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En_Tite OK (#555)
* EnTite_Update matching * Fixes to update * made good progress, func_80B1A2A0 is in a good place to be matching soon * Merge stuff * func_80B19E94 done, func_80B18CC4 done * EnTite_Destroy and EnTite_Init done * Commenting out sDamageTable and EnTite_Init until all the data matches * Some more small functions done * more progress * func_80B19918 done * func_80B18E7C done * func_80B19524 done * more progress * EnTite_Draw equiv but nonmatching, file otherwise done * Found some unstaged changed on old laptop * Draw matching: File fully matching! * Documentation * finished documentation * deleted data files * update spec * fixed waterY -> yDistToWater rename after merge * ran format.sh * fixing accidental renames in camera * Fixed some obvious number/comment formatting issues * Removed unecessary prototypes * merge * running format.sh * suggestions * more pr comment changes * format to push * one more change * more renames (see pr comments) * merge * renames * format.sh * fix renames * function comment formatting * merge + format * endless merge fixes * merge fixes until die * yet again a merge fix * pr suggestions
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147 changed files with 1431 additions and 3642 deletions
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@ -129,12 +129,12 @@ typedef struct Actor {
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/* 0x07D */ u8 floorPolySource; // Complex Poly Surface Source. 0x32 = Scene. related to 0x80/88
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/* 0x07E */ s16 wallPolyRot; // Rotation of the wall poly an actor is touching
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/* 0x080 */ f32 groundY;
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/* 0x084 */ f32 waterY;
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/* 0x084 */ f32 yDistToWater;
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/* 0x088 */ u16 bgCheckFlags;
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/* 0x08A */ s16 yawTowardsLink;
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/* 0x08C */ f32 xyzDistFromLinkSq;
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/* 0x090 */ f32 xzDistFromLink;
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/* 0x094 */ f32 yDistFromLink;
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/* 0x08C */ f32 xyzDistToLinkSq;
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/* 0x090 */ f32 xzDistToLink;
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/* 0x094 */ f32 yDistToLink;
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/* 0x098 */ CollisionCheckInfo colChkInfo;
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/* 0x0B4 */ ActorShape shape;
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/* 0x0CC */ Vec3f unk_CC[2];
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