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En_Tite OK (#555)

* EnTite_Update matching

* Fixes to update

* made good progress, func_80B1A2A0 is in a good place to be matching soon

* Merge stuff

* func_80B19E94 done, func_80B18CC4 done

* EnTite_Destroy and EnTite_Init done

* Commenting out sDamageTable and EnTite_Init until all the data matches

* Some more small functions done

* more progress

* func_80B19918 done

* func_80B18E7C done

* func_80B19524 done

* more progress

* EnTite_Draw equiv but nonmatching, file otherwise done

* Found some unstaged changed on old laptop

* Draw matching: File fully matching!

* Documentation

* finished documentation

* deleted data files

* update spec

* fixed waterY -> yDistToWater rename after merge

* ran format.sh

* fixing accidental renames in camera

* Fixed some obvious number/comment formatting issues

* Removed unecessary prototypes

* merge

* running format.sh

* suggestions

* more pr comment changes

* format to push

* one more change

* more renames (see pr comments)

* merge

* renames

* format.sh

* fix renames

* function comment formatting

* merge + format

* endless merge fixes

* merge fixes until  die

* yet again a merge fix

* pr suggestions
This commit is contained in:
AdamKiddle 2020-12-31 20:00:30 +00:00 committed by GitHub
parent 5a2bd7a035
commit 600bad1f20
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
147 changed files with 1431 additions and 3642 deletions

View file

@ -176,7 +176,7 @@ s32 func_80A9C95C(GlobalContext* globalCtx, EnKz* this, s16* arg2, f32 unkf, cal
Player* player = PLAYER;
s16 sp32;
s16 sp30;
f32 xzDistFromLink;
f32 xzDistToLink;
f32 yaw;
if (func_8002F194(&this->actor, globalCtx) != 0) {
@ -191,7 +191,7 @@ s32 func_80A9C95C(GlobalContext* globalCtx, EnKz* this, s16* arg2, f32 unkf, cal
yaw = Math_Vec3f_Yaw(&this->actor.initPosRot.pos, &player->actor.posRot.pos);
yaw -= this->actor.shape.rot.y;
if ((fabsf(yaw) > 1638.0f) || (this->actor.xzDistFromLink < 265.0f)) {
if ((fabsf(yaw) > 1638.0f) || (this->actor.xzDistToLink < 265.0f)) {
this->actor.flags &= ~1;
return 0;
}
@ -203,13 +203,13 @@ s32 func_80A9C95C(GlobalContext* globalCtx, EnKz* this, s16* arg2, f32 unkf, cal
return 0;
}
xzDistFromLink = this->actor.xzDistFromLink;
this->actor.xzDistFromLink = Math_Vec3f_DistXZ(&this->actor.initPosRot.pos, &player->actor.posRot.pos);
xzDistToLink = this->actor.xzDistToLink;
this->actor.xzDistToLink = Math_Vec3f_DistXZ(&this->actor.initPosRot.pos, &player->actor.posRot.pos);
if (func_8002F2CC(&this->actor, globalCtx, unkf) == 0) {
this->actor.xzDistFromLink = xzDistFromLink;
this->actor.xzDistToLink = xzDistToLink;
return 0;
}
this->actor.xzDistFromLink = xzDistFromLink;
this->actor.xzDistToLink = xzDistToLink;
this->actor.textId = callback1(globalCtx, this);
return 0;
@ -417,8 +417,8 @@ void EnKz_SetupGetItem(EnKz* this, GlobalContext* globalCtx) {
this->actionFunc = EnKz_StartTimer;
} else {
getItemID = this->isTrading == true ? GI_FROG : GI_TUNIC_ZORA;
yRange = fabsf(this->actor.yDistFromLink) + 1.0f;
xzRange = this->actor.xzDistFromLink + 1.0f;
yRange = fabsf(this->actor.yDistToLink) + 1.0f;
xzRange = this->actor.xzDistToLink + 1.0f;
func_8002F434(&this->actor, globalCtx, getItemID, xzRange, yRange);
}
}