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En_Tite OK (#555)
* EnTite_Update matching * Fixes to update * made good progress, func_80B1A2A0 is in a good place to be matching soon * Merge stuff * func_80B19E94 done, func_80B18CC4 done * EnTite_Destroy and EnTite_Init done * Commenting out sDamageTable and EnTite_Init until all the data matches * Some more small functions done * more progress * func_80B19918 done * func_80B18E7C done * func_80B19524 done * more progress * EnTite_Draw equiv but nonmatching, file otherwise done * Found some unstaged changed on old laptop * Draw matching: File fully matching! * Documentation * finished documentation * deleted data files * update spec * fixed waterY -> yDistToWater rename after merge * ran format.sh * fixing accidental renames in camera * Fixed some obvious number/comment formatting issues * Removed unecessary prototypes * merge * running format.sh * suggestions * more pr comment changes * format to push * one more change * more renames (see pr comments) * merge * renames * format.sh * fix renames * function comment formatting * merge + format * endless merge fixes * merge fixes until die * yet again a merge fix * pr suggestions
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5a2bd7a035
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147 changed files with 1431 additions and 3642 deletions
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@ -306,17 +306,17 @@ void func_80A9B8D8(EnKusa* this, GlobalContext* globalCtx) {
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func_80A9BEAC(this);
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this->actor.flags |= 0x800;
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} else {
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if (!(this->collider.base.maskA & 8) && (this->actor.xzDistFromLink > 12.0f)) {
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if (!(this->collider.base.maskA & 8) && (this->actor.xzDistToLink > 12.0f)) {
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this->collider.base.maskA |= 8;
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}
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if (this->actor.xzDistFromLink < 600.0f) {
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if (this->actor.xzDistToLink < 600.0f) {
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Collider_CylinderUpdate(&this->actor, &this->collider);
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CollisionCheck_SetAC(globalCtx, &globalCtx->colChkCtx, &this->collider.base);
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if (this->actor.xzDistFromLink < 400.0f) {
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if (this->actor.xzDistToLink < 400.0f) {
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CollisionCheck_SetOC(globalCtx, &globalCtx->colChkCtx, &this->collider.base);
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if (this->actor.xzDistFromLink < 100.0f) {
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if (this->actor.xzDistToLink < 100.0f) {
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func_8002F580(&this->actor, globalCtx);
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}
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}
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@ -377,7 +377,7 @@ void func_80A9BC1C(EnKusa* this, GlobalContext* globalCtx) {
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} else {
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if (this->actor.bgCheckFlags & 0x40) {
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contactPos.x = this->actor.posRot.pos.x;
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contactPos.y = this->actor.posRot.pos.y + this->actor.waterY;
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contactPos.y = this->actor.posRot.pos.y + this->actor.yDistToWater;
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contactPos.z = this->actor.posRot.pos.z;
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EffectSsGSplash_Spawn(globalCtx, &contactPos, NULL, NULL, 0, 400);
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EffectSsGRipple_Spawn(globalCtx, &contactPos, 150, 650, 0);
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