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En_Tite OK (#555)

* EnTite_Update matching

* Fixes to update

* made good progress, func_80B1A2A0 is in a good place to be matching soon

* Merge stuff

* func_80B19E94 done, func_80B18CC4 done

* EnTite_Destroy and EnTite_Init done

* Commenting out sDamageTable and EnTite_Init until all the data matches

* Some more small functions done

* more progress

* func_80B19918 done

* func_80B18E7C done

* func_80B19524 done

* more progress

* EnTite_Draw equiv but nonmatching, file otherwise done

* Found some unstaged changed on old laptop

* Draw matching: File fully matching!

* Documentation

* finished documentation

* deleted data files

* update spec

* fixed waterY -> yDistToWater rename after merge

* ran format.sh

* fixing accidental renames in camera

* Fixed some obvious number/comment formatting issues

* Removed unecessary prototypes

* merge

* running format.sh

* suggestions

* more pr comment changes

* format to push

* one more change

* more renames (see pr comments)

* merge

* renames

* format.sh

* fix renames

* function comment formatting

* merge + format

* endless merge fixes

* merge fixes until  die

* yet again a merge fix

* pr suggestions
This commit is contained in:
AdamKiddle 2020-12-31 20:00:30 +00:00 committed by GitHub
parent 5a2bd7a035
commit 600bad1f20
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GPG key ID: 4AEE18F83AFDEB23
147 changed files with 1431 additions and 3642 deletions

View file

@ -106,7 +106,7 @@ void func_80A90264(EnKakasi2* this, GlobalContext* globalCtx) {
this->unk_194++;
if ((BREG(1) != 0) && (this->actor.xzDistFromLink < this->maxSpawnDistance.x) &&
if ((BREG(1) != 0) && (this->actor.xzDistToLink < this->maxSpawnDistance.x) &&
(fabsf(player->actor.posRot.pos.y - this->actor.posRot.pos.y) < this->maxSpawnDistance.y)) {
this->actor.draw = func_80A90948;
@ -123,7 +123,7 @@ void func_80A90264(EnKakasi2* this, GlobalContext* globalCtx) {
osSyncPrintf(VT_FGCOL(GREEN) "☆☆☆☆☆ SAVE 終了 ☆☆☆☆☆ %d\n" VT_RST, this->switchFlag);
this->actionFunc = func_80A904D8;
} else if ((this->actor.xzDistFromLink < this->maxSpawnDistance.x) &&
} else if ((this->actor.xzDistToLink < this->maxSpawnDistance.x) &&
(fabsf(player->actor.posRot.pos.y - this->actor.posRot.pos.y) < this->maxSpawnDistance.y) &&
(gSaveContext.eventChkInf[9] & 0x1000)) {
@ -206,7 +206,7 @@ void EnKakasi2_Update(Actor* thisx, GlobalContext* globalCtx) {
if (BREG(0) != 0) {
if (BREG(5) != 0) {
osSyncPrintf(VT_FGCOL(YELLOW) "☆☆☆☆☆ this->actor.player_distance ☆☆☆☆☆ %f\n" VT_RST,
this->actor.xzDistFromLink);
this->actor.xzDistToLink);
osSyncPrintf(VT_FGCOL(YELLOW) "☆☆☆☆☆ this->hosei.x ☆☆☆☆☆ %f\n" VT_RST, this->maxSpawnDistance.x);
osSyncPrintf("\n\n");
}