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En_Tite OK (#555)
* EnTite_Update matching * Fixes to update * made good progress, func_80B1A2A0 is in a good place to be matching soon * Merge stuff * func_80B19E94 done, func_80B18CC4 done * EnTite_Destroy and EnTite_Init done * Commenting out sDamageTable and EnTite_Init until all the data matches * Some more small functions done * more progress * func_80B19918 done * func_80B18E7C done * func_80B19524 done * more progress * EnTite_Draw equiv but nonmatching, file otherwise done * Found some unstaged changed on old laptop * Draw matching: File fully matching! * Documentation * finished documentation * deleted data files * update spec * fixed waterY -> yDistToWater rename after merge * ran format.sh * fixing accidental renames in camera * Fixed some obvious number/comment formatting issues * Removed unecessary prototypes * merge * running format.sh * suggestions * more pr comment changes * format to push * one more change * more renames (see pr comments) * merge * renames * format.sh * fix renames * function comment formatting * merge + format * endless merge fixes * merge fixes until die * yet again a merge fix * pr suggestions
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147 changed files with 1431 additions and 3642 deletions
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@ -212,7 +212,7 @@ void func_80AE5270(EnReeba* this, GlobalContext* globalCtx) {
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if ((surfaceType != 4) && (surfaceType != 7)) {
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this->actor.speedXZ = 0.0f;
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this->actionfunc = func_80AE5688;
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} else if ((this->unk_272 == 0) || (this->actor.xzDistFromLink < 30.0f) || (this->actor.xzDistFromLink > 400.0f) ||
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} else if ((this->unk_272 == 0) || (this->actor.xzDistToLink < 30.0f) || (this->actor.xzDistToLink > 400.0f) ||
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(this->actor.bgCheckFlags & 8)) {
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this->actionfunc = func_80AE5688;
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} else if (this->unk_274 == 0) {
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@ -240,15 +240,15 @@ void func_80AE53AC(EnReeba* this, GlobalContext* globalCtx) {
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surfaceType = func_80041D4C(&globalCtx->colCtx, this->actor.floorPoly, this->actor.floorPolySource);
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if (((surfaceType != 4) && (surfaceType != 7)) || (this->actor.xzDistFromLink > 400.0f) ||
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if (((surfaceType != 4) && (surfaceType != 7)) || (this->actor.xzDistToLink > 400.0f) ||
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(this->actor.bgCheckFlags & 8)) {
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this->actionfunc = func_80AE5688;
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} else {
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if ((this->actor.xzDistFromLink < 70.0f) && (this->unk_270 == 0)) {
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if ((this->actor.xzDistToLink < 70.0f) && (this->unk_270 == 0)) {
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this->unk_270 = 30;
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}
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speed = (this->actor.xzDistFromLink - 20.0f) / ((Rand_ZeroOne() * 50.0f) + 150.0f);
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speed = (this->actor.xzDistToLink - 20.0f) / ((Rand_ZeroOne() * 50.0f) + 150.0f);
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this->actor.speedXZ += speed * 1.8f;
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if (this->actor.speedXZ >= 3.0f) {
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this->actor.speedXZ = 3.0f;
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