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En_Tite OK (#555)

* EnTite_Update matching

* Fixes to update

* made good progress, func_80B1A2A0 is in a good place to be matching soon

* Merge stuff

* func_80B19E94 done, func_80B18CC4 done

* EnTite_Destroy and EnTite_Init done

* Commenting out sDamageTable and EnTite_Init until all the data matches

* Some more small functions done

* more progress

* func_80B19918 done

* func_80B18E7C done

* func_80B19524 done

* more progress

* EnTite_Draw equiv but nonmatching, file otherwise done

* Found some unstaged changed on old laptop

* Draw matching: File fully matching!

* Documentation

* finished documentation

* deleted data files

* update spec

* fixed waterY -> yDistToWater rename after merge

* ran format.sh

* fixing accidental renames in camera

* Fixed some obvious number/comment formatting issues

* Removed unecessary prototypes

* merge

* running format.sh

* suggestions

* more pr comment changes

* format to push

* one more change

* more renames (see pr comments)

* merge

* renames

* format.sh

* fix renames

* function comment formatting

* merge + format

* endless merge fixes

* merge fixes until  die

* yet again a merge fix

* pr suggestions
This commit is contained in:
AdamKiddle 2020-12-31 20:00:30 +00:00 committed by GitHub
parent 5a2bd7a035
commit 600bad1f20
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
147 changed files with 1431 additions and 3642 deletions

View file

@ -411,7 +411,7 @@ void func_80A53AD4(EnHeishi2* this, GlobalContext* globalCtx) {
} else {
yawDiffTemp = this->actor.yawTowardsLink - this->actor.shape.rot.y;
yawDiff = ABS(yawDiffTemp);
if (!(120.0f < this->actor.xzDistFromLink) && (yawDiff < 0x4300)) {
if (!(120.0f < this->actor.xzDistToLink) && (yawDiff < 0x4300)) {
func_8002F298(&this->actor, globalCtx, 100.0f, EXCH_ITEM_LETTER_ZELDA);
}
}
@ -737,7 +737,7 @@ void func_80A5475C(EnHeishi2* this, GlobalContext* globalCtx) {
if (((this->initParams != 2) && (this->initParams != 5)) ||
((yawDiff = ABS((s16)(this->actor.yawTowardsLink - this->actor.shape.rot.y)),
!(this->actor.xzDistFromLink > 120.0f)) &&
!(this->actor.xzDistToLink > 120.0f)) &&
(yawDiff < 0x4300))) {
func_8002F2F4(&this->actor, globalCtx);
}