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En_Tite OK (#555)
* EnTite_Update matching * Fixes to update * made good progress, func_80B1A2A0 is in a good place to be matching soon * Merge stuff * func_80B19E94 done, func_80B18CC4 done * EnTite_Destroy and EnTite_Init done * Commenting out sDamageTable and EnTite_Init until all the data matches * Some more small functions done * more progress * func_80B19918 done * func_80B18E7C done * func_80B19524 done * more progress * EnTite_Draw equiv but nonmatching, file otherwise done * Found some unstaged changed on old laptop * Draw matching: File fully matching! * Documentation * finished documentation * deleted data files * update spec * fixed waterY -> yDistToWater rename after merge * ran format.sh * fixing accidental renames in camera * Fixed some obvious number/comment formatting issues * Removed unecessary prototypes * merge * running format.sh * suggestions * more pr comment changes * format to push * one more change * more renames (see pr comments) * merge * renames * format.sh * fix renames * function comment formatting * merge + format * endless merge fixes * merge fixes until die * yet again a merge fix * pr suggestions
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5a2bd7a035
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147 changed files with 1431 additions and 3642 deletions
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@ -80,7 +80,7 @@ s32 func_80A7BE6C(EnInsect* this, GlobalContext* globalCtx) {
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Player* player = PLAYER;
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Vec3f pos;
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if (this->actor.xzDistFromLink < 32.0f) {
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if (this->actor.xzDistToLink < 32.0f) {
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pos.x = Math_SinS(this->actor.yawTowardsLink + 0x8000) * 16.0f + player->actor.posRot.pos.x;
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pos.y = player->actor.posRot.pos.y;
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pos.z = Math_CosS(this->actor.yawTowardsLink + 0x8000) * 16.0f + player->actor.posRot.pos.z;
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@ -248,7 +248,7 @@ void func_80A7C3F4(EnInsect* this, GlobalContext* globalCtx) {
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func_80A7CBC8(this);
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} else if ((this->unk_314 & 1) && (this->actor.bgCheckFlags & 0x40)) {
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func_80A7CE60(this);
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} else if (this->actor.xzDistFromLink < 40.0f) {
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} else if (this->actor.xzDistToLink < 40.0f) {
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func_80A7C818(this);
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}
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}
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@ -291,7 +291,7 @@ void func_80A7C5EC(EnInsect* this, GlobalContext* globalCtx) {
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func_80A7CBC8(this);
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} else if ((this->unk_314 & 1) && (this->actor.bgCheckFlags & 0x40)) {
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func_80A7CE60(this);
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} else if (this->actor.xzDistFromLink < 40.0f) {
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} else if (this->actor.xzDistToLink < 40.0f) {
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func_80A7C818(this);
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}
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}
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@ -309,7 +309,7 @@ void func_80A7C86C(EnInsect* this, GlobalContext* globalCtx) {
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s16 pad3;
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s16 frames;
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s16 yaw;
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s16 sp38 = this->actor.xzDistFromLink < 40.0f;
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s16 sp38 = this->actor.xzDistToLink < 40.0f;
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Math_SmoothStepToF(&this->actor.speedXZ, 1.8f, 0.1f, 0.5f, 0.0f);
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@ -445,7 +445,7 @@ void func_80A7CEC0(EnInsect* this, GlobalContext* globalCtx) {
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Math_StepToF(&this->actor.speedXZ, 0.0f, 0.02f);
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}
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this->actor.velocity.y = 0.0f;
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this->actor.posRot.pos.y += this->actor.waterY;
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this->actor.posRot.pos.y += this->actor.yDistToWater;
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this->skelAnime.playSpeed = CLAMP(this->unk_31A * 0.018f, 0.1f, 1.9f);
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SkelAnime_Update(&this->skelAnime);
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@ -487,7 +487,7 @@ void func_80A7CEC0(EnInsect* this, GlobalContext* globalCtx) {
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if (Rand_ZeroOne() < 0.03f) {
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sp40.x = this->actor.posRot.pos.x;
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sp40.y = this->actor.posRot.pos.y + this->actor.waterY;
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sp40.y = this->actor.posRot.pos.y + this->actor.yDistToWater;
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sp40.z = this->actor.posRot.pos.z;
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EffectSsGRipple_Spawn(globalCtx, &sp40, 20, 100, 4);
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EffectSsGRipple_Spawn(globalCtx, &sp40, 40, 200, 8);
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@ -523,7 +523,7 @@ void func_80A7D26C(EnInsect* this, GlobalContext* globalCtx) {
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this->actor.shape.rot.y += 200;
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Actor_SetScale(&this->actor, CLAMP_MIN(this->actor.scale.x - 0.00005f, 0.001f));
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if (this->actor.waterY > 5.0f && this->actor.waterY < 30.0f && Rand_ZeroOne() < 0.3f) {
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if (this->actor.yDistToWater > 5.0f && this->actor.yDistToWater < 30.0f && Rand_ZeroOne() < 0.3f) {
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EffectSsBubble_Spawn(globalCtx, &this->actor.posRot.pos, -5.0f, 5.0f, 5.0f, (Rand_ZeroOne() * 0.04f) + 0.02f);
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}
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@ -759,7 +759,7 @@ void EnInsect_Update(Actor* thisx, GlobalContext* globalCtx) {
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} else {
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func_80A7CA64(this);
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}
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} else if (this->actor.xzDistFromLink < 50.0f && this->actionFunc != func_80A7CAD0) {
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} else if (this->actor.xzDistToLink < 50.0f && this->actionFunc != func_80A7CAD0) {
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if (!(this->unk_314 & 0x20) && this->unk_31C < 180) {
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CollisionCheck_SetOC(globalCtx, &globalCtx->colChkCtx, &this->collider.base);
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}
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