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En_Tite OK (#555)

* EnTite_Update matching

* Fixes to update

* made good progress, func_80B1A2A0 is in a good place to be matching soon

* Merge stuff

* func_80B19E94 done, func_80B18CC4 done

* EnTite_Destroy and EnTite_Init done

* Commenting out sDamageTable and EnTite_Init until all the data matches

* Some more small functions done

* more progress

* func_80B19918 done

* func_80B18E7C done

* func_80B19524 done

* more progress

* EnTite_Draw equiv but nonmatching, file otherwise done

* Found some unstaged changed on old laptop

* Draw matching: File fully matching!

* Documentation

* finished documentation

* deleted data files

* update spec

* fixed waterY -> yDistToWater rename after merge

* ran format.sh

* fixing accidental renames in camera

* Fixed some obvious number/comment formatting issues

* Removed unecessary prototypes

* merge

* running format.sh

* suggestions

* more pr comment changes

* format to push

* one more change

* more renames (see pr comments)

* merge

* renames

* format.sh

* fix renames

* function comment formatting

* merge + format

* endless merge fixes

* merge fixes until  die

* yet again a merge fix

* pr suggestions
This commit is contained in:
AdamKiddle 2020-12-31 20:00:30 +00:00 committed by GitHub
parent 5a2bd7a035
commit 600bad1f20
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
147 changed files with 1431 additions and 3642 deletions

View file

@ -147,7 +147,7 @@ void EnBom_Explode(EnBom* this, GlobalContext* globalCtx) {
if (this->explosionCollider.list->dim.modelSphere.radius == 0) {
this->actor.flags |= 0x20;
func_800AA000(this->actor.xzDistFromLink, 0xFF, 0x14, 0x96);
func_800AA000(this->actor.xzDistToLink, 0xFF, 0x14, 0x96);
}
this->explosionCollider.list->dim.worldSphere.radius += this->actor.shape.rot.z + 8;
@ -215,7 +215,7 @@ void EnBom_Update(Actor* thisx, GlobalContext* globalCtx) {
Actor_SetScale(thisx, 0.01f);
}
if ((thisx->xzDistFromLink >= 20.0f) || (ABS(thisx->yDistFromLink) >= 80.0f)) {
if ((thisx->xzDistToLink >= 20.0f) || (ABS(thisx->yDistToLink) >= 80.0f)) {
this->bumpOn = true;
}
@ -314,7 +314,7 @@ void EnBom_Update(Actor* thisx, GlobalContext* globalCtx) {
}
if ((thisx->scale.x >= 0.01f) && (thisx->params != BOMB_EXPLOSION)) {
if (thisx->waterY >= 20.0f) {
if (thisx->yDistToWater >= 20.0f) {
EffectSsDeadSound_SpawnStationary(globalCtx, &thisx->projectedPos, NA_SE_IT_BOMB_UNEXPLOSION, true,
DEADSOUND_REPEAT_MODE_OFF, 10);
Actor_Kill(thisx);