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En_Tite OK (#555)

* EnTite_Update matching

* Fixes to update

* made good progress, func_80B1A2A0 is in a good place to be matching soon

* Merge stuff

* func_80B19E94 done, func_80B18CC4 done

* EnTite_Destroy and EnTite_Init done

* Commenting out sDamageTable and EnTite_Init until all the data matches

* Some more small functions done

* more progress

* func_80B19918 done

* func_80B18E7C done

* func_80B19524 done

* more progress

* EnTite_Draw equiv but nonmatching, file otherwise done

* Found some unstaged changed on old laptop

* Draw matching: File fully matching!

* Documentation

* finished documentation

* deleted data files

* update spec

* fixed waterY -> yDistToWater rename after merge

* ran format.sh

* fixing accidental renames in camera

* Fixed some obvious number/comment formatting issues

* Removed unecessary prototypes

* merge

* running format.sh

* suggestions

* more pr comment changes

* format to push

* one more change

* more renames (see pr comments)

* merge

* renames

* format.sh

* fix renames

* function comment formatting

* merge + format

* endless merge fixes

* merge fixes until  die

* yet again a merge fix

* pr suggestions
This commit is contained in:
AdamKiddle 2020-12-31 20:00:30 +00:00 committed by GitHub
parent 5a2bd7a035
commit 600bad1f20
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
147 changed files with 1431 additions and 3642 deletions

View file

@ -161,7 +161,7 @@ void func_809DF494(EnCow* this, GlobalContext* globalCtx) {
Animation_GetLastFrame(&D_060001CC), 2, 1.0f);
}
if ((this->actor.xzDistFromLink < 150.0f) && (!(this->unk_276 & 2))) {
if ((this->actor.xzDistToLink < 150.0f) && (!(this->unk_276 & 2))) {
this->unk_276 |= 2;
if (this->skelAnime.animation == &D_060001CC) {
this->unk_278 = 0;
@ -250,7 +250,7 @@ void func_809DF96C(EnCow* this, GlobalContext* globalCtx) {
this->unk_276 &= ~0x4;
DREG(53) = 0;
} else {
if ((this->actor.xzDistFromLink < 150.0f) &&
if ((this->actor.xzDistToLink < 150.0f) &&
(ABS((s16)(this->actor.yawTowardsLink - this->actor.shape.rot.y)) < 0x61A8)) {
DREG(53) = 0;
this->actionFunc = func_809DF8FC;
@ -277,7 +277,7 @@ void func_809DFA84(EnCow* this, GlobalContext* globalCtx) {
Animation_GetLastFrame(&D_06004348), 2, 1.0f);
}
if ((this->actor.xzDistFromLink < 150.0f) &&
if ((this->actor.xzDistToLink < 150.0f) &&
(ABS((s16)(this->actor.yawTowardsLink - this->actor.shape.rot.y)) >= 0x61A9) && (!(this->unk_276 & 2))) {
this->unk_276 |= 2;
if (this->skelAnime.animation == &D_06004348) {
@ -307,7 +307,7 @@ void EnCow_Update(Actor* thisx, GlobalContext* globalCtx) {
}
}
this->actionFunc(this, globalCtx);
if ((thisx->xzDistFromLink < 150.0f) &&
if ((thisx->xzDistToLink < 150.0f) &&
(ABS(Math_Vec3f_Yaw(&thisx->posRot.pos, &player->actor.posRot.pos)) < 0xC000)) {
targetX = Math_Vec3f_Pitch(&thisx->posRot2.pos, &player->actor.posRot2.pos);
targetY = Math_Vec3f_Yaw(&thisx->posRot2.pos, &player->actor.posRot2.pos) - thisx->shape.rot.y;