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En_Tite OK (#555)
* EnTite_Update matching * Fixes to update * made good progress, func_80B1A2A0 is in a good place to be matching soon * Merge stuff * func_80B19E94 done, func_80B18CC4 done * EnTite_Destroy and EnTite_Init done * Commenting out sDamageTable and EnTite_Init until all the data matches * Some more small functions done * more progress * func_80B19918 done * func_80B18E7C done * func_80B19524 done * more progress * EnTite_Draw equiv but nonmatching, file otherwise done * Found some unstaged changed on old laptop * Draw matching: File fully matching! * Documentation * finished documentation * deleted data files * update spec * fixed waterY -> yDistToWater rename after merge * ran format.sh * fixing accidental renames in camera * Fixed some obvious number/comment formatting issues * Removed unecessary prototypes * merge * running format.sh * suggestions * more pr comment changes * format to push * one more change * more renames (see pr comments) * merge * renames * format.sh * fix renames * function comment formatting * merge + format * endless merge fixes * merge fixes until die * yet again a merge fix * pr suggestions
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147 changed files with 1431 additions and 3642 deletions
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@ -243,7 +243,7 @@ void EnHeishi1_MoveToLink(EnHeishi1* this, GlobalContext* globalCtx) {
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Math_ApproachF(&this->bodyTurnSpeed, 3000.0f, 1.0f, 300.0f);
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Math_ApproachZeroF(&this->headAngle, 0.5f, 2000.0f);
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if (this->actor.xzDistFromLink < 70.0f) {
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if (this->actor.xzDistToLink < 70.0f) {
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this->actionFunc = EnHeishi1_SetupTurnTowardLink;
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}
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}
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@ -376,7 +376,7 @@ void EnHeishi1_SetupWaitNight(EnHeishi1* this, GlobalContext* globalCtx) {
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void EnHeishi1_WaitNight(EnHeishi1* this, GlobalContext* globalCtx) {
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SkelAnime_Update(&this->skelAnime);
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if (this->actor.xzDistFromLink < 100.0f) {
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if (this->actor.xzDistToLink < 100.0f) {
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func_8010B680(globalCtx, 0x702D, &this->actor);
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func_80078884(NA_SE_SY_FOUND);
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// "Discovered!"
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@ -440,9 +440,9 @@ void EnHeishi1_Update(Actor* thisx, GlobalContext* globalCtx) {
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EffectSsSolderSrchBall_Spawn(globalCtx, &searchBallPos, &searchBallVel, &searchBallAccel, 2,
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&this->linkDetected);
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if (this->actor.xzDistFromLink < 60.0f) {
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if (this->actor.xzDistToLink < 60.0f) {
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this->linkDetected = true;
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} else if (this->actor.xzDistFromLink < 70.0f) {
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} else if (this->actor.xzDistToLink < 70.0f) {
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// this case probably exists to detect link making a jump sound
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// from slightly further away than the previous 60 unit check
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if (player->actor.velocity.y > -4.0f) {
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