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En_Tite OK (#555)
* EnTite_Update matching * Fixes to update * made good progress, func_80B1A2A0 is in a good place to be matching soon * Merge stuff * func_80B19E94 done, func_80B18CC4 done * EnTite_Destroy and EnTite_Init done * Commenting out sDamageTable and EnTite_Init until all the data matches * Some more small functions done * more progress * func_80B19918 done * func_80B18E7C done * func_80B19524 done * more progress * EnTite_Draw equiv but nonmatching, file otherwise done * Found some unstaged changed on old laptop * Draw matching: File fully matching! * Documentation * finished documentation * deleted data files * update spec * fixed waterY -> yDistToWater rename after merge * ran format.sh * fixing accidental renames in camera * Fixed some obvious number/comment formatting issues * Removed unecessary prototypes * merge * running format.sh * suggestions * more pr comment changes * format to push * one more change * more renames (see pr comments) * merge * renames * format.sh * fix renames * function comment formatting * merge + format * endless merge fixes * merge fixes until die * yet again a merge fix * pr suggestions
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5a2bd7a035
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147 changed files with 1431 additions and 3642 deletions
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@ -171,7 +171,7 @@ void func_80AEAC54(EnRu1* this, GlobalContext* globalCtx) {
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Collider_CylinderUpdate(thisx, collider2);
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if (this->unk_34C != 0) {
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CollisionCheck_SetOC(globalCtx, &globalCtx->colChkCtx, collider2);
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} else if (thisx->xzDistFromLink > 32.0f) {
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} else if (thisx->xzDistToLink > 32.0f) {
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this->unk_34C = 1;
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}
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}
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@ -443,7 +443,7 @@ void EnRu1_SpawnRipple(EnRu1* this, GlobalContext* globalCtx, s16 radiusMax, s16
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Actor* thisx = &this->actor;
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pos.x = thisx->posRot.pos.x;
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pos.y = thisx->posRot.pos.y + thisx->waterY;
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pos.y = thisx->posRot.pos.y + thisx->yDistToWater;
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pos.z = thisx->posRot.pos.z;
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EffectSsGRipple_Spawn(globalCtx, &pos, 100, radiusMax, life);
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}
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@ -467,7 +467,7 @@ void func_80AEB680(EnRu1* this, GlobalContext* globalCtx) {
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Actor* thisx = &this->actor;
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pos.x = thisx->posRot.pos.x;
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pos.y = thisx->posRot.pos.y + thisx->waterY;
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pos.y = thisx->posRot.pos.y + thisx->yDistToWater;
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pos.z = thisx->posRot.pos.z;
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EffectSsGSplash_Spawn(globalCtx, &pos, 0, 0, 1, 0);
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@ -1148,7 +1148,7 @@ void func_80AED218(EnRu1* this, UNK_TYPE arg1) {
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} else if (func_80AED084(this, 5)) {
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Animation_Change(&this->skelAnime, &D_06002990, 1.0f, 0, Animation_GetLastFrame(&D_06002990), 2, -8.0f);
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this->action = 21;
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this->unk_27C = this->actor.xzDistFromLink;
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this->unk_27C = this->actor.xzDistToLink;
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}
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}
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@ -1247,7 +1247,7 @@ s32 func_80AED624(EnRu1* this, GlobalContext* globalCtx) {
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Actor_Kill(thisx);
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return 0;
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} else if (((this->roomNum1 != curRoomNum) || (this->roomNum2 != curRoomNum)) &&
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(thisx->waterY > kREG(16) + 50.0f) && (this->action != 33)) {
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(thisx->yDistToWater > kREG(16) + 50.0f) && (this->action != 33)) {
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this->action = 33;
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this->drawConfig = 2;
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this->unk_2A8 = 0xFF;
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@ -1476,7 +1476,7 @@ void func_80AEE050(EnRu1* this) {
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this->unk_350 = 1;
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func_80AEE02C(this);
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this->unk_35C = 0;
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this->unk_358 = (this->actor.waterY - 10.0f) * 0.5f;
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this->unk_358 = (this->actor.yDistToWater - 10.0f) * 0.5f;
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this->unk_354 = this->actor.posRot.pos.y + thisx->unk_358; // thisx only used here
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} else {
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this->actor.gravity = 0.0f;
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@ -1605,7 +1605,7 @@ void func_80AEE568(EnRu1* this, GlobalContext* globalCtx) {
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func_8002F580(this, globalCtx);
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this->action = 27;
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func_80AEADD8(this);
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} else if (thisx->waterY > 0.0f) {
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} else if (thisx->yDistToWater > 0.0f) {
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this->action = 29;
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this->unk_350 = 0;
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}
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