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En_Tite OK (#555)
* EnTite_Update matching * Fixes to update * made good progress, func_80B1A2A0 is in a good place to be matching soon * Merge stuff * func_80B19E94 done, func_80B18CC4 done * EnTite_Destroy and EnTite_Init done * Commenting out sDamageTable and EnTite_Init until all the data matches * Some more small functions done * more progress * func_80B19918 done * func_80B18E7C done * func_80B19524 done * more progress * EnTite_Draw equiv but nonmatching, file otherwise done * Found some unstaged changed on old laptop * Draw matching: File fully matching! * Documentation * finished documentation * deleted data files * update spec * fixed waterY -> yDistToWater rename after merge * ran format.sh * fixing accidental renames in camera * Fixed some obvious number/comment formatting issues * Removed unecessary prototypes * merge * running format.sh * suggestions * more pr comment changes * format to push * one more change * more renames (see pr comments) * merge * renames * format.sh * fix renames * function comment formatting * merge + format * endless merge fixes * merge fixes until die * yet again a merge fix * pr suggestions
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147 changed files with 1431 additions and 3642 deletions
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@ -108,9 +108,9 @@ void EnBx_Update(Actor* thisx, GlobalContext* globalCtx) {
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s16 tmp32;
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s32 tmp33;
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if ((thisx->xzDistFromLink <= 70.0f) || (this->collider.base.atFlags & 2) || (this->collider.base.acFlags & 2) ||
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if ((thisx->xzDistToLink <= 70.0f) || (this->collider.base.atFlags & 2) || (this->collider.base.acFlags & 2) ||
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(this->colliderQuad.base.atFlags & 2)) {
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if ((thisx->xzDistFromLink <= 70.0f) || (&player->actor == this->collider.base.at) ||
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if ((thisx->xzDistToLink <= 70.0f) || (&player->actor == this->collider.base.at) ||
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(&player->actor == this->collider.base.ac) || (&player->actor == this->colliderQuad.base.at)) {
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tmp33 = player->invincibilityTimer & 0xFF;
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tmp32 = thisx->posRot.rot.y;
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