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En_Tite OK (#555)
* EnTite_Update matching * Fixes to update * made good progress, func_80B1A2A0 is in a good place to be matching soon * Merge stuff * func_80B19E94 done, func_80B18CC4 done * EnTite_Destroy and EnTite_Init done * Commenting out sDamageTable and EnTite_Init until all the data matches * Some more small functions done * more progress * func_80B19918 done * func_80B18E7C done * func_80B19524 done * more progress * EnTite_Draw equiv but nonmatching, file otherwise done * Found some unstaged changed on old laptop * Draw matching: File fully matching! * Documentation * finished documentation * deleted data files * update spec * fixed waterY -> yDistToWater rename after merge * ran format.sh * fixing accidental renames in camera * Fixed some obvious number/comment formatting issues * Removed unecessary prototypes * merge * running format.sh * suggestions * more pr comment changes * format to push * one more change * more renames (see pr comments) * merge * renames * format.sh * fix renames * function comment formatting * merge + format * endless merge fixes * merge fixes until die * yet again a merge fix * pr suggestions
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147 changed files with 1431 additions and 3642 deletions
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@ -165,8 +165,8 @@ s32 EnFd_CheckHammer(EnFd* this, GlobalContext* globalCtx) {
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if (this->actionFunc == EnFd_Reappear || this->actionFunc == EnFd_SpinAndGrow ||
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this->actionFunc == EnFd_JumpToGround || this->actionFunc == EnFd_WaitForCore) {
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return false;
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} else if (globalCtx->actorCtx.unk_02 != 0 && this->actor.xzDistFromLink < 300.0f &&
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this->actor.yDistFromLink < 60.0f) {
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} else if (globalCtx->actorCtx.unk_02 != 0 && this->actor.xzDistToLink < 300.0f &&
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this->actor.yDistToLink < 60.0f) {
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return true;
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} else {
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return false;
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@ -436,7 +436,7 @@ void EnFd_SpinAndSpawnFire(EnFd* this, GlobalContext* globalCtx) {
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if (DECR(this->spinTimer) != 0) {
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this->actor.shape.rot.y += (this->runDir * 0x2000);
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if (this->spinTimer == 30 && this->invincibilityTimer == 0) {
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if (this->actor.xzDistFromLink > 160.0f) {
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if (this->actor.xzDistToLink > 160.0f) {
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// orange flames
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EnFd_SpawnChildFire(this, globalCtx, 8, 0);
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} else {
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