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En_Tite OK (#555)
* EnTite_Update matching * Fixes to update * made good progress, func_80B1A2A0 is in a good place to be matching soon * Merge stuff * func_80B19E94 done, func_80B18CC4 done * EnTite_Destroy and EnTite_Init done * Commenting out sDamageTable and EnTite_Init until all the data matches * Some more small functions done * more progress * func_80B19918 done * func_80B18E7C done * func_80B19524 done * more progress * EnTite_Draw equiv but nonmatching, file otherwise done * Found some unstaged changed on old laptop * Draw matching: File fully matching! * Documentation * finished documentation * deleted data files * update spec * fixed waterY -> yDistToWater rename after merge * ran format.sh * fixing accidental renames in camera * Fixed some obvious number/comment formatting issues * Removed unecessary prototypes * merge * running format.sh * suggestions * more pr comment changes * format to push * one more change * more renames (see pr comments) * merge * renames * format.sh * fix renames * function comment formatting * merge + format * endless merge fixes * merge fixes until die * yet again a merge fix * pr suggestions
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147 changed files with 1431 additions and 3642 deletions
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@ -161,7 +161,7 @@ void func_809DF494(EnCow* this, GlobalContext* globalCtx) {
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Animation_GetLastFrame(&D_060001CC), 2, 1.0f);
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}
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if ((this->actor.xzDistFromLink < 150.0f) && (!(this->unk_276 & 2))) {
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if ((this->actor.xzDistToLink < 150.0f) && (!(this->unk_276 & 2))) {
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this->unk_276 |= 2;
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if (this->skelAnime.animation == &D_060001CC) {
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this->unk_278 = 0;
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@ -250,7 +250,7 @@ void func_809DF96C(EnCow* this, GlobalContext* globalCtx) {
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this->unk_276 &= ~0x4;
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DREG(53) = 0;
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} else {
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if ((this->actor.xzDistFromLink < 150.0f) &&
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if ((this->actor.xzDistToLink < 150.0f) &&
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(ABS((s16)(this->actor.yawTowardsLink - this->actor.shape.rot.y)) < 0x61A8)) {
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DREG(53) = 0;
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this->actionFunc = func_809DF8FC;
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@ -277,7 +277,7 @@ void func_809DFA84(EnCow* this, GlobalContext* globalCtx) {
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Animation_GetLastFrame(&D_06004348), 2, 1.0f);
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}
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if ((this->actor.xzDistFromLink < 150.0f) &&
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if ((this->actor.xzDistToLink < 150.0f) &&
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(ABS((s16)(this->actor.yawTowardsLink - this->actor.shape.rot.y)) >= 0x61A9) && (!(this->unk_276 & 2))) {
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this->unk_276 |= 2;
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if (this->skelAnime.animation == &D_06004348) {
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@ -307,7 +307,7 @@ void EnCow_Update(Actor* thisx, GlobalContext* globalCtx) {
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}
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}
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this->actionFunc(this, globalCtx);
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if ((thisx->xzDistFromLink < 150.0f) &&
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if ((thisx->xzDistToLink < 150.0f) &&
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(ABS(Math_Vec3f_Yaw(&thisx->posRot.pos, &player->actor.posRot.pos)) < 0xC000)) {
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targetX = Math_Vec3f_Pitch(&thisx->posRot2.pos, &player->actor.posRot2.pos);
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targetY = Math_Vec3f_Yaw(&thisx->posRot2.pos, &player->actor.posRot2.pos) - thisx->shape.rot.y;
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