mirror of
https://github.com/zeldaret/oot.git
synced 2025-08-08 15:30:14 +00:00
En_Tite OK (#555)
* EnTite_Update matching * Fixes to update * made good progress, func_80B1A2A0 is in a good place to be matching soon * Merge stuff * func_80B19E94 done, func_80B18CC4 done * EnTite_Destroy and EnTite_Init done * Commenting out sDamageTable and EnTite_Init until all the data matches * Some more small functions done * more progress * func_80B19918 done * func_80B18E7C done * func_80B19524 done * more progress * EnTite_Draw equiv but nonmatching, file otherwise done * Found some unstaged changed on old laptop * Draw matching: File fully matching! * Documentation * finished documentation * deleted data files * update spec * fixed waterY -> yDistToWater rename after merge * ran format.sh * fixing accidental renames in camera * Fixed some obvious number/comment formatting issues * Removed unecessary prototypes * merge * running format.sh * suggestions * more pr comment changes * format to push * one more change * more renames (see pr comments) * merge * renames * format.sh * fix renames * function comment formatting * merge + format * endless merge fixes * merge fixes until die * yet again a merge fix * pr suggestions
This commit is contained in:
parent
5a2bd7a035
commit
600bad1f20
147 changed files with 1431 additions and 3642 deletions
|
@ -172,7 +172,7 @@ void ShotSun_UpdateHyliaSun(ShotSun* this, GlobalContext* globalCtx) {
|
|||
}
|
||||
Actor_Kill(&this->actor);
|
||||
} else {
|
||||
if (!(120.0f < this->actor.xzDistFromLink) && gSaveContext.dayTime >= 0x4555 && gSaveContext.dayTime < 0x5000) {
|
||||
if (!(120.0f < this->actor.xzDistToLink) && gSaveContext.dayTime >= 0x4555 && gSaveContext.dayTime < 0x5000) {
|
||||
cylinderPos.x = player->bodyPartsPos[7].x + globalCtx->envCtx.unk_04.x * 0.16666667f;
|
||||
cylinderPos.y = player->bodyPartsPos[7].y - 30.0f + globalCtx->envCtx.unk_04.y * 0.16666667f;
|
||||
cylinderPos.z = player->bodyPartsPos[7].z + globalCtx->envCtx.unk_04.z * 0.16666667f;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue