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Prefer clang-format-14 (#1517)

* Change preferred clang version to 14 (for formatting)

* Add `--show-paths` arg to format.py for printing paths to clang-* binaries used

* Run formatter (clang-format-14)

* run formatter
This commit is contained in:
Dragorn421 2023-07-28 01:48:42 +02:00 committed by GitHub
parent 232fdb75d8
commit 5fa018106b
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
3 changed files with 25 additions and 12 deletions

View File

@ -14,8 +14,8 @@ from typing import List
# clang-format, clang-tidy and clang-apply-replacements default version
# Version 11 is used when available for more consistency between contributors
CLANG_VER = 11
# This specific version is used when available, for more consistency between contributors
CLANG_VER = 14
# Clang-Format options (see .clang-format for rules applied)
FORMAT_OPTS = "-i -style=file"
@ -144,6 +144,12 @@ def format_files(src_files: List[str], extra_files: List[str], nb_jobs: int):
def main():
parser = argparse.ArgumentParser(description="Format files in the codebase to enforce most style rules")
parser.add_argument(
"--show-paths",
dest="show_paths",
action="store_true",
help="Print the paths to the clang-* binaries used",
)
parser.add_argument("files", metavar="file", nargs="*")
parser.add_argument(
"-j",
@ -155,6 +161,13 @@ def main():
)
args = parser.parse_args()
if args.show_paths:
import shutil
print("CLANG_FORMAT ->", shutil.which(CLANG_FORMAT))
print("CLANG_TIDY ->", shutil.which(CLANG_TIDY))
print("CLANG_APPLY_REPLACEMENTS ->", shutil.which(CLANG_APPLY_REPLACEMENTS))
nb_jobs = args.jobs or multiprocessing.cpu_count()
if nb_jobs > 1:
if CLANG_APPLY_REPLACEMENTS is None:

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@ -2815,11 +2815,11 @@ Actor* Actor_Spawn(ActorContext* actorCtx, PlayState* play, s16 actorId, f32 pos
overlayEntry->numLoaded = 0;
}
actorInit = (void*)(uintptr_t)(
(overlayEntry->initInfo != NULL)
? (void*)((uintptr_t)overlayEntry->initInfo -
(intptr_t)((uintptr_t)overlayEntry->vramStart - (uintptr_t)overlayEntry->loadedRamAddr))
: NULL);
actorInit = (void*)(uintptr_t)((overlayEntry->initInfo != NULL)
? (void*)((uintptr_t)overlayEntry->initInfo -
(intptr_t)((uintptr_t)overlayEntry->vramStart -
(uintptr_t)overlayEntry->loadedRamAddr))
: NULL);
}
objBankIndex = Object_GetIndex(&play->objectCtx, actorInit->objectId);

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@ -213,11 +213,11 @@ void EffectSs_Spawn(PlayState* play, s32 type, s32 priority, void* initParams) {
osSyncPrintf(VT_RST);
}
initInfo = (void*)(uintptr_t)(
(overlayEntry->initInfo != NULL)
? (void*)((uintptr_t)overlayEntry->initInfo -
(intptr_t)((uintptr_t)overlayEntry->vramStart - (uintptr_t)overlayEntry->loadedRamAddr))
: NULL);
initInfo = (void*)(uintptr_t)((overlayEntry->initInfo != NULL)
? (void*)((uintptr_t)overlayEntry->initInfo -
(intptr_t)((uintptr_t)overlayEntry->vramStart -
(uintptr_t)overlayEntry->loadedRamAddr))
: NULL);
}
if (initInfo->init == NULL) {