1
0
Fork 0
mirror of https://github.com/zeldaret/oot.git synced 2025-08-08 07:20:16 +00:00

En_Tite OK (#555)

* EnTite_Update matching

* Fixes to update

* made good progress, func_80B1A2A0 is in a good place to be matching soon

* Merge stuff

* func_80B19E94 done, func_80B18CC4 done

* EnTite_Destroy and EnTite_Init done

* Commenting out sDamageTable and EnTite_Init until all the data matches

* Some more small functions done

* more progress

* func_80B19918 done

* func_80B18E7C done

* func_80B19524 done

* more progress

* EnTite_Draw equiv but nonmatching, file otherwise done

* Found some unstaged changed on old laptop

* Draw matching: File fully matching!

* Documentation

* finished documentation

* deleted data files

* update spec

* fixed waterY -> yDistToWater rename after merge

* ran format.sh

* fixing accidental renames in camera

* Fixed some obvious number/comment formatting issues

* Removed unecessary prototypes

* merge

* running format.sh

* suggestions

* more pr comment changes

* format to push

* one more change

* more renames (see pr comments)

* merge

* renames

* format.sh

* fix renames

* function comment formatting

* merge + format

* endless merge fixes

* merge fixes until  die

* yet again a merge fix

* pr suggestions
This commit is contained in:
AdamKiddle 2020-12-31 20:00:30 +00:00 committed by GitHub
parent 5a2bd7a035
commit 600bad1f20
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
147 changed files with 1431 additions and 3642 deletions

View file

@ -165,8 +165,8 @@ s32 EnFd_CheckHammer(EnFd* this, GlobalContext* globalCtx) {
if (this->actionFunc == EnFd_Reappear || this->actionFunc == EnFd_SpinAndGrow ||
this->actionFunc == EnFd_JumpToGround || this->actionFunc == EnFd_WaitForCore) {
return false;
} else if (globalCtx->actorCtx.unk_02 != 0 && this->actor.xzDistFromLink < 300.0f &&
this->actor.yDistFromLink < 60.0f) {
} else if (globalCtx->actorCtx.unk_02 != 0 && this->actor.xzDistToLink < 300.0f &&
this->actor.yDistToLink < 60.0f) {
return true;
} else {
return false;
@ -436,7 +436,7 @@ void EnFd_SpinAndSpawnFire(EnFd* this, GlobalContext* globalCtx) {
if (DECR(this->spinTimer) != 0) {
this->actor.shape.rot.y += (this->runDir * 0x2000);
if (this->spinTimer == 30 && this->invincibilityTimer == 0) {
if (this->actor.xzDistFromLink > 160.0f) {
if (this->actor.xzDistToLink > 160.0f) {
// orange flames
EnFd_SpawnChildFire(this, globalCtx, 8, 0);
} else {