1
0
Fork 0
mirror of https://github.com/zeldaret/oot.git synced 2025-08-21 06:21:16 +00:00

istargeted -> islockedon (#2132)

This commit is contained in:
fig02 2024-09-04 19:26:23 -04:00 committed by GitHub
parent dc469461a9
commit 6051251c92
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
15 changed files with 78 additions and 78 deletions

View file

@ -335,7 +335,7 @@ void EnTest_ChooseRandomAction(EnTest* this, PlayState* play) {
case 5:
case 6:
if ((this->actor.xzDistToPlayer < 220.0f) && (this->actor.xzDistToPlayer > 170.0f) &&
Actor_IsFacingPlayer(&this->actor, 0x71C) && Actor_IsTargeted(play, &this->actor)) {
Actor_IsFacingPlayer(&this->actor, 0x71C) && Actor_IsLockedOn(play, &this->actor)) {
EnTest_SetupJumpslash(this);
break;
}
@ -395,7 +395,7 @@ void EnTest_ChooseAction(EnTest* this, PlayState* play) {
this->actor.world.rot.y = this->actor.yawTowardsPlayer;
EnTest_SetupJumpBack(this);
} else if ((this->actor.xzDistToPlayer < 220.0f) && (this->actor.xzDistToPlayer > 170.0f)) {
if (Actor_IsFacingPlayer(&this->actor, 0x71C) && !Actor_IsTargeted(play, &this->actor)) {
if (Actor_IsFacingPlayer(&this->actor, 0x71C) && !Actor_IsLockedOn(play, &this->actor)) {
EnTest_SetupJumpslash(this);
}
} else {
@ -405,7 +405,7 @@ void EnTest_ChooseAction(EnTest* this, PlayState* play) {
if (this->actor.xzDistToPlayer < 110.0f) {
if (Rand_ZeroOne() > 0.2f) {
if (player->stateFlags1 & PLAYER_STATE1_4) {
if (this->actor.isTargeted) {
if (this->actor.isLockedOn) {
EnTest_SetupSlashDown(this);
} else {
func_808627C4(this, play);
@ -512,7 +512,7 @@ void EnTest_Idle(EnTest* this, PlayState* play) {
if (Actor_IsFacingPlayer(&this->actor, 0x1555)) {
if ((this->actor.xzDistToPlayer < 220.0f) && (this->actor.xzDistToPlayer > 160.0f) &&
(Rand_ZeroOne() < 0.3f)) {
if (Actor_IsTargeted(play, &this->actor)) {
if (Actor_IsLockedOn(play, &this->actor)) {
EnTest_SetupJumpslash(this);
} else {
func_808627C4(this, play);
@ -578,7 +578,7 @@ void EnTest_WalkAndBlock(EnTest* this, PlayState* play) {
if (!EnTest_ReactToProjectile(play, this)) {
this->timer++;
if (Actor_OtherIsTargeted(play, &this->actor)) {
if (Actor_OtherIsLockedOn(play, &this->actor)) {
checkDist = 150.0f;
}
@ -659,13 +659,13 @@ void EnTest_WalkAndBlock(EnTest* this, PlayState* play) {
if ((this->actor.xzDistToPlayer < 220.0f) && (this->actor.xzDistToPlayer > 160.0f) &&
(Actor_IsFacingPlayer(&this->actor, 0x71C))) {
if (Actor_IsTargeted(play, &this->actor)) {
if (Actor_IsLockedOn(play, &this->actor)) {
if (Rand_ZeroOne() < 0.1f) {
EnTest_SetupJumpslash(this);
return;
}
} else if (player->heldItemAction != PLAYER_IA_NONE) {
if (this->actor.isTargeted) {
if (this->actor.isLockedOn) {
if ((play->gameplayFrames % 2) != 0) {
func_808627C4(this, play);
return;
@ -691,7 +691,7 @@ void EnTest_WalkAndBlock(EnTest* this, PlayState* play) {
if (this->actor.xzDistToPlayer < 110.0f) {
if (Rand_ZeroOne() > 0.2f) {
if (player->stateFlags1 & PLAYER_STATE1_4) {
if (this->actor.isTargeted) {
if (this->actor.isLockedOn) {
EnTest_SetupSlashDown(this);
} else {
func_808627C4(this, play);
@ -845,7 +845,7 @@ void func_80860F84(EnTest* this, PlayState* play) {
}
}
if (Actor_OtherIsTargeted(play, &this->actor)) {
if (Actor_OtherIsLockedOn(play, &this->actor)) {
checkDist = 200.0f;
}
@ -976,7 +976,7 @@ void EnTest_SlashDownEnd(EnTest* this, PlayState* play) {
this->actor.world.rot.y = this->actor.yawTowardsPlayer;
EnTest_SetupJumpBack(this);
} else if (player->stateFlags1 & PLAYER_STATE1_4) {
if (this->actor.isTargeted) {
if (this->actor.isLockedOn) {
EnTest_SetupSlashDown(this);
} else if ((play->gameplayFrames % 2) != 0) {
func_808627C4(this, play);
@ -1345,7 +1345,7 @@ void EnTest_Stunned(EnTest* this, PlayState* play) {
// a variation of sidestep
void func_808627C4(EnTest* this, PlayState* play) {
if (Actor_OtherIsTargeted(play, &this->actor)) {
if (Actor_OtherIsLockedOn(play, &this->actor)) {
func_80860EC0(this);
return;
}
@ -1421,7 +1421,7 @@ void func_808628C8(EnTest* this, PlayState* play) {
this->actor.world.rot.y = this->actor.shape.rot.y + 0x3FFF;
if (Actor_OtherIsTargeted(play, &this->actor)) {
if (Actor_OtherIsLockedOn(play, &this->actor)) {
checkDist = 200.0f;
}
@ -1457,9 +1457,9 @@ void func_808628C8(EnTest* this, PlayState* play) {
}
if (this->timer == 0) {
if (Actor_OtherIsTargeted(play, &this->actor)) {
if (Actor_OtherIsLockedOn(play, &this->actor)) {
EnTest_SetupIdle(this);
} else if (Actor_IsTargeted(play, &this->actor)) {
} else if (Actor_IsLockedOn(play, &this->actor)) {
if (!EnTest_ReactToProjectile(play, this)) {
EnTest_ChooseAction(this, play);
}
@ -2007,7 +2007,7 @@ s32 EnTest_ReactToProjectile(PlayState* play, EnTest* this) {
}
if (Math_Vec3f_DistXYZ(&this->actor.world.pos, &projectileActor->world.pos) < 200.0f) {
if (Actor_IsTargeted(play, &this->actor) && (projectileActor->id == ACTOR_ARMS_HOOK)) {
if (Actor_IsLockedOn(play, &this->actor) && (projectileActor->id == ACTOR_ARMS_HOOK)) {
EnTest_SetupJumpUp(this);
} else if (ABS(yawToProjectile) < 0x2000) {
EnTest_SetupStopAndBlock(this);
@ -2020,7 +2020,7 @@ s32 EnTest_ReactToProjectile(PlayState* play, EnTest* this) {
return true;
}
if (Actor_IsTargeted(play, &this->actor) && (projectileActor->id == ACTOR_ARMS_HOOK)) {
if (Actor_IsLockedOn(play, &this->actor) && (projectileActor->id == ACTOR_ARMS_HOOK)) {
EnTest_SetupJumpUp(this);
return true;
}