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En_Tite OK (#555)

* EnTite_Update matching

* Fixes to update

* made good progress, func_80B1A2A0 is in a good place to be matching soon

* Merge stuff

* func_80B19E94 done, func_80B18CC4 done

* EnTite_Destroy and EnTite_Init done

* Commenting out sDamageTable and EnTite_Init until all the data matches

* Some more small functions done

* more progress

* func_80B19918 done

* func_80B18E7C done

* func_80B19524 done

* more progress

* EnTite_Draw equiv but nonmatching, file otherwise done

* Found some unstaged changed on old laptop

* Draw matching: File fully matching!

* Documentation

* finished documentation

* deleted data files

* update spec

* fixed waterY -> yDistToWater rename after merge

* ran format.sh

* fixing accidental renames in camera

* Fixed some obvious number/comment formatting issues

* Removed unecessary prototypes

* merge

* running format.sh

* suggestions

* more pr comment changes

* format to push

* one more change

* more renames (see pr comments)

* merge

* renames

* format.sh

* fix renames

* function comment formatting

* merge + format

* endless merge fixes

* merge fixes until  die

* yet again a merge fix

* pr suggestions
This commit is contained in:
AdamKiddle 2020-12-31 20:00:30 +00:00 committed by GitHub
parent 5a2bd7a035
commit 600bad1f20
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GPG key ID: 4AEE18F83AFDEB23
147 changed files with 1431 additions and 3642 deletions

View file

@ -111,7 +111,7 @@ s32 func_80A1D94C(EnFu* this, GlobalContext* globalCtx, u16 textID, EnFuActionFu
this->actor.textId = textID;
yawDiff = this->actor.yawTowardsLink - this->actor.shape.rot.y;
if ((ABS(yawDiff) < 0x2301) && (this->actor.xzDistFromLink < 100.0f)) {
if ((ABS(yawDiff) < 0x2301) && (this->actor.xzDistToLink < 100.0f)) {
func_8002F2CC(&this->actor, globalCtx, 100.0f);
} else {
this->behaviorFlags |= FU_RESET_LOOK_ANGLE;
@ -225,7 +225,7 @@ void EnFu_WaitAdult(EnFu* this, GlobalContext* globalCtx) {
} else if (func_8002F194(&this->actor, globalCtx) != 0) {
this->actionFunc = func_80A1DBA0;
} else if (ABS(yawDiff) < 0x2301) {
if (this->actor.xzDistFromLink < 100.0f) {
if (this->actor.xzDistToLink < 100.0f) {
this->actor.textId = 0x5034;
func_8002F2CC(&this->actor, globalCtx, 100.0f);
player->stateFlags2 |= 0x800000;