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fix merge conflics

This commit is contained in:
KrimtonZ 2020-03-22 20:57:25 -05:00
parent d136468ace
commit 6072055c85
6 changed files with 120 additions and 72 deletions

View file

@ -1143,7 +1143,8 @@ void func_800A1AC8(GlobalContext* globalCtx, u32 limbIndex, u32 actorDrawTbl, u3
s32 SkelAnime_GetFrameCount(u32 animation);
// ? func_800A2044(?);
// ? func_800A24A0(?);
Gfx* func_800A273C(GlobalContext* globalCtx, u32 limbIndex, u32 adt, u8 limbDListCnt, void* internal0, void* internal1,
Gfx* func_800A273C(GlobalContext* globalCtx, u32* limbTable, Vec3s* actorDrawTable, s32 dListCount,
SkelAnime_LimbUpdateMatrix2 updateMtxFunc, SkelAnime_LimbAppendDlist2 appendDlistFunc,
Actor* actor, Gfx* gfx);
// ? func_800A2E70(?);
// ? func_800A32EC(?);
@ -1159,15 +1160,10 @@ Gfx* func_800A273C(GlobalContext* globalCtx, u32 limbIndex, u32 adt, u8 limbDLis
// ? func_800A3F08(?);
// ? func_800A3D70(?);
// ? func_800A4478(?);
<<<<<<< HEAD
void SkelAnime_Init(GlobalContext* globalCtx, SkelAnime* skelAnime, u32 skelAnimeInitSeg, u32 animation, Vec3s* actorDrawTable, s32 arg5, s32 limbCount);
void func_800A46F8(GlobalContext* globalCtx, SkelAnime* skelAnime, u32 skelAnimeInitSeg, u32 animation, Vec3s* actorDrawTable, s32 arg5, s32 limbCount);
=======
void SkelAnime_Init(GlobalContext* globalCtx, SkelAnime* skelAnime, u32 skeleton, u32 animation, u16* unk0, u16* unk1,
u8 unk2);
void func_800A46F8(GlobalContext* globalCtx, SkelAnime* skelAnime, u32 skeleton, u32 animation, u16* unk0, u16* unk1,
u8 unk2);
>>>>>>> master
void SkelAnime_Init(GlobalContext* globalCtx, SkelAnime* skelAnime, u32 skelAnimeInitSeg, u32 animation, Vec3s* actorDrawTable,
s32 arg5, s32 limbCount);
void func_800A46F8(GlobalContext* globalCtx, SkelAnime* skelAnime, u32 skelAnimeInitSeg, u32 animation, Vec3s* actorDrawTable,
s32 arg5, s32 limbCount);
// ? func_800A4A20(?);
// ? func_800A4AD8(?);
// ? func_800A4D9C(?);
@ -1177,18 +1173,11 @@ void func_800A46F8(GlobalContext* globalCtx, SkelAnime* skelAnime, u32 skeleton,
s32 SkelAnime_FrameUpdateMatrix(SkelAnime* skelAnime);
// ? func_800A4C58(?);
// ? func_800A4FE4(?);
<<<<<<< HEAD
void SkelAnime_ChangeAnimation(SkelAnime* skelAnime, u32 animation, f32 playbackSpeed, f32 unk0, f32 frameCount, u8 unk1, f32 transitionRate);
void SkelAnime_ChangeAnimation(SkelAnime* skelAnime, u32 animation, f32 playbackSpeed, f32 unk0, f32 frameCount,
u8 unk1, f32 transitionRate);
void func_800A51E8(SkelAnime *skelAnime, u32 animation);
void func_800A5240(SkelAnime *skelAnime, u32 animation, f32 unk0);
void func_800A529C(SkelAnime *skelAnime, u32 animation, f32 unk0);
=======
void SkelAnime_ChangeAnimation(SkelAnime* skelAnime, u32 animation, f32 playbackSpeed, f32 unk0, f32 frameCount,
u8 unk1, f32 transitionRate);
void func_800A51E8(SkelAnime* skelAnime, u32 animation);
void func_800A5240(SkelAnime* skelAnime, u32 animation, f32 unk0);
void func_800A529C(SkelAnime* skelAnime, u32 animation, f32 unk0, Actor* actor);
>>>>>>> master
// ? func_800A52F8(?);
// ? func_800A54FC(?);
s32 func_800A56C8(SkelAnime* skelAnime, f32 arg1);