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En_Tite OK (#555)

* EnTite_Update matching

* Fixes to update

* made good progress, func_80B1A2A0 is in a good place to be matching soon

* Merge stuff

* func_80B19E94 done, func_80B18CC4 done

* EnTite_Destroy and EnTite_Init done

* Commenting out sDamageTable and EnTite_Init until all the data matches

* Some more small functions done

* more progress

* func_80B19918 done

* func_80B18E7C done

* func_80B19524 done

* more progress

* EnTite_Draw equiv but nonmatching, file otherwise done

* Found some unstaged changed on old laptop

* Draw matching: File fully matching!

* Documentation

* finished documentation

* deleted data files

* update spec

* fixed waterY -> yDistToWater rename after merge

* ran format.sh

* fixing accidental renames in camera

* Fixed some obvious number/comment formatting issues

* Removed unecessary prototypes

* merge

* running format.sh

* suggestions

* more pr comment changes

* format to push

* one more change

* more renames (see pr comments)

* merge

* renames

* format.sh

* fix renames

* function comment formatting

* merge + format

* endless merge fixes

* merge fixes until  die

* yet again a merge fix

* pr suggestions
This commit is contained in:
AdamKiddle 2020-12-31 20:00:30 +00:00 committed by GitHub
parent 5a2bd7a035
commit 600bad1f20
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
147 changed files with 1431 additions and 3642 deletions

View file

@ -278,8 +278,8 @@ void func_809CEA24(EnBw* this, GlobalContext* globalCtx) {
switch (this->unk_221) {
case 3:
Math_SmoothStepToF(&this->unk_248, 0.6f, 1.0f, 0.05f, 0.0f);
if ((this->unk_224 == 0) && (this->actor.xzDistFromLink < 200.0f) &&
(ABS(this->actor.yDistFromLink) < 50.0f) && func_8002E084(&this->actor, 0x1C70)) {
if ((this->unk_224 == 0) && (this->actor.xzDistToLink < 200.0f) && (ABS(this->actor.yDistToLink) < 50.0f) &&
func_8002E084(&this->actor, 0x1C70)) {
func_809CF72C(this);
} else {
Math_SmoothStepToS(&this->actor.posRot.rot.y, this->unk_236 + this->unk_238, 1,
@ -291,7 +291,7 @@ void func_809CEA24(EnBw* this, GlobalContext* globalCtx) {
if (sp64 == 0) {
Math_SmoothStepToS(&this->actor.posRot.rot.y, this->actor.yawTowardsLink, 1,
this->actor.speedXZ * 1000.0f, 0);
if ((this->actor.xzDistFromLink < 90.0f) && (this->actor.yDistFromLink < 50.0f) &&
if ((this->actor.xzDistToLink < 90.0f) && (this->actor.yDistToLink < 50.0f) &&
func_8002E084(&this->actor, 0x1554) &&
func_800339B8(&this->actor, globalCtx, 71.24802f, this->actor.yawTowardsLink)) {
func_809CF8F0(this);
@ -300,7 +300,7 @@ void func_809CEA24(EnBw* this, GlobalContext* globalCtx) {
Math_SmoothStepToS(&this->actor.posRot.rot.y, this->unk_236 + this->unk_238, 1,
this->actor.speedXZ * 1000.0f, 0);
}
if ((this->unk_224 == 0) || (ABS(this->actor.yDistFromLink) > 60.0f) || (player2->stateFlags1 & 0x6000)) {
if ((this->unk_224 == 0) || (ABS(this->actor.yDistToLink) > 60.0f) || (player2->stateFlags1 & 0x6000)) {
this->unk_221 = 3;
this->unk_224 = 150;
this->unk_250 = 0.0f;
@ -667,7 +667,7 @@ void func_809D0584(EnBw* this, GlobalContext* globalCtx) {
this->unk_248 = 0.0f;
}
}
if ((globalCtx->actorCtx.unk_02 != 0) && (this->actor.xzDistFromLink <= 400.0f) &&
if ((globalCtx->actorCtx.unk_02 != 0) && (this->actor.xzDistToLink <= 400.0f) &&
(this->actor.bgCheckFlags & 1)) {
if (this->unk_220 == 5) {
this->unk_23C = 0;