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En_Tite OK (#555)
* EnTite_Update matching * Fixes to update * made good progress, func_80B1A2A0 is in a good place to be matching soon * Merge stuff * func_80B19E94 done, func_80B18CC4 done * EnTite_Destroy and EnTite_Init done * Commenting out sDamageTable and EnTite_Init until all the data matches * Some more small functions done * more progress * func_80B19918 done * func_80B18E7C done * func_80B19524 done * more progress * EnTite_Draw equiv but nonmatching, file otherwise done * Found some unstaged changed on old laptop * Draw matching: File fully matching! * Documentation * finished documentation * deleted data files * update spec * fixed waterY -> yDistToWater rename after merge * ran format.sh * fixing accidental renames in camera * Fixed some obvious number/comment formatting issues * Removed unecessary prototypes * merge * running format.sh * suggestions * more pr comment changes * format to push * one more change * more renames (see pr comments) * merge * renames * format.sh * fix renames * function comment formatting * merge + format * endless merge fixes * merge fixes until die * yet again a merge fix * pr suggestions
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5a2bd7a035
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147 changed files with 1431 additions and 3642 deletions
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@ -147,7 +147,7 @@ void EnBom_Explode(EnBom* this, GlobalContext* globalCtx) {
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if (this->explosionCollider.list->dim.modelSphere.radius == 0) {
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this->actor.flags |= 0x20;
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func_800AA000(this->actor.xzDistFromLink, 0xFF, 0x14, 0x96);
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func_800AA000(this->actor.xzDistToLink, 0xFF, 0x14, 0x96);
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}
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this->explosionCollider.list->dim.worldSphere.radius += this->actor.shape.rot.z + 8;
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@ -215,7 +215,7 @@ void EnBom_Update(Actor* thisx, GlobalContext* globalCtx) {
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Actor_SetScale(thisx, 0.01f);
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}
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if ((thisx->xzDistFromLink >= 20.0f) || (ABS(thisx->yDistFromLink) >= 80.0f)) {
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if ((thisx->xzDistToLink >= 20.0f) || (ABS(thisx->yDistToLink) >= 80.0f)) {
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this->bumpOn = true;
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}
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@ -314,7 +314,7 @@ void EnBom_Update(Actor* thisx, GlobalContext* globalCtx) {
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}
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if ((thisx->scale.x >= 0.01f) && (thisx->params != BOMB_EXPLOSION)) {
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if (thisx->waterY >= 20.0f) {
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if (thisx->yDistToWater >= 20.0f) {
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EffectSsDeadSound_SpawnStationary(globalCtx, &thisx->projectedPos, NA_SE_IT_BOMB_UNEXPLOSION, true,
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DEADSOUND_REPEAT_MODE_OFF, 10);
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Actor_Kill(thisx);
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