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Document SoundFont Relocation (#1237)
* Document fontData relocation * Fix * More cleanup * typo * sample -> sampleHeader * Revert name * Just a little more * Another comment change * Fix Drum * fix * K0BASE * Update relocs * consistency * clearer phrasing * Fix * PR/Discord Suggestions * typo * Revert Sound Font Sample Struct for another PR * Missed a function * PR Suggestions * sample bank reloc * Revert header description * better text * SoundFount Relocation: some cleanup (#6) * `fontDataStartAddr` for relocation, `fontData` for reading data (`AudioLoad_RelocateFont`) * Comment "cleanup" in `AudioLoad_RelocateFont` * Comment "cleanup" in `AudioLoad_RelocateSample` * Cleanup cast and compares to 0 (offsets) / NULL (pointers) * Cleanup * Edit comments * phrasing Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
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4 changed files with 223 additions and 137 deletions
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@ -18,6 +18,8 @@
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#define AIBUF_LEN 0x580
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#define AUDIO_RELOCATED_ADDRESS_START K0BASE
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typedef enum {
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/* 0 */ ADSR_STATE_DISABLED,
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/* 1 */ ADSR_STATE_INITIAL,
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@ -130,14 +132,14 @@ typedef struct {
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} AdpcmBook; // size >= 0x8
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typedef struct {
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/* 0x00 */ u32 codec : 4;
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/* 0x00 */ u32 medium : 2;
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/* 0x00 */ u32 codec : 4; // The state of compression or decompression
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/* 0x00 */ u32 medium : 2; // Medium where sample is currently stored
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/* 0x00 */ u32 unk_bit26 : 1;
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/* 0x00 */ u32 unk_bit25 : 1;
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/* 0x01 */ u32 size : 24;
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/* 0x04 */ u8* sampleAddr;
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/* 0x08 */ AdpcmLoop* loop;
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/* 0x0C */ AdpcmBook* book;
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/* 0x00 */ u32 isRelocated : 1; // Has the sample header been relocated (offsets to pointers)
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/* 0x01 */ u32 size : 24; // Size of the sample
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/* 0x04 */ u8* sampleAddr; // Raw sample data. Offset from the start of the sample bank or absolute address to either rom or ram
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/* 0x08 */ AdpcmLoop* loop; // Adpcm loop parameters used by the sample. Offset from the start of the sound font / pointer to ram
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/* 0x0C */ AdpcmBook* book; // Adpcm book parameters used by the sample. Offset from the start of the sound font / pointer to ram
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} SoundFontSample; // size = 0x10
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typedef struct {
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@ -199,7 +201,7 @@ typedef struct {
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} SynthesisReverb; // size = 0x2C8
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typedef struct {
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/* 0x00 */ u8 loaded;
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/* 0x00 */ u8 isRelocated; // have the envelope and all samples been relocated (offsets to pointers)
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/* 0x01 */ u8 normalRangeLo;
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/* 0x02 */ u8 normalRangeHi;
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/* 0x03 */ u8 adsrDecayIndex; // index used to obtain adsr decay rate from adsrDecayTable
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@ -212,7 +214,7 @@ typedef struct {
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typedef struct {
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/* 0x00 */ u8 adsrDecayIndex; // index used to obtain adsr decay rate from adsrDecayTable
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/* 0x01 */ u8 pan;
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/* 0x02 */ u8 loaded;
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/* 0x02 */ u8 isRelocated; // have sound.sample and envelope been relocated (offsets to pointers)
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/* 0x04 */ SoundFontSound sound;
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/* 0x0C */ AdsrEnvelope* envelope;
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} Drum; // size = 0x10
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@ -21,9 +21,9 @@ typedef struct {
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/* 0x0C */ s32 baseAddr2;
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/* 0x10 */ u32 medium1;
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/* 0x14 */ u32 medium2;
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} RelocInfo; // size = 0x18
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} SampleBankRelocInfo; // size = 0x18
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// opaque type for unpatched sound font data (should maybe get rid of this?)
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// opaque type for soundfont data loaded into ram (should maybe get rid of this?)
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typedef void SoundFontData;
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/* forward declarations */
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@ -33,8 +33,9 @@ SoundFontSample* AudioLoad_GetFontSample(s32 fontId, s32 instId);
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void AudioLoad_ProcessAsyncLoads(s32 resetStatus);
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void AudioLoad_ProcessAsyncLoadUnkMedium(AudioAsyncLoad* asyncLoad, s32 resetStatus);
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void AudioLoad_ProcessAsyncLoad(AudioAsyncLoad* asyncLoad, s32 resetStatus);
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void AudioLoad_RelocateFontAndPreloadSamples(s32 fontId, SoundFontData* mem, RelocInfo* relocInfo, s32 async);
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void AudioLoad_RelocateSample(SoundFontSound* sound, SoundFontData* mem, RelocInfo* relocInfo);
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void AudioLoad_RelocateFontAndPreloadSamples(s32 fontId, SoundFontData* fontData, SampleBankRelocInfo* sampleBankReloc,
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s32 async);
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void AudioLoad_RelocateSample(SoundFontSound* sound, SoundFontData* fontData, SampleBankRelocInfo* sampleBankReloc);
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void AudioLoad_DiscardFont(s32 fontId);
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u32 AudioLoad_TrySyncLoadSampleBank(u32 sampleBankId, u32* outMedium, s32 noLoad);
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void* AudioLoad_SyncLoad(u32 tableType, u32 tableId, s32* didAllocate);
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@ -397,7 +398,7 @@ void AudioLoad_SyncLoadSeqParts(s32 seqId, s32 arg1) {
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s32 AudioLoad_SyncLoadSample(SoundFontSample* sample, s32 fontId) {
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void* sampleAddr;
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if (sample->unk_bit25 == 1) {
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if (sample->isRelocated == true) {
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if (sample->medium != MEDIUM_RAM) {
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sampleAddr = AudioHeap_AllocSampleCache(sample->size, fontId, (void*)sample->sampleAddr, sample->medium,
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CACHE_PERSISTENT);
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@ -623,7 +624,7 @@ SoundFontData* AudioLoad_SyncLoadFont(u32 fontId) {
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s32 sampleBankId1;
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s32 sampleBankId2;
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s32 didAllocate;
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RelocInfo relocInfo;
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SampleBankRelocInfo sampleBankReloc;
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s32 realFontId = AudioLoad_GetRealTableIndex(FONT_TABLE, fontId);
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if (gAudioContext.fontLoadStatus[realFontId] == LOAD_STATUS_IN_PROGRESS) {
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@ -632,18 +633,18 @@ SoundFontData* AudioLoad_SyncLoadFont(u32 fontId) {
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sampleBankId1 = gAudioContext.soundFonts[realFontId].sampleBankId1;
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sampleBankId2 = gAudioContext.soundFonts[realFontId].sampleBankId2;
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relocInfo.sampleBankId1 = sampleBankId1;
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relocInfo.sampleBankId2 = sampleBankId2;
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sampleBankReloc.sampleBankId1 = sampleBankId1;
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sampleBankReloc.sampleBankId2 = sampleBankId2;
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if (sampleBankId1 != 0xFF) {
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relocInfo.baseAddr1 = AudioLoad_TrySyncLoadSampleBank(sampleBankId1, &relocInfo.medium1, false);
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sampleBankReloc.baseAddr1 = AudioLoad_TrySyncLoadSampleBank(sampleBankId1, &sampleBankReloc.medium1, false);
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} else {
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relocInfo.baseAddr1 = 0;
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sampleBankReloc.baseAddr1 = 0;
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}
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if (sampleBankId2 != 0xFF) {
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relocInfo.baseAddr2 = AudioLoad_TrySyncLoadSampleBank(sampleBankId2, &relocInfo.medium2, false);
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sampleBankReloc.baseAddr2 = AudioLoad_TrySyncLoadSampleBank(sampleBankId2, &sampleBankReloc.medium2, false);
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} else {
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relocInfo.baseAddr2 = 0;
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sampleBankReloc.baseAddr2 = 0;
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}
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fontData = AudioLoad_SyncLoad(FONT_TABLE, fontId, &didAllocate);
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@ -651,7 +652,7 @@ SoundFontData* AudioLoad_SyncLoadFont(u32 fontId) {
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return NULL;
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}
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if (didAllocate == true) {
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AudioLoad_RelocateFontAndPreloadSamples(realFontId, fontData, &relocInfo, false);
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AudioLoad_RelocateFontAndPreloadSamples(realFontId, fontData, &sampleBankReloc, false);
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}
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return fontData;
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@ -790,9 +791,17 @@ AudioTable* AudioLoad_GetLoadTable(s32 tableType) {
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return table;
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}
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void AudioLoad_RelocateFont(s32 fontId, SoundFontData* mem, RelocInfo* relocInfo) {
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u32 reloc;
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u32 reloc2;
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/**
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* Read and extract information from soundFont binary loaded into ram.
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* Also relocate offsets into pointers within this loaded soundFont
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*
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* @param fontId index of font being processed
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* @param fontData ram address of raw soundfont binary loaded into cache
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* @param sampleBankReloc information on the sampleBank containing raw audio samples
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*/
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void AudioLoad_RelocateFont(s32 fontId, SoundFontData* fontDataStartAddr, SampleBankRelocInfo* sampleBankReloc) {
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u32 soundOffset; // Relative offset from the beginning of fontData directly to the sound/envelope
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u32 soundListOffset; // Relative offset from the beginning of fontData to the list of soundOffsets/sfxs
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Instrument* inst;
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Drum* drum;
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SoundFontSound* sfx;
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@ -800,73 +809,117 @@ void AudioLoad_RelocateFont(s32 fontId, SoundFontData* mem, RelocInfo* relocInfo
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s32 numDrums = gAudioContext.soundFonts[fontId].numDrums;
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s32 numInstruments = gAudioContext.soundFonts[fontId].numInstruments;
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s32 numSfx = gAudioContext.soundFonts[fontId].numSfx;
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void** ptrs = (void**)mem;
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void** fontData = (void**)fontDataStartAddr;
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#define BASE_OFFSET(x) (void*)((u32)(x) + (u32)(mem))
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// Relocate an offset (relative to the start of the font data) to a pointer (a ram address)
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#define RELOC_TO_RAM(offset) (void*)((u32)(offset) + (u32)(fontDataStartAddr))
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reloc2 = ptrs[0];
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// Drums relocation
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// The first u32 in fontData is an offset to a list of offsets to the drums
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soundListOffset = fontData[0];
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if (1) {}
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if ((reloc2 != 0) && (numDrums != 0)) {
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ptrs[0] = BASE_OFFSET(reloc2);
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// If the soundFont has drums
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if ((soundListOffset != 0) && (numDrums != 0)) {
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fontData[0] = RELOC_TO_RAM(soundListOffset);
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// Loop through the drum offsets
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for (i = 0; i < numDrums; i++) {
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reloc = ((Drum**)ptrs[0])[i];
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if (reloc != 0) {
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reloc = BASE_OFFSET(reloc);
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((Drum**)ptrs[0])[i] = drum = reloc;
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if (!drum->loaded) {
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AudioLoad_RelocateSample(&drum->sound, mem, relocInfo);
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reloc = drum->envelope;
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drum->envelope = BASE_OFFSET(reloc);
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drum->loaded = 1;
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// Get the i'th drum offset
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soundOffset = ((Drum**)fontData[0])[i];
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// Some drum data entries are empty, represented by an offset of 0 in the list of drum offsets
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if (soundOffset != 0) {
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soundOffset = RELOC_TO_RAM(soundOffset);
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((Drum**)fontData[0])[i] = drum = soundOffset;
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// The drum may be in the list multiple times and already relocated
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if (!drum->isRelocated) {
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AudioLoad_RelocateSample(&drum->sound, fontDataStartAddr, sampleBankReloc);
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soundOffset = drum->envelope;
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drum->envelope = RELOC_TO_RAM(soundOffset);
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drum->isRelocated = true;
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}
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}
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}
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}
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reloc2 = ptrs[1];
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// Sound effects relocation
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// The second u32 in fontData is an offset to the first sound effect entry
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soundListOffset = fontData[1];
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if (1) {}
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if ((reloc2 != 0) && (numSfx != 0)) {
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ptrs[1] = BASE_OFFSET(reloc2);
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// If the soundFont has sound effects
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if ((soundListOffset != 0) && (numSfx != 0)) {
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fontData[1] = RELOC_TO_RAM(soundListOffset);
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// Loop through the sound effects
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for (i = 0; i < numSfx; i++) {
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reloc = (SoundFontSound*)ptrs[1] + i;
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if (reloc != 0) {
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sfx = reloc;
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if (sfx->sample != NULL) {
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AudioLoad_RelocateSample(sfx, mem, relocInfo);
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// Get a pointer to the i'th sound effect
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soundOffset = ((SoundFontSound*)fontData[1]) + i;
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// Check for NULL (note: the pointer is guaranteed to be in fontData and can never be NULL)
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if ((SoundFontSound*)soundOffset != NULL) {
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sfx = soundOffset;
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if ((u32)sfx->sample != 0) {
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AudioLoad_RelocateSample(sfx, fontDataStartAddr, sampleBankReloc);
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}
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}
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}
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}
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if (numInstruments > 0x7E) {
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numInstruments = 0x7E;
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// Instruments relocation
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// Instrument Id 126 and above is reserved.
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// There can only be 126 instruments, indexed from 0 to 125
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if (numInstruments > 126) {
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numInstruments = 126;
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}
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// Starting from the 3rd u32 in fontData is the list of offsets to the instruments
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// Loop through the instruments
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for (i = 2; i <= 2 + numInstruments - 1; i++) {
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if (ptrs[i] != NULL) {
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ptrs[i] = BASE_OFFSET(ptrs[i]);
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inst = ptrs[i];
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if (!inst->loaded) {
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// Some instrument data entries are empty, represented by an offset of 0 in the list of instrument offsets
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if ((u32)fontData[i] != 0) {
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fontData[i] = RELOC_TO_RAM(fontData[i]);
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inst = fontData[i];
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// The instrument may be in the list multiple times and already relocated
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if (!inst->isRelocated) {
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// Some instruments have a different sample for low pitches
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if (inst->normalRangeLo != 0) {
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AudioLoad_RelocateSample(&inst->lowNotesSound, mem, relocInfo);
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}
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AudioLoad_RelocateSample(&inst->normalNotesSound, mem, relocInfo);
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if (inst->normalRangeHi != 0x7F) {
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AudioLoad_RelocateSample(&inst->highNotesSound, mem, relocInfo);
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AudioLoad_RelocateSample(&inst->lowNotesSound, fontDataStartAddr, sampleBankReloc);
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}
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reloc = inst->envelope;
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inst->envelope = BASE_OFFSET(reloc);
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inst->loaded = true;
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// Every instrument has a sample for the default range
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AudioLoad_RelocateSample(&inst->normalNotesSound, fontDataStartAddr, sampleBankReloc);
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// Some instruments have a different sample for high pitches
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if (inst->normalRangeHi != 0x7F) {
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AudioLoad_RelocateSample(&inst->highNotesSound, fontDataStartAddr, sampleBankReloc);
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}
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soundOffset = inst->envelope;
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inst->envelope = RELOC_TO_RAM(soundOffset);
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inst->isRelocated = true;
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}
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}
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}
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#undef BASE_OFFSET
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#undef FONT_DATA_RELOC
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gAudioContext.soundFonts[fontId].drums = ptrs[0];
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gAudioContext.soundFonts[fontId].soundEffects = ptrs[1];
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gAudioContext.soundFonts[fontId].instruments = (Instrument**)(ptrs + 2);
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// Store the relocated pointers to the sound lists in the soundFonts meta-data struct
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gAudioContext.soundFonts[fontId].drums = (Drum**)fontData[0];
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gAudioContext.soundFonts[fontId].soundEffects = (SoundFontSound*)fontData[1];
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gAudioContext.soundFonts[fontId].instruments = (Instrument**)(fontData + 2);
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}
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void AudioLoad_SyncDma(u32 devAddr, u8* ramAddr, u32 size, s32 medium) {
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OSMesg doneMsg;
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u32 sampleBankId1;
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u32 sampleBankId2;
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RelocInfo relocInfo;
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SampleBankRelocInfo sampleBankReloc;
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if (1) {}
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switch (ASYNC_TBLTYPE(retMsg)) {
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fontId = ASYNC_ID(retMsg);
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sampleBankId1 = gAudioContext.soundFonts[fontId].sampleBankId1;
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sampleBankId2 = gAudioContext.soundFonts[fontId].sampleBankId2;
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relocInfo.sampleBankId1 = sampleBankId1;
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relocInfo.sampleBankId2 = sampleBankId2;
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relocInfo.baseAddr1 =
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sampleBankId1 != 0xFF ? AudioLoad_GetSampleBank(sampleBankId1, &relocInfo.medium1) : 0;
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relocInfo.baseAddr2 =
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sampleBankId2 != 0xFF ? AudioLoad_GetSampleBank(sampleBankId2, &relocInfo.medium2) : 0;
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sampleBankReloc.sampleBankId1 = sampleBankId1;
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sampleBankReloc.sampleBankId2 = sampleBankId2;
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sampleBankReloc.baseAddr1 =
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sampleBankId1 != 0xFF ? AudioLoad_GetSampleBank(sampleBankId1, &sampleBankReloc.medium1) : 0;
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sampleBankReloc.baseAddr2 =
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sampleBankId2 != 0xFF ? AudioLoad_GetSampleBank(sampleBankId2, &sampleBankReloc.medium2) : 0;
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AudioLoad_SetFontLoadStatus(fontId, ASYNC_LOAD_STATUS(retMsg));
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AudioLoad_RelocateFontAndPreloadSamples(fontId, asyncLoad->ramAddr, &relocInfo, true);
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AudioLoad_RelocateFontAndPreloadSamples(fontId, asyncLoad->ramAddr, &sampleBankReloc, true);
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break;
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}
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void AudioLoad_AsyncDmaUnkMedium(u32 devAddr, void* ramAddr, u32 size, s16 arg3) {
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}
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#define RELOC(v, base) (reloc = (void*)((u32)(v) + (u32)(base)))
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void AudioLoad_RelocateSample(SoundFontSound* sound, SoundFontData* mem, RelocInfo* relocInfo) {
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/**
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* Read and extract information from SoundFontSound and its SoundFontSample
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* contained in the soundFont binary loaded into ram
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* SoundFontSound contains metadata on a sample used by a particular instrument/drum/sfx
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* Also relocate offsets into pointers within this loaded SoundFontSound
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*
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* @param fontId index of font being processed
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* @param fontData ram address of raw soundfont binary loaded into cache
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* @param sampleBankReloc information on the sampleBank containing raw audio samples
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*/
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void AudioLoad_RelocateSample(SoundFontSound* sound, SoundFontData* fontData, SampleBankRelocInfo* sampleBankReloc) {
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SoundFontSample* sample;
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void* reloc;
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if ((u32)sound->sample <= 0x80000000) {
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sample = sound->sample = RELOC(sound->sample, mem);
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if (sample->size != 0 && sample->unk_bit25 != 1) {
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sample->loop = RELOC(sample->loop, mem);
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sample->book = RELOC(sample->book, mem);
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// Relocate an offset (relative to data loaded in ram at `base`) to a pointer (a ram address)
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#define AUDIO_RELOC(offset, base) (reloc = (void*)((u32)(offset) + (u32)(base)))
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// Resolve the sample medium 2-bit bitfield into a real value based on relocInfo.
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// If this has not already been relocated
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if ((u32)sound->sample <= AUDIO_RELOCATED_ADDRESS_START) {
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sample = sound->sample = AUDIO_RELOC(sound->sample, fontData);
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// If the sample exists and has not already been relocated
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// Note: this is important, as the same sample can be used by different drums, sound effects, instruments
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if ((sample->size != 0) && (sample->isRelocated != true)) {
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sample->loop = AUDIO_RELOC(sample->loop, fontData);
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sample->book = AUDIO_RELOC(sample->book, fontData);
|
||||
|
||||
// Resolve the sample medium 2-bit bitfield into a real value based on sampleBankReloc.
|
||||
// Then relocate the offset sample within the sampleBank (not the fontData) into absolute address.
|
||||
// sampleAddr can be either rom or ram depending on sampleBank cache policy
|
||||
// in practice, this is always in rom
|
||||
switch (sample->medium) {
|
||||
case 0:
|
||||
sample->sampleAddr = RELOC(sample->sampleAddr, relocInfo->baseAddr1);
|
||||
sample->medium = relocInfo->medium1;
|
||||
sample->sampleAddr = AUDIO_RELOC(sample->sampleAddr, sampleBankReloc->baseAddr1);
|
||||
sample->medium = sampleBankReloc->medium1;
|
||||
break;
|
||||
|
||||
case 1:
|
||||
sample->sampleAddr = RELOC(sample->sampleAddr, relocInfo->baseAddr2);
|
||||
sample->medium = relocInfo->medium2;
|
||||
sample->sampleAddr = AUDIO_RELOC(sample->sampleAddr, sampleBankReloc->baseAddr2);
|
||||
sample->medium = sampleBankReloc->medium2;
|
||||
break;
|
||||
|
||||
case 2:
|
||||
case 3:
|
||||
// Invalid? This leaves sample->medium as MEDIUM_CART and MEDIUM_DISK_DRIVE
|
||||
|
@ -1618,17 +1692,25 @@ void AudioLoad_RelocateSample(SoundFontSound* sound, SoundFontData* mem, RelocIn
|
|||
break;
|
||||
}
|
||||
|
||||
sample->unk_bit25 = 1;
|
||||
sample->isRelocated = true;
|
||||
|
||||
if (sample->unk_bit26 && (sample->medium != MEDIUM_RAM)) {
|
||||
gAudioContext.usedSamples[gAudioContext.numUsedSamples++] = sample;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#undef AUDIO_RELOC
|
||||
}
|
||||
|
||||
#undef RELOC
|
||||
|
||||
void AudioLoad_RelocateFontAndPreloadSamples(s32 fontId, SoundFontData* mem, RelocInfo* relocInfo, s32 async) {
|
||||
/**
|
||||
* @param fontId index of font being processed
|
||||
* @param fontData ram address of raw soundfont binary loaded into cache
|
||||
* @param sampleBankReloc information on the sampleBank containing raw audio samples
|
||||
* @param isAsync bool for whether this is an asynchronous load or not
|
||||
*/
|
||||
void AudioLoad_RelocateFontAndPreloadSamples(s32 fontId, SoundFontData* fontData, SampleBankRelocInfo* sampleBankReloc,
|
||||
s32 isAsync) {
|
||||
AudioPreloadReq* preload;
|
||||
AudioPreloadReq* topPreload;
|
||||
SoundFontSample* sample;
|
||||
|
@ -1646,7 +1728,7 @@ void AudioLoad_RelocateFontAndPreloadSamples(s32 fontId, SoundFontData* mem, Rel
|
|||
}
|
||||
|
||||
gAudioContext.numUsedSamples = 0;
|
||||
AudioLoad_RelocateFont(fontId, mem, relocInfo);
|
||||
AudioLoad_RelocateFont(fontId, fontData, sampleBankReloc);
|
||||
|
||||
size = 0;
|
||||
for (i = 0; i < gAudioContext.numUsedSamples; i++) {
|
||||
|
@ -1661,13 +1743,13 @@ void AudioLoad_RelocateFontAndPreloadSamples(s32 fontId, SoundFontData* mem, Rel
|
|||
|
||||
sample = gAudioContext.usedSamples[i];
|
||||
sampleRamAddr = NULL;
|
||||
switch (async) {
|
||||
switch (isAsync) {
|
||||
case false:
|
||||
if (sample->medium == relocInfo->medium1) {
|
||||
sampleRamAddr = AudioHeap_AllocSampleCache(sample->size, relocInfo->sampleBankId1,
|
||||
if (sample->medium == sampleBankReloc->medium1) {
|
||||
sampleRamAddr = AudioHeap_AllocSampleCache(sample->size, sampleBankReloc->sampleBankId1,
|
||||
sample->sampleAddr, sample->medium, CACHE_PERSISTENT);
|
||||
} else if (sample->medium == relocInfo->medium2) {
|
||||
sampleRamAddr = AudioHeap_AllocSampleCache(sample->size, relocInfo->sampleBankId2,
|
||||
} else if (sample->medium == sampleBankReloc->medium2) {
|
||||
sampleRamAddr = AudioHeap_AllocSampleCache(sample->size, sampleBankReloc->sampleBankId2,
|
||||
sample->sampleAddr, sample->medium, CACHE_PERSISTENT);
|
||||
} else if (sample->medium == MEDIUM_DISK_DRIVE) {
|
||||
sampleRamAddr = AudioHeap_AllocSampleCache(sample->size, 0xFE, sample->sampleAddr, sample->medium,
|
||||
|
@ -1676,11 +1758,11 @@ void AudioLoad_RelocateFontAndPreloadSamples(s32 fontId, SoundFontData* mem, Rel
|
|||
break;
|
||||
|
||||
case true:
|
||||
if (sample->medium == relocInfo->medium1) {
|
||||
sampleRamAddr = AudioHeap_AllocSampleCache(sample->size, relocInfo->sampleBankId1,
|
||||
if (sample->medium == sampleBankReloc->medium1) {
|
||||
sampleRamAddr = AudioHeap_AllocSampleCache(sample->size, sampleBankReloc->sampleBankId1,
|
||||
sample->sampleAddr, sample->medium, CACHE_TEMPORARY);
|
||||
} else if (sample->medium == relocInfo->medium2) {
|
||||
sampleRamAddr = AudioHeap_AllocSampleCache(sample->size, relocInfo->sampleBankId2,
|
||||
} else if (sample->medium == sampleBankReloc->medium2) {
|
||||
sampleRamAddr = AudioHeap_AllocSampleCache(sample->size, sampleBankReloc->sampleBankId2,
|
||||
sample->sampleAddr, sample->medium, CACHE_TEMPORARY);
|
||||
} else if (sample->medium == MEDIUM_DISK_DRIVE) {
|
||||
sampleRamAddr = AudioHeap_AllocSampleCache(sample->size, 0xFE, sample->sampleAddr, sample->medium,
|
||||
|
@ -1692,7 +1774,7 @@ void AudioLoad_RelocateFontAndPreloadSamples(s32 fontId, SoundFontData* mem, Rel
|
|||
continue;
|
||||
}
|
||||
|
||||
switch (async) {
|
||||
switch (isAsync) {
|
||||
case false:
|
||||
if (sample->medium == MEDIUM_UNK) {
|
||||
AudioLoad_SyncDmaUnkMedium((u32)sample->sampleAddr, sampleRamAddr, sample->size,
|
||||
|
@ -1844,12 +1926,12 @@ s32 AudioLoad_GetSamplesForFont(s32 fontId, SoundFontSample** sampleSet) {
|
|||
void AudioLoad_AddUsedSample(SoundFontSound* sound) {
|
||||
SoundFontSample* sample = sound->sample;
|
||||
|
||||
if ((sample->size != 0) && (sample->unk_bit26) && (sample->medium != MEDIUM_RAM)) {
|
||||
if ((sample->size != 0) && sample->unk_bit26 && (sample->medium != MEDIUM_RAM)) {
|
||||
gAudioContext.usedSamples[gAudioContext.numUsedSamples++] = sample;
|
||||
}
|
||||
}
|
||||
|
||||
void AudioLoad_PreloadSamplesForFont(s32 fontId, s32 async, RelocInfo* relocInfo) {
|
||||
void AudioLoad_PreloadSamplesForFont(s32 fontId, s32 async, SampleBankRelocInfo* sampleBankReloc) {
|
||||
s32 numDrums;
|
||||
s32 numInstruments;
|
||||
s32 numSfx;
|
||||
|
@ -1925,21 +2007,21 @@ void AudioLoad_PreloadSamplesForFont(s32 fontId, s32 async, RelocInfo* relocInfo
|
|||
|
||||
switch (async) {
|
||||
case false:
|
||||
if (sample->medium == relocInfo->medium1) {
|
||||
addr = AudioHeap_AllocSampleCache(sample->size, relocInfo->sampleBankId1, sample->sampleAddr,
|
||||
if (sample->medium == sampleBankReloc->medium1) {
|
||||
addr = AudioHeap_AllocSampleCache(sample->size, sampleBankReloc->sampleBankId1, sample->sampleAddr,
|
||||
sample->medium, CACHE_PERSISTENT);
|
||||
} else if (sample->medium == relocInfo->medium2) {
|
||||
addr = AudioHeap_AllocSampleCache(sample->size, relocInfo->sampleBankId2, sample->sampleAddr,
|
||||
} else if (sample->medium == sampleBankReloc->medium2) {
|
||||
addr = AudioHeap_AllocSampleCache(sample->size, sampleBankReloc->sampleBankId2, sample->sampleAddr,
|
||||
sample->medium, CACHE_PERSISTENT);
|
||||
}
|
||||
break;
|
||||
|
||||
case true:
|
||||
if (sample->medium == relocInfo->medium1) {
|
||||
addr = AudioHeap_AllocSampleCache(sample->size, relocInfo->sampleBankId1, sample->sampleAddr,
|
||||
if (sample->medium == sampleBankReloc->medium1) {
|
||||
addr = AudioHeap_AllocSampleCache(sample->size, sampleBankReloc->sampleBankId1, sample->sampleAddr,
|
||||
sample->medium, CACHE_TEMPORARY);
|
||||
} else if (sample->medium == relocInfo->medium2) {
|
||||
addr = AudioHeap_AllocSampleCache(sample->size, relocInfo->sampleBankId2, sample->sampleAddr,
|
||||
} else if (sample->medium == sampleBankReloc->medium2) {
|
||||
addr = AudioHeap_AllocSampleCache(sample->size, sampleBankReloc->sampleBankId2, sample->sampleAddr,
|
||||
sample->medium, CACHE_TEMPORARY);
|
||||
}
|
||||
break;
|
||||
|
@ -1993,23 +2075,25 @@ void AudioLoad_LoadPermanentSamples(void) {
|
|||
|
||||
sampleBankTable = AudioLoad_GetLoadTable(SAMPLE_TABLE);
|
||||
for (i = 0; i < gAudioContext.permanentPool.numEntries; i++) {
|
||||
RelocInfo relocInfo;
|
||||
SampleBankRelocInfo sampleBankReloc;
|
||||
|
||||
if (gAudioContext.permanentCache[i].tableType == FONT_TABLE) {
|
||||
fontId = AudioLoad_GetRealTableIndex(FONT_TABLE, gAudioContext.permanentCache[i].id);
|
||||
relocInfo.sampleBankId1 = gAudioContext.soundFonts[fontId].sampleBankId1;
|
||||
relocInfo.sampleBankId2 = gAudioContext.soundFonts[fontId].sampleBankId2;
|
||||
sampleBankReloc.sampleBankId1 = gAudioContext.soundFonts[fontId].sampleBankId1;
|
||||
sampleBankReloc.sampleBankId2 = gAudioContext.soundFonts[fontId].sampleBankId2;
|
||||
|
||||
if (relocInfo.sampleBankId1 != 0xFF) {
|
||||
relocInfo.sampleBankId1 = AudioLoad_GetRealTableIndex(SAMPLE_TABLE, relocInfo.sampleBankId1);
|
||||
relocInfo.medium1 = sampleBankTable->entries[relocInfo.sampleBankId1].medium;
|
||||
if (sampleBankReloc.sampleBankId1 != 0xFF) {
|
||||
sampleBankReloc.sampleBankId1 =
|
||||
AudioLoad_GetRealTableIndex(SAMPLE_TABLE, sampleBankReloc.sampleBankId1);
|
||||
sampleBankReloc.medium1 = sampleBankTable->entries[sampleBankReloc.sampleBankId1].medium;
|
||||
}
|
||||
|
||||
if (relocInfo.sampleBankId2 != 0xFF) {
|
||||
relocInfo.sampleBankId2 = AudioLoad_GetRealTableIndex(SAMPLE_TABLE, relocInfo.sampleBankId2);
|
||||
relocInfo.medium2 = sampleBankTable->entries[relocInfo.sampleBankId2].medium;
|
||||
if (sampleBankReloc.sampleBankId2 != 0xFF) {
|
||||
sampleBankReloc.sampleBankId2 =
|
||||
AudioLoad_GetRealTableIndex(SAMPLE_TABLE, sampleBankReloc.sampleBankId2);
|
||||
sampleBankReloc.medium2 = sampleBankTable->entries[sampleBankReloc.sampleBankId2].medium;
|
||||
}
|
||||
AudioLoad_PreloadSamplesForFont(fontId, false, &relocInfo);
|
||||
AudioLoad_PreloadSamplesForFont(fontId, false, &sampleBankReloc);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -348,7 +348,7 @@ Drum* Audio_GetDrum(s32 fontId, s32 drumId) {
|
|||
gAudioContext.audioErrorFlags = ((fontId << 8) + drumId) + 0x4000000;
|
||||
return NULL;
|
||||
}
|
||||
if ((u32)gAudioContext.soundFonts[fontId].drums < 0x80000000) {
|
||||
if ((u32)gAudioContext.soundFonts[fontId].drums < AUDIO_RELOCATED_ADDRESS_START) {
|
||||
return NULL;
|
||||
}
|
||||
drum = gAudioContext.soundFonts[fontId].drums[drumId];
|
||||
|
@ -377,7 +377,7 @@ SoundFontSound* Audio_GetSfx(s32 fontId, s32 sfxId) {
|
|||
return NULL;
|
||||
}
|
||||
|
||||
if ((u32)gAudioContext.soundFonts[fontId].soundEffects < 0x80000000) {
|
||||
if ((u32)gAudioContext.soundFonts[fontId].soundEffects < AUDIO_RELOCATED_ADDRESS_START) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
|
|
|
@ -687,7 +687,7 @@ Acmd* AudioSynth_DoOneAudioUpdate(s16* aiBuf, s32 aiBufLen, Acmd* cmd, s32 updat
|
|||
Acmd* AudioSynth_ProcessNote(s32 noteIndex, NoteSubEu* noteSubEu, NoteSynthesisState* synthState, s16* aiBuf,
|
||||
s32 aiBufLen, Acmd* cmd, s32 updateIndex) {
|
||||
s32 pad1[3];
|
||||
SoundFontSample* audioFontSample;
|
||||
SoundFontSample* sample;
|
||||
AdpcmLoop* loopInfo;
|
||||
s32 nSamplesUntilLoopEnd;
|
||||
s32 nSamplesInThisIteration;
|
||||
|
@ -778,10 +778,10 @@ Acmd* AudioSynth_ProcessNote(s32 noteIndex, NoteSubEu* noteSubEu, NoteSynthesisS
|
|||
noteSamplesDmemAddrBeforeResampling = DMEM_UNCOMPRESSED_NOTE + (synthState->samplePosInt * 2);
|
||||
synthState->samplePosInt += nSamplesToLoad;
|
||||
} else {
|
||||
audioFontSample = noteSubEu->sound.soundFontSound->sample;
|
||||
loopInfo = audioFontSample->loop;
|
||||
sample = noteSubEu->sound.soundFontSound->sample;
|
||||
loopInfo = sample->loop;
|
||||
loopEndPos = loopInfo->end;
|
||||
sampleAddr = audioFontSample->sampleAddr;
|
||||
sampleAddr = sample->sampleAddr;
|
||||
resampledTempLen = 0;
|
||||
|
||||
for (curPart = 0; curPart < nParts; curPart++) {
|
||||
|
@ -796,8 +796,8 @@ Acmd* AudioSynth_ProcessNote(s32 noteIndex, NoteSubEu* noteSubEu, NoteSynthesisS
|
|||
samplesLenAdjusted = nSamplesToLoad;
|
||||
}
|
||||
|
||||
if (audioFontSample->codec == CODEC_ADPCM || audioFontSample->codec == CODEC_SMALL_ADPCM) {
|
||||
if (gAudioContext.curLoadedBook != audioFontSample->book->book) {
|
||||
if (sample->codec == CODEC_ADPCM || sample->codec == CODEC_SMALL_ADPCM) {
|
||||
if (gAudioContext.curLoadedBook != sample->book->book) {
|
||||
u32 nEntries;
|
||||
switch (bookOffset) {
|
||||
case 1:
|
||||
|
@ -806,13 +806,13 @@ Acmd* AudioSynth_ProcessNote(s32 noteIndex, NoteSubEu* noteSubEu, NoteSynthesisS
|
|||
case 2:
|
||||
case 3:
|
||||
default:
|
||||
gAudioContext.curLoadedBook = audioFontSample->book->book;
|
||||
gAudioContext.curLoadedBook = sample->book->book;
|
||||
break;
|
||||
}
|
||||
if (1) {}
|
||||
if (1) {}
|
||||
if (1) {}
|
||||
nEntries = 16 * audioFontSample->book->order * audioFontSample->book->npredictors;
|
||||
nEntries = 16 * sample->book->order * sample->book->npredictors;
|
||||
aLoadADPCM(cmd++, nEntries, gAudioContext.curLoadedBook);
|
||||
}
|
||||
}
|
||||
|
@ -851,7 +851,7 @@ Acmd* AudioSynth_ProcessNote(s32 noteIndex, NoteSubEu* noteSubEu, NoteSynthesisS
|
|||
}
|
||||
}
|
||||
|
||||
switch (audioFontSample->codec) {
|
||||
switch (sample->codec) {
|
||||
case CODEC_ADPCM:
|
||||
frameSize = 9;
|
||||
skipInitialSamples = 16;
|
||||
|
@ -893,14 +893,14 @@ Acmd* AudioSynth_ProcessNote(s32 noteIndex, NoteSubEu* noteSubEu, NoteSynthesisS
|
|||
if (nFramesToDecode != 0) {
|
||||
frameIndex = (synthState->samplePosInt + skipInitialSamples - nFirstFrameSamplesToIgnore) / 16;
|
||||
sampleDataOffset = frameIndex * frameSize;
|
||||
if (audioFontSample->medium == MEDIUM_RAM) {
|
||||
if (sample->medium == MEDIUM_RAM) {
|
||||
sampleData = (u8*)(sampleDataStart + sampleDataOffset + sampleAddr);
|
||||
} else if (audioFontSample->medium == MEDIUM_UNK) {
|
||||
} else if (sample->medium == MEDIUM_UNK) {
|
||||
return cmd;
|
||||
} else {
|
||||
sampleData = AudioLoad_DmaSampleData(sampleDataStart + sampleDataOffset + sampleAddr,
|
||||
ALIGN16((nFramesToDecode * frameSize) + 0x10), flags,
|
||||
&synthState->sampleDmaIndex, audioFontSample->medium);
|
||||
&synthState->sampleDmaIndex, sample->medium);
|
||||
}
|
||||
|
||||
if (sampleData == NULL) {
|
||||
|
@ -917,7 +917,7 @@ Acmd* AudioSynth_ProcessNote(s32 noteIndex, NoteSubEu* noteSubEu, NoteSynthesisS
|
|||
}
|
||||
|
||||
if (synthState->restart) {
|
||||
aSetLoop(cmd++, audioFontSample->loop->state);
|
||||
aSetLoop(cmd++, sample->loop->state);
|
||||
flags = A_LOOP;
|
||||
synthState->restart = false;
|
||||
}
|
||||
|
@ -930,7 +930,7 @@ Acmd* AudioSynth_ProcessNote(s32 noteIndex, NoteSubEu* noteSubEu, NoteSynthesisS
|
|||
phi_s4 = ALIGN16(s5 + 16);
|
||||
}
|
||||
|
||||
switch (audioFontSample->codec) {
|
||||
switch (sample->codec) {
|
||||
case CODEC_ADPCM:
|
||||
aligned = ALIGN16((nFramesToDecode * frameSize) + 0x10);
|
||||
addr = DMEM_COMPRESSED_ADPCM_DATA - aligned;
|
||||
|
|
Loading…
Reference in a new issue