void*)(uintptr_t)((overlayEntry->initInfo != NULL)
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? (void*)((uintptr_t)overlayEntry->initInfo -
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(intptr_t)((uintptr_t)overlayEntry->vramStart -
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(uintptr_t)overlayEntry->loadedRamAddr))
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: NULL);
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}
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if (initInfo->init == NULL) {
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