1
0
Fork 0
mirror of https://github.com/zeldaret/oot.git synced 2025-08-08 07:20:16 +00:00

En_Tite OK (#555)

* EnTite_Update matching

* Fixes to update

* made good progress, func_80B1A2A0 is in a good place to be matching soon

* Merge stuff

* func_80B19E94 done, func_80B18CC4 done

* EnTite_Destroy and EnTite_Init done

* Commenting out sDamageTable and EnTite_Init until all the data matches

* Some more small functions done

* more progress

* func_80B19918 done

* func_80B18E7C done

* func_80B19524 done

* more progress

* EnTite_Draw equiv but nonmatching, file otherwise done

* Found some unstaged changed on old laptop

* Draw matching: File fully matching!

* Documentation

* finished documentation

* deleted data files

* update spec

* fixed waterY -> yDistToWater rename after merge

* ran format.sh

* fixing accidental renames in camera

* Fixed some obvious number/comment formatting issues

* Removed unecessary prototypes

* merge

* running format.sh

* suggestions

* more pr comment changes

* format to push

* one more change

* more renames (see pr comments)

* merge

* renames

* format.sh

* fix renames

* function comment formatting

* merge + format

* endless merge fixes

* merge fixes until  die

* yet again a merge fix

* pr suggestions
This commit is contained in:
AdamKiddle 2020-12-31 20:00:30 +00:00 committed by GitHub
parent 5a2bd7a035
commit 600bad1f20
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
147 changed files with 1431 additions and 3642 deletions

View file

@ -351,16 +351,16 @@ void EnDog_FollowLink(EnDog* this, GlobalContext* globalCtx) {
return;
}
if (this->actor.xzDistFromLink > 400.0f) {
if (this->actor.xzDistToLink > 400.0f) {
if (this->nextBehavior != DOG_SIT && this->nextBehavior != DOG_SIT_2) {
this->nextBehavior = DOG_BOW;
}
gSaveContext.dogParams = 0;
speed = 0.0f;
} else if (this->actor.xzDistFromLink > 100.0f) {
} else if (this->actor.xzDistToLink > 100.0f) {
this->nextBehavior = DOG_RUN;
speed = 4.0f;
} else if (this->actor.xzDistFromLink < 40.0f) {
} else if (this->actor.xzDistToLink < 40.0f) {
if (this->nextBehavior != DOG_BOW && this->nextBehavior != DOG_BOW_2) {
this->nextBehavior = DOG_BOW;
}
@ -372,14 +372,14 @@ void EnDog_FollowLink(EnDog* this, GlobalContext* globalCtx) {
Math_ApproachF(&this->actor.speedXZ, speed, 0.6f, 1.0f);
if (!(this->actor.xzDistFromLink > 400.0f)) {
if (!(this->actor.xzDistToLink > 400.0f)) {
Math_SmoothStepToS(&this->actor.posRot.rot.y, this->actor.yawTowardsLink, 10, 1000, 1);
this->actor.shape.rot = this->actor.posRot.rot;
}
}
void EnDog_RunAway(EnDog* this, GlobalContext* globalCtx) {
if (this->actor.xzDistFromLink < 200.0f) {
if (this->actor.xzDistToLink < 200.0f) {
Math_ApproachF(&this->actor.speedXZ, 4.0f, 0.6f, 1.0f);
Math_SmoothStepToS(&this->actor.posRot.rot.y, (this->actor.yawTowardsLink ^ 0x8000), 10, 1000, 1);
} else {
@ -394,7 +394,7 @@ void EnDog_FaceLink(EnDog* this, GlobalContext* globalCtx) {
f32 absAngleDiff;
// if the dog is more than 200 units away from Link, turn to face him then wait
if (200.0f <= this->actor.xzDistFromLink) {
if (200.0f <= this->actor.xzDistToLink) {
this->nextBehavior = DOG_WALK;
Math_ApproachF(&this->actor.speedXZ, 1.0f, 0.6f, 1.0f);
@ -422,7 +422,7 @@ void EnDog_Wait(EnDog* this, GlobalContext* globalCtx) {
this->unusedAngle = (this->actor.yawTowardsLink - this->actor.shape.rot.y);
// If another dog is following Link and he gets within 200 units of waiting dog, run away
if ((gSaveContext.dogParams != 0) && (this->actor.xzDistFromLink < 200.0f)) {
if ((gSaveContext.dogParams != 0) && (this->actor.xzDistToLink < 200.0f)) {
this->nextBehavior = DOG_RUN;
this->actionFunc = EnDog_RunAway;
}