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En_Tite OK (#555)

* EnTite_Update matching

* Fixes to update

* made good progress, func_80B1A2A0 is in a good place to be matching soon

* Merge stuff

* func_80B19E94 done, func_80B18CC4 done

* EnTite_Destroy and EnTite_Init done

* Commenting out sDamageTable and EnTite_Init until all the data matches

* Some more small functions done

* more progress

* func_80B19918 done

* func_80B18E7C done

* func_80B19524 done

* more progress

* EnTite_Draw equiv but nonmatching, file otherwise done

* Found some unstaged changed on old laptop

* Draw matching: File fully matching!

* Documentation

* finished documentation

* deleted data files

* update spec

* fixed waterY -> yDistToWater rename after merge

* ran format.sh

* fixing accidental renames in camera

* Fixed some obvious number/comment formatting issues

* Removed unecessary prototypes

* merge

* running format.sh

* suggestions

* more pr comment changes

* format to push

* one more change

* more renames (see pr comments)

* merge

* renames

* format.sh

* fix renames

* function comment formatting

* merge + format

* endless merge fixes

* merge fixes until  die

* yet again a merge fix

* pr suggestions
This commit is contained in:
AdamKiddle 2020-12-31 20:00:30 +00:00 committed by GitHub
parent 5a2bd7a035
commit 600bad1f20
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GPG key ID: 4AEE18F83AFDEB23
147 changed files with 1431 additions and 3642 deletions

View file

@ -188,7 +188,7 @@ void func_80ACE5C8(EnPart* this, GlobalContext* globalCtx) {
Vec3f velocity = { 0.0f, 8.0f, 0.0f };
Vec3f accel = { 0.0f, -1.5f, 0.0f };
if (sqrt(this->actor.xyzDistFromLinkSq) <= 40.0f) {
if (sqrt(this->actor.xyzDistToLinkSq) <= 40.0f) {
u8 prevInvincibilityTimer = player->invincibilityTimer;
if (player->invincibilityTimer <= 0) {
if (player->invincibilityTimer <= -40) {
@ -198,7 +198,7 @@ void func_80ACE5C8(EnPart* this, GlobalContext* globalCtx) {
globalCtx->damagePlayer(globalCtx, -8);
}
}
func_8002F71C(globalCtx, this->actor.parent, (650.0f - this->actor.parent->xzDistFromLink) * 0.04f + 4.0f,
func_8002F71C(globalCtx, this->actor.parent, (650.0f - this->actor.parent->xzDistToLink) * 0.04f + 4.0f,
this->actor.parent->posRot.rot.y, 8.0f);
player->invincibilityTimer = prevInvincibilityTimer;
this->timer = 1;