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fix merge conflics
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d136468ace
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6 changed files with 120 additions and 72 deletions
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@ -1671,15 +1671,115 @@ void func_800A5408(SkelAnime* skelAnime)
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}
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#else
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#pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/func_800A5408.s")
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#endif
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#pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/func_800A5428.s")
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void func_800A5428(SkelAnime* skelAnime, Vec3s* dst, Vec3s* src, u8* arg3)
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{
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s32 i;
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for(i = 0; i < skelAnime->limbCount; i++, dst++, src++)
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{
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if(*arg3++)
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{
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*dst = *src;
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}
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}
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}
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#pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/func_800A5490.s")
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void func_800A5490(SkelAnime* skelAnime, Vec3s* dst, Vec3s* src, u8* arg3)
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{
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s32 i;
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for(i = 0;i < skelAnime->limbCount; i++, dst++, src++)
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{
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if(*arg3++ < 1U){
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*dst = *src;
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}
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}
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}
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#pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/func_800A54FC.s")
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void func_800A54FC(SkelAnime* skelAnime, Vec3f* pos, s16 angle)
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{
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f32 x;
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f32 z;
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f32 sin;
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f32 cos;
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#pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/func_800A56C8.s")
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if((skelAnime->unk_35 & 0x10) != 0)
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{
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pos->z = 0.0f;
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pos->x = 0.0f;
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}
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else
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{
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x = (f32)skelAnime->actorDrawTbl->x;
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z = (f32)skelAnime->actorDrawTbl->z;
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sin = Math_Sins(angle);
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cos = Math_Coss(angle);
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pos->x = x * cos + z * sin;
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pos->z = z * cos - x * sin;
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x = (f32)skelAnime->unk_38;
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z = (f32)skelAnime->unk_3C;
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sin = Math_Sins(skelAnime->unk_36);
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cos = Math_Coss(skelAnime->unk_36);
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pos->x -= x * cos + z * sin;
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pos->z -= z * cos - x * sin;
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}
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#pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/func_800A56F0.s")
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skelAnime->unk_36 = angle;
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skelAnime->unk_38 = skelAnime->actorDrawTbl->x;
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skelAnime->actorDrawTbl->x = skelAnime->unk_3E;
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skelAnime->unk_3C = skelAnime->actorDrawTbl->z;
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skelAnime->actorDrawTbl->z = skelAnime->unk_42;
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if((skelAnime->unk_35 & 2) != 0)
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{
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if((skelAnime->unk_35 & 0x10) != 0)
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{
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pos->y = 0.0f;
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}
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else
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{
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pos->y = (f32)(skelAnime->actorDrawTbl->y - skelAnime->unk_3A);
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}
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skelAnime->unk_3A = skelAnime->actorDrawTbl->y;
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skelAnime->actorDrawTbl->y = skelAnime->unk_40;
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}
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else
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{
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pos->y = 0.0f;
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skelAnime->unk_3A = skelAnime->actorDrawTbl->y;
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}
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skelAnime->unk_35 &= ~0x10;
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}
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#pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/func_800A5774.s")
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s32 func_800A56C8(SkelAnime *skelAnime, f32 arg1)
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{
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return func_800A4478(skelAnime, arg1, 1.0f);
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}
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// SkelAnime_Free
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void func_800A56F0(SkelAnime *skelAnime, s32 arg1)
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{
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if (skelAnime->actorDrawTbl != NULL)
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{
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ZeldaArena_FreeDebug(skelAnime->actorDrawTbl, "../z_skelanime.c", 3729);
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}
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else
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{
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osSyncPrintf("now_joint あきまへん!!\n"); // now_joint Akimane! !
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}
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if (skelAnime->unk_24 != NULL)
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{
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ZeldaArena_FreeDebug(skelAnime->unk_24, "../z_skelanime.c", 3731);
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return;
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}
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osSyncPrintf("morf_joint あきまへん!!\n"); // "morf_joint Akimane !!"
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}
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// SkelAnime_CopyVec3s
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void func_800A5774(SkelAnime* skelAnime, Vec3s *dst, Vec3s *src)
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{
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s32 i;
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for(i = 0; i < skelAnime->limbCount; i++)
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{
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*dst++ = *src++;
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}
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}
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