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En_Tite OK (#555)
* EnTite_Update matching * Fixes to update * made good progress, func_80B1A2A0 is in a good place to be matching soon * Merge stuff * func_80B19E94 done, func_80B18CC4 done * EnTite_Destroy and EnTite_Init done * Commenting out sDamageTable and EnTite_Init until all the data matches * Some more small functions done * more progress * func_80B19918 done * func_80B18E7C done * func_80B19524 done * more progress * EnTite_Draw equiv but nonmatching, file otherwise done * Found some unstaged changed on old laptop * Draw matching: File fully matching! * Documentation * finished documentation * deleted data files * update spec * fixed waterY -> yDistToWater rename after merge * ran format.sh * fixing accidental renames in camera * Fixed some obvious number/comment formatting issues * Removed unecessary prototypes * merge * running format.sh * suggestions * more pr comment changes * format to push * one more change * more renames (see pr comments) * merge * renames * format.sh * fix renames * function comment formatting * merge + format * endless merge fixes * merge fixes until die * yet again a merge fix * pr suggestions
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5a2bd7a035
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147 changed files with 1431 additions and 3642 deletions
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@ -204,7 +204,7 @@ void EnCrow_Wait(EnCrow* this, GlobalContext* globalCtx) {
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Audio_PlayActorSound2(&this->actor, NA_SE_EN_KAICHO_CRY);
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}
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if (this->actor.waterY > -40.0f) {
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if (this->actor.yDistToWater > -40.0f) {
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this->aimRotX = -0x1000;
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} else if (this->actor.posRot.pos.y < (this->actor.initPosRot.pos.y - 50.0f)) {
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this->aimRotX = -0x800 - (Rand_ZeroOne() * 0x800);
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@ -229,8 +229,8 @@ void EnCrow_Wait(EnCrow* this, GlobalContext* globalCtx) {
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if (this->timer != 0) {
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this->timer--;
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}
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if ((this->timer == 0) && (this->actor.xzDistFromLink < 300.0f) && !(player->stateFlags1 & 0x00800000) &&
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(this->actor.waterY < -40.0f) && (Player_GetMask(globalCtx) != PLAYER_MASK_SKULL)) {
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if ((this->timer == 0) && (this->actor.xzDistToLink < 300.0f) && !(player->stateFlags1 & 0x00800000) &&
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(this->actor.yDistToWater < -40.0f) && (Player_GetMask(globalCtx) != PLAYER_MASK_SKULL)) {
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func_809E0384(this);
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}
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}
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@ -261,12 +261,12 @@ void func_809E0C8C(EnCrow* this, GlobalContext* globalCtx) {
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Math_ApproachS(&this->actor.shape.rot.x, -0x1000, 2, 0x100);
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}
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if ((yaw != 0) || (this->actor.xzDistFromLink > 80.0f)) {
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if ((yaw != 0) || (this->actor.xzDistToLink > 80.0f)) {
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Math_ApproachS(&this->actor.shape.rot.y, this->actor.yawTowardsLink, 4, 0xC00);
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}
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if ((this->timer == 0) || (Player_GetMask(globalCtx) == PLAYER_MASK_SKULL) || (this->collider.base.atFlags & 2) ||
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(this->actor.bgCheckFlags & 9) || (player->stateFlags1 & 0x00800000) || (this->actor.waterY > -40.0f)) {
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(this->actor.bgCheckFlags & 9) || (player->stateFlags1 & 0x00800000) || (this->actor.yDistToWater > -40.0f)) {
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if (this->collider.base.atFlags & 2) {
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this->collider.base.atFlags &= ~2;
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Audio_PlayActorSound2(&this->actor, NA_SE_EN_KAICHO_ATTACK);
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