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En_Tite OK (#555)
* EnTite_Update matching * Fixes to update * made good progress, func_80B1A2A0 is in a good place to be matching soon * Merge stuff * func_80B19E94 done, func_80B18CC4 done * EnTite_Destroy and EnTite_Init done * Commenting out sDamageTable and EnTite_Init until all the data matches * Some more small functions done * more progress * func_80B19918 done * func_80B18E7C done * func_80B19524 done * more progress * EnTite_Draw equiv but nonmatching, file otherwise done * Found some unstaged changed on old laptop * Draw matching: File fully matching! * Documentation * finished documentation * deleted data files * update spec * fixed waterY -> yDistToWater rename after merge * ran format.sh * fixing accidental renames in camera * Fixed some obvious number/comment formatting issues * Removed unecessary prototypes * merge * running format.sh * suggestions * more pr comment changes * format to push * one more change * more renames (see pr comments) * merge * renames * format.sh * fix renames * function comment formatting * merge + format * endless merge fixes * merge fixes until die * yet again a merge fix * pr suggestions
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147 changed files with 1431 additions and 3642 deletions
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@ -106,7 +106,7 @@ void func_80A90264(EnKakasi2* this, GlobalContext* globalCtx) {
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this->unk_194++;
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if ((BREG(1) != 0) && (this->actor.xzDistFromLink < this->maxSpawnDistance.x) &&
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if ((BREG(1) != 0) && (this->actor.xzDistToLink < this->maxSpawnDistance.x) &&
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(fabsf(player->actor.posRot.pos.y - this->actor.posRot.pos.y) < this->maxSpawnDistance.y)) {
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this->actor.draw = func_80A90948;
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@ -123,7 +123,7 @@ void func_80A90264(EnKakasi2* this, GlobalContext* globalCtx) {
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osSyncPrintf(VT_FGCOL(GREEN) "☆☆☆☆☆ SAVE 終了 ☆☆☆☆☆ %d\n" VT_RST, this->switchFlag);
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this->actionFunc = func_80A904D8;
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} else if ((this->actor.xzDistFromLink < this->maxSpawnDistance.x) &&
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} else if ((this->actor.xzDistToLink < this->maxSpawnDistance.x) &&
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(fabsf(player->actor.posRot.pos.y - this->actor.posRot.pos.y) < this->maxSpawnDistance.y) &&
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(gSaveContext.eventChkInf[9] & 0x1000)) {
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@ -206,7 +206,7 @@ void EnKakasi2_Update(Actor* thisx, GlobalContext* globalCtx) {
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if (BREG(0) != 0) {
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if (BREG(5) != 0) {
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osSyncPrintf(VT_FGCOL(YELLOW) "☆☆☆☆☆ this->actor.player_distance ☆☆☆☆☆ %f\n" VT_RST,
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this->actor.xzDistFromLink);
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this->actor.xzDistToLink);
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osSyncPrintf(VT_FGCOL(YELLOW) "☆☆☆☆☆ this->hosei.x ☆☆☆☆☆ %f\n" VT_RST, this->maxSpawnDistance.x);
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osSyncPrintf("\n\n");
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}
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