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En_Tite OK (#555)
* EnTite_Update matching * Fixes to update * made good progress, func_80B1A2A0 is in a good place to be matching soon * Merge stuff * func_80B19E94 done, func_80B18CC4 done * EnTite_Destroy and EnTite_Init done * Commenting out sDamageTable and EnTite_Init until all the data matches * Some more small functions done * more progress * func_80B19918 done * func_80B18E7C done * func_80B19524 done * more progress * EnTite_Draw equiv but nonmatching, file otherwise done * Found some unstaged changed on old laptop * Draw matching: File fully matching! * Documentation * finished documentation * deleted data files * update spec * fixed waterY -> yDistToWater rename after merge * ran format.sh * fixing accidental renames in camera * Fixed some obvious number/comment formatting issues * Removed unecessary prototypes * merge * running format.sh * suggestions * more pr comment changes * format to push * one more change * more renames (see pr comments) * merge * renames * format.sh * fix renames * function comment formatting * merge + format * endless merge fixes * merge fixes until die * yet again a merge fix * pr suggestions
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147 changed files with 1431 additions and 3642 deletions
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@ -219,7 +219,7 @@ void func_80A91348(EnKakasi3* this, GlobalContext* globalCtx) {
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}
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angleTowardsLink = this->actor.yawTowardsLink - this->actor.shape.rot.y;
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if (!(this->actor.xzDistFromLink > 120.0f)) {
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if (!(this->actor.xzDistToLink > 120.0f)) {
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absAngleTowardsLink = ABS(angleTowardsLink);
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if (absAngleTowardsLink < 0x4300) {
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@ -235,7 +235,7 @@ void func_80A91348(EnKakasi3* this, GlobalContext* globalCtx) {
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this->actionFunc = func_80A915B8;
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return;
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}
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if (this->actor.xzDistFromLink < 80.0f) {
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if (this->actor.xzDistToLink < 80.0f) {
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player->stateFlags2 |= 0x800000;
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}
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} else if (gSaveContext.scarecrowSpawnSongSet && !this->unk_195) {
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@ -250,7 +250,7 @@ void func_80A91348(EnKakasi3* this, GlobalContext* globalCtx) {
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this->actionFunc = func_80A9187C;
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return;
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}
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if (this->actor.xzDistFromLink < 80.0f) {
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if (this->actor.xzDistToLink < 80.0f) {
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player->stateFlags2 |= 0x800000;
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}
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}
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