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En_Tite OK (#555)
* EnTite_Update matching * Fixes to update * made good progress, func_80B1A2A0 is in a good place to be matching soon * Merge stuff * func_80B19E94 done, func_80B18CC4 done * EnTite_Destroy and EnTite_Init done * Commenting out sDamageTable and EnTite_Init until all the data matches * Some more small functions done * more progress * func_80B19918 done * func_80B18E7C done * func_80B19524 done * more progress * EnTite_Draw equiv but nonmatching, file otherwise done * Found some unstaged changed on old laptop * Draw matching: File fully matching! * Documentation * finished documentation * deleted data files * update spec * fixed waterY -> yDistToWater rename after merge * ran format.sh * fixing accidental renames in camera * Fixed some obvious number/comment formatting issues * Removed unecessary prototypes * merge * running format.sh * suggestions * more pr comment changes * format to push * one more change * more renames (see pr comments) * merge * renames * format.sh * fix renames * function comment formatting * merge + format * endless merge fixes * merge fixes until die * yet again a merge fix * pr suggestions
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147 changed files with 1431 additions and 3642 deletions
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@ -188,7 +188,7 @@ void func_80ACE5C8(EnPart* this, GlobalContext* globalCtx) {
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Vec3f velocity = { 0.0f, 8.0f, 0.0f };
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Vec3f accel = { 0.0f, -1.5f, 0.0f };
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if (sqrt(this->actor.xyzDistFromLinkSq) <= 40.0f) {
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if (sqrt(this->actor.xyzDistToLinkSq) <= 40.0f) {
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u8 prevInvincibilityTimer = player->invincibilityTimer;
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if (player->invincibilityTimer <= 0) {
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if (player->invincibilityTimer <= -40) {
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@ -198,7 +198,7 @@ void func_80ACE5C8(EnPart* this, GlobalContext* globalCtx) {
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globalCtx->damagePlayer(globalCtx, -8);
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}
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}
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func_8002F71C(globalCtx, this->actor.parent, (650.0f - this->actor.parent->xzDistFromLink) * 0.04f + 4.0f,
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func_8002F71C(globalCtx, this->actor.parent, (650.0f - this->actor.parent->xzDistToLink) * 0.04f + 4.0f,
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this->actor.parent->posRot.rot.y, 8.0f);
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player->invincibilityTimer = prevInvincibilityTimer;
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this->timer = 1;
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