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fix merge conflics
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parent
d136468ace
commit
6072055c85
6 changed files with 120 additions and 72 deletions
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@ -1143,7 +1143,8 @@ void func_800A1AC8(GlobalContext* globalCtx, u32 limbIndex, u32 actorDrawTbl, u3
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s32 SkelAnime_GetFrameCount(u32 animation);
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// ? func_800A2044(?);
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// ? func_800A24A0(?);
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Gfx* func_800A273C(GlobalContext* globalCtx, u32 limbIndex, u32 adt, u8 limbDListCnt, void* internal0, void* internal1,
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Gfx* func_800A273C(GlobalContext* globalCtx, u32* limbTable, Vec3s* actorDrawTable, s32 dListCount,
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SkelAnime_LimbUpdateMatrix2 updateMtxFunc, SkelAnime_LimbAppendDlist2 appendDlistFunc,
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Actor* actor, Gfx* gfx);
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// ? func_800A2E70(?);
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// ? func_800A32EC(?);
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@ -1159,15 +1160,10 @@ Gfx* func_800A273C(GlobalContext* globalCtx, u32 limbIndex, u32 adt, u8 limbDLis
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// ? func_800A3F08(?);
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// ? func_800A3D70(?);
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// ? func_800A4478(?);
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<<<<<<< HEAD
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void SkelAnime_Init(GlobalContext* globalCtx, SkelAnime* skelAnime, u32 skelAnimeInitSeg, u32 animation, Vec3s* actorDrawTable, s32 arg5, s32 limbCount);
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void func_800A46F8(GlobalContext* globalCtx, SkelAnime* skelAnime, u32 skelAnimeInitSeg, u32 animation, Vec3s* actorDrawTable, s32 arg5, s32 limbCount);
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=======
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void SkelAnime_Init(GlobalContext* globalCtx, SkelAnime* skelAnime, u32 skeleton, u32 animation, u16* unk0, u16* unk1,
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u8 unk2);
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void func_800A46F8(GlobalContext* globalCtx, SkelAnime* skelAnime, u32 skeleton, u32 animation, u16* unk0, u16* unk1,
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u8 unk2);
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>>>>>>> master
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void SkelAnime_Init(GlobalContext* globalCtx, SkelAnime* skelAnime, u32 skelAnimeInitSeg, u32 animation, Vec3s* actorDrawTable,
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s32 arg5, s32 limbCount);
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void func_800A46F8(GlobalContext* globalCtx, SkelAnime* skelAnime, u32 skelAnimeInitSeg, u32 animation, Vec3s* actorDrawTable,
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s32 arg5, s32 limbCount);
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// ? func_800A4A20(?);
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// ? func_800A4AD8(?);
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// ? func_800A4D9C(?);
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@ -1177,18 +1173,11 @@ void func_800A46F8(GlobalContext* globalCtx, SkelAnime* skelAnime, u32 skeleton,
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s32 SkelAnime_FrameUpdateMatrix(SkelAnime* skelAnime);
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// ? func_800A4C58(?);
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// ? func_800A4FE4(?);
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<<<<<<< HEAD
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void SkelAnime_ChangeAnimation(SkelAnime* skelAnime, u32 animation, f32 playbackSpeed, f32 unk0, f32 frameCount, u8 unk1, f32 transitionRate);
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void func_800A51E8(SkelAnime *skelAnime, u32 animation);
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void func_800A5240(SkelAnime *skelAnime, u32 animation, f32 unk0);
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void func_800A529C(SkelAnime *skelAnime, u32 animation, f32 unk0);
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=======
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void SkelAnime_ChangeAnimation(SkelAnime* skelAnime, u32 animation, f32 playbackSpeed, f32 unk0, f32 frameCount,
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u8 unk1, f32 transitionRate);
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void func_800A51E8(SkelAnime *skelAnime, u32 animation);
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void func_800A5240(SkelAnime *skelAnime, u32 animation, f32 unk0);
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void func_800A529C(SkelAnime* skelAnime, u32 animation, f32 unk0, Actor* actor);
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>>>>>>> master
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void func_800A529C(SkelAnime *skelAnime, u32 animation, f32 unk0);
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// ? func_800A52F8(?);
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// ? func_800A54FC(?);
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s32 func_800A56C8(SkelAnime* skelAnime, f32 arg1);
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@ -501,17 +501,6 @@ typedef struct {
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/* 0xE40E */ char unk_E40E[0x0A];
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} MessageContext; // size = 0xE418
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typedef struct {
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/* 0x00 */ u32 vromAddr; // VROM address (source)
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/* 0x04 */ void* dramAddr; // DRAM address (destination)
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/* 0x08 */ u32 size; // File Transfer size
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/* 0x0C */ char* filename; // Filename for debugging
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/* 0x10 */ s32 line; // Line for debugging
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/* 0x14 */ s32 unk_14;
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/* 0x18 */ OSMesgQueue* notifyQueue; // Message queue for the notification message
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/* 0x1C */ OSMesg notifyMsg; // Completion notification message
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} DmaRequest; // size = 0x20
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typedef struct {
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/* 0x0000 */ View view;
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/* 0x0128 */ Vtx* vtx_128;
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@ -975,31 +964,6 @@ typedef struct {
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/* 0x14 */ f32 transitionRate;
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} struct_80034EC0_Entry; // size = 0x18
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typedef struct {
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/* 0x00 */ u8 limbCount;
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/* 0x01 */ char unk_01[0x01];
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/* 0x02 */ u8 dListCount;
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/* 0x03 */ char unk_03[0x01]; /* Probably Padding */
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/* 0x04 */ u32 limbIndex;
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/* 0x08 */ u32* animCurrent;
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/* 0x0C */ char unk_0C[0x04];
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/* 0x10 */ f32 animFrameCount;
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/* 0x14 */ f32 unk_14;
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/* 0x18 */ f32 animCurrentFrame;
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/* 0x1C */ f32 animPlaybackSpeed;
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/* 0x20 */ u32 actorDrawTbl;
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/* 0x24 */ u32 unk_24;
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/* 0x28 */ u32 unk_28;
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/* 0x2C */ u32 unk_2C;
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/* 0x30 */ void* funcUnk30; /* Some function pointer */
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/* 0x34 */ s32 unk_34;
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/* 0x38 */ s32 unk_38;
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/* 0x3C */ u16 unk_3C;
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/* 0x3E */ u16 unk_3E;
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/* 0x40 */ u16 unk_40;
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/* 0x42 */ u16 unk_42;
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} SkelAnime; // size = 0x44
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typedef struct {
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/* 0x00 */ u32 unk_00;
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/* 0x04 */ u32(*init)(GlobalContext*, u32, LoadedParticleEntry*, void*);
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@ -1203,13 +1167,6 @@ typedef struct {
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/* 0x20 */ u8 data[0x10000-0x20];
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} ISVDbg;
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typedef struct {
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/* 0x00 */ u32 vromStart;
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/* 0x04 */ u32 vromEnd;
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/* 0x08 */ u32 romStart;
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/* 0x0C */ u32 romEnd;
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} DmaEntry;
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typedef struct {
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char name[0x18];
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u32 mediaFormat;
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@ -49,7 +49,7 @@ typedef struct SkelAnime
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/* 0x02 */ u8 dListCount;
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/* 0x03 */ s8 unk_03;
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/* 0x04 */ u32 limbIndex;
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/* 0x08 */ u32 animCurrent;
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/* 0x08 */ u32* animCurrent;
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/* 0x0C */ f32 unk_0C;
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/* 0x10 */ f32 animFrameCount; // ending frame?
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/* 0x14 */ f32 unk_14; // Loop frame?
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@ -96,7 +96,7 @@ typedef enum {
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ANIMATION_TYPE2,
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ANIMATION_TYPE3,
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ANIMATION_TYPE4,
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ANIMATION_TYPE5,
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ANIMATION_TYPE5
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} AnimationType;
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typedef struct
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@ -1671,15 +1671,115 @@ void func_800A5408(SkelAnime* skelAnime)
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}
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#else
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#pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/func_800A5408.s")
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#endif
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#pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/func_800A5428.s")
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void func_800A5428(SkelAnime* skelAnime, Vec3s* dst, Vec3s* src, u8* arg3)
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{
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s32 i;
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for(i = 0; i < skelAnime->limbCount; i++, dst++, src++)
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{
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if(*arg3++)
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{
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*dst = *src;
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}
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}
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}
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#pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/func_800A5490.s")
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void func_800A5490(SkelAnime* skelAnime, Vec3s* dst, Vec3s* src, u8* arg3)
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{
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s32 i;
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for(i = 0;i < skelAnime->limbCount; i++, dst++, src++)
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{
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if(*arg3++ < 1U){
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*dst = *src;
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}
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}
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}
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#pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/func_800A54FC.s")
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void func_800A54FC(SkelAnime* skelAnime, Vec3f* pos, s16 angle)
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{
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f32 x;
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f32 z;
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f32 sin;
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f32 cos;
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#pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/func_800A56C8.s")
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if((skelAnime->unk_35 & 0x10) != 0)
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{
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pos->z = 0.0f;
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pos->x = 0.0f;
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}
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else
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{
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x = (f32)skelAnime->actorDrawTbl->x;
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z = (f32)skelAnime->actorDrawTbl->z;
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sin = Math_Sins(angle);
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cos = Math_Coss(angle);
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pos->x = x * cos + z * sin;
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pos->z = z * cos - x * sin;
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x = (f32)skelAnime->unk_38;
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z = (f32)skelAnime->unk_3C;
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sin = Math_Sins(skelAnime->unk_36);
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cos = Math_Coss(skelAnime->unk_36);
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pos->x -= x * cos + z * sin;
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pos->z -= z * cos - x * sin;
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}
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#pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/func_800A56F0.s")
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skelAnime->unk_36 = angle;
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skelAnime->unk_38 = skelAnime->actorDrawTbl->x;
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skelAnime->actorDrawTbl->x = skelAnime->unk_3E;
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skelAnime->unk_3C = skelAnime->actorDrawTbl->z;
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skelAnime->actorDrawTbl->z = skelAnime->unk_42;
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if((skelAnime->unk_35 & 2) != 0)
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{
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if((skelAnime->unk_35 & 0x10) != 0)
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{
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pos->y = 0.0f;
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}
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else
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{
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pos->y = (f32)(skelAnime->actorDrawTbl->y - skelAnime->unk_3A);
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}
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skelAnime->unk_3A = skelAnime->actorDrawTbl->y;
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skelAnime->actorDrawTbl->y = skelAnime->unk_40;
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}
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else
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{
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pos->y = 0.0f;
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skelAnime->unk_3A = skelAnime->actorDrawTbl->y;
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}
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skelAnime->unk_35 &= ~0x10;
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}
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#pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/func_800A5774.s")
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s32 func_800A56C8(SkelAnime *skelAnime, f32 arg1)
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{
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return func_800A4478(skelAnime, arg1, 1.0f);
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}
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// SkelAnime_Free
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void func_800A56F0(SkelAnime *skelAnime, s32 arg1)
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{
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if (skelAnime->actorDrawTbl != NULL)
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{
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ZeldaArena_FreeDebug(skelAnime->actorDrawTbl, "../z_skelanime.c", 3729);
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}
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else
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{
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osSyncPrintf("now_joint あきまへん!!\n"); // now_joint Akimane! !
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}
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if (skelAnime->unk_24 != NULL)
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{
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ZeldaArena_FreeDebug(skelAnime->unk_24, "../z_skelanime.c", 3731);
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return;
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}
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osSyncPrintf("morf_joint あきまへん!!\n"); // "morf_joint Akimane !!"
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}
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// SkelAnime_CopyVec3s
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void func_800A5774(SkelAnime* skelAnime, Vec3s *dst, Vec3s *src)
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{
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s32 i;
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for(i = 0; i < skelAnime->limbCount; i++)
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{
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*dst++ = *src++;
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}
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}
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@ -169,7 +169,7 @@ static void EnWallmas_StandStart(EnWallmas* this) {
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}
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static void EnWallmas_WalkStart(EnWallmas* this) {
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func_800A529C(&this->skelAnime, &D_060041F4, 3.0f, &this->actor);
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func_800A529C(&this->skelAnime, &D_060041F4, 3.0f);
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this->actionFunc = (ActorFunc)&EnWallmas_Walk;
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this->actor.speedXZ = 3.0f;
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}
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@ -436,3 +436,5 @@ D_060009E0 = 0x060009E0;
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// z_bg_toki_swd
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D_06001BD0 = 0x06001BD0;
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// z_skelanime
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link_animetion_segment = 0x07000000;
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