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En_Tite OK (#555)
* EnTite_Update matching * Fixes to update * made good progress, func_80B1A2A0 is in a good place to be matching soon * Merge stuff * func_80B19E94 done, func_80B18CC4 done * EnTite_Destroy and EnTite_Init done * Commenting out sDamageTable and EnTite_Init until all the data matches * Some more small functions done * more progress * func_80B19918 done * func_80B18E7C done * func_80B19524 done * more progress * EnTite_Draw equiv but nonmatching, file otherwise done * Found some unstaged changed on old laptop * Draw matching: File fully matching! * Documentation * finished documentation * deleted data files * update spec * fixed waterY -> yDistToWater rename after merge * ran format.sh * fixing accidental renames in camera * Fixed some obvious number/comment formatting issues * Removed unecessary prototypes * merge * running format.sh * suggestions * more pr comment changes * format to push * one more change * more renames (see pr comments) * merge * renames * format.sh * fix renames * function comment formatting * merge + format * endless merge fixes * merge fixes until die * yet again a merge fix * pr suggestions
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5a2bd7a035
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147 changed files with 1431 additions and 3642 deletions
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@ -278,8 +278,8 @@ void func_809CEA24(EnBw* this, GlobalContext* globalCtx) {
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switch (this->unk_221) {
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case 3:
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Math_SmoothStepToF(&this->unk_248, 0.6f, 1.0f, 0.05f, 0.0f);
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if ((this->unk_224 == 0) && (this->actor.xzDistFromLink < 200.0f) &&
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(ABS(this->actor.yDistFromLink) < 50.0f) && func_8002E084(&this->actor, 0x1C70)) {
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if ((this->unk_224 == 0) && (this->actor.xzDistToLink < 200.0f) && (ABS(this->actor.yDistToLink) < 50.0f) &&
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func_8002E084(&this->actor, 0x1C70)) {
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func_809CF72C(this);
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} else {
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Math_SmoothStepToS(&this->actor.posRot.rot.y, this->unk_236 + this->unk_238, 1,
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@ -291,7 +291,7 @@ void func_809CEA24(EnBw* this, GlobalContext* globalCtx) {
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if (sp64 == 0) {
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Math_SmoothStepToS(&this->actor.posRot.rot.y, this->actor.yawTowardsLink, 1,
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this->actor.speedXZ * 1000.0f, 0);
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if ((this->actor.xzDistFromLink < 90.0f) && (this->actor.yDistFromLink < 50.0f) &&
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if ((this->actor.xzDistToLink < 90.0f) && (this->actor.yDistToLink < 50.0f) &&
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func_8002E084(&this->actor, 0x1554) &&
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func_800339B8(&this->actor, globalCtx, 71.24802f, this->actor.yawTowardsLink)) {
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func_809CF8F0(this);
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@ -300,7 +300,7 @@ void func_809CEA24(EnBw* this, GlobalContext* globalCtx) {
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Math_SmoothStepToS(&this->actor.posRot.rot.y, this->unk_236 + this->unk_238, 1,
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this->actor.speedXZ * 1000.0f, 0);
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}
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if ((this->unk_224 == 0) || (ABS(this->actor.yDistFromLink) > 60.0f) || (player2->stateFlags1 & 0x6000)) {
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if ((this->unk_224 == 0) || (ABS(this->actor.yDistToLink) > 60.0f) || (player2->stateFlags1 & 0x6000)) {
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this->unk_221 = 3;
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this->unk_224 = 150;
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this->unk_250 = 0.0f;
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@ -667,7 +667,7 @@ void func_809D0584(EnBw* this, GlobalContext* globalCtx) {
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this->unk_248 = 0.0f;
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}
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}
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if ((globalCtx->actorCtx.unk_02 != 0) && (this->actor.xzDistFromLink <= 400.0f) &&
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if ((globalCtx->actorCtx.unk_02 != 0) && (this->actor.xzDistToLink <= 400.0f) &&
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(this->actor.bgCheckFlags & 1)) {
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if (this->unk_220 == 5) {
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this->unk_23C = 0;
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