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En_Tite OK (#555)
* EnTite_Update matching * Fixes to update * made good progress, func_80B1A2A0 is in a good place to be matching soon * Merge stuff * func_80B19E94 done, func_80B18CC4 done * EnTite_Destroy and EnTite_Init done * Commenting out sDamageTable and EnTite_Init until all the data matches * Some more small functions done * more progress * func_80B19918 done * func_80B18E7C done * func_80B19524 done * more progress * EnTite_Draw equiv but nonmatching, file otherwise done * Found some unstaged changed on old laptop * Draw matching: File fully matching! * Documentation * finished documentation * deleted data files * update spec * fixed waterY -> yDistToWater rename after merge * ran format.sh * fixing accidental renames in camera * Fixed some obvious number/comment formatting issues * Removed unecessary prototypes * merge * running format.sh * suggestions * more pr comment changes * format to push * one more change * more renames (see pr comments) * merge * renames * format.sh * fix renames * function comment formatting * merge + format * endless merge fixes * merge fixes until die * yet again a merge fix * pr suggestions
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147 changed files with 1431 additions and 3642 deletions
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@ -206,10 +206,10 @@ void func_80A59014(EnHoll* this, GlobalContext* globalCtx) {
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// Vertical Planes
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void func_80A591C0(EnHoll* this, GlobalContext* globalCtx) {
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Player* player = PLAYER;
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f32 absY = fabsf(this->actor.yDistFromLink);
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f32 absY = fabsf(this->actor.yDistToLink);
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s32 transitionActorIdx;
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if (this->actor.xzDistFromLink < 500.0f && absY < 700.0f) {
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if (this->actor.xzDistToLink < 500.0f && absY < 700.0f) {
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transitionActorIdx = (u16)this->actor.params >> 0xA;
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if (absY < 95.0f) {
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globalCtx->unk_11E18 = 0xFF;
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@ -241,7 +241,7 @@ void func_80A593A4(EnHoll* this, GlobalContext* globalCtx) {
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s32 side;
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s32 transitionActorIdx;
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if ((this->actor.xzDistFromLink < 120.0f) && (absY = fabsf(this->actor.yDistFromLink), absY < 200.0f)) {
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if ((this->actor.xzDistToLink < 120.0f) && (absY = fabsf(this->actor.yDistToLink), absY < 200.0f)) {
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if (absY < 50.0f) {
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globalCtx->unk_11E18 = 0xFF;
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} else {
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@ -249,7 +249,7 @@ void func_80A593A4(EnHoll* this, GlobalContext* globalCtx) {
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}
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if (absY > 50.0f) {
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transitionActorIdx = (u16)this->actor.params >> 0xA;
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side = (0.0f < this->actor.yDistFromLink) ? 0 : 1;
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side = (0.0f < this->actor.yDistToLink) ? 0 : 1;
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this->actor.room = globalCtx->transitionActorList[transitionActorIdx].sides[side].room;
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if (this->actor.room != globalCtx->roomCtx.curRoom.num &&
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func_8009728C(globalCtx, &globalCtx->roomCtx, this->actor.room) != 0) {
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@ -269,11 +269,11 @@ void func_80A59520(EnHoll* this, GlobalContext* globalCtx) {
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s8 side;
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s32 transitionActorIdx;
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if (this->actor.xzDistFromLink < 120.0f) {
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absY = fabsf(this->actor.yDistFromLink);
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if (this->actor.xzDistToLink < 120.0f) {
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absY = fabsf(this->actor.yDistToLink);
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if (absY < 200.0f && absY > 50.0f) {
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transitionActorIdx = (u16)this->actor.params >> 0xA;
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side = (0.0f < this->actor.yDistFromLink) ? 0 : 1;
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side = (0.0f < this->actor.yDistToLink) ? 0 : 1;
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this->actor.room = globalCtx->transitionActorList[transitionActorIdx].sides[side].room;
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if (this->actor.room != globalCtx->roomCtx.curRoom.num &&
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func_8009728C(globalCtx, &globalCtx->roomCtx, this->actor.room) != 0) {
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