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mirror of https://github.com/zeldaret/oot.git synced 2024-09-21 04:24:43 +00:00

fix merge conflics

This commit is contained in:
KrimtonZ 2020-03-22 20:57:25 -05:00
parent d136468ace
commit 6072055c85
6 changed files with 120 additions and 72 deletions

View File

@ -1143,7 +1143,8 @@ void func_800A1AC8(GlobalContext* globalCtx, u32 limbIndex, u32 actorDrawTbl, u3
s32 SkelAnime_GetFrameCount(u32 animation);
// ? func_800A2044(?);
// ? func_800A24A0(?);
Gfx* func_800A273C(GlobalContext* globalCtx, u32 limbIndex, u32 adt, u8 limbDListCnt, void* internal0, void* internal1,
Gfx* func_800A273C(GlobalContext* globalCtx, u32* limbTable, Vec3s* actorDrawTable, s32 dListCount,
SkelAnime_LimbUpdateMatrix2 updateMtxFunc, SkelAnime_LimbAppendDlist2 appendDlistFunc,
Actor* actor, Gfx* gfx);
// ? func_800A2E70(?);
// ? func_800A32EC(?);
@ -1159,15 +1160,10 @@ Gfx* func_800A273C(GlobalContext* globalCtx, u32 limbIndex, u32 adt, u8 limbDLis
// ? func_800A3F08(?);
// ? func_800A3D70(?);
// ? func_800A4478(?);
<<<<<<< HEAD
void SkelAnime_Init(GlobalContext* globalCtx, SkelAnime* skelAnime, u32 skelAnimeInitSeg, u32 animation, Vec3s* actorDrawTable, s32 arg5, s32 limbCount);
void func_800A46F8(GlobalContext* globalCtx, SkelAnime* skelAnime, u32 skelAnimeInitSeg, u32 animation, Vec3s* actorDrawTable, s32 arg5, s32 limbCount);
=======
void SkelAnime_Init(GlobalContext* globalCtx, SkelAnime* skelAnime, u32 skeleton, u32 animation, u16* unk0, u16* unk1,
u8 unk2);
void func_800A46F8(GlobalContext* globalCtx, SkelAnime* skelAnime, u32 skeleton, u32 animation, u16* unk0, u16* unk1,
u8 unk2);
>>>>>>> master
void SkelAnime_Init(GlobalContext* globalCtx, SkelAnime* skelAnime, u32 skelAnimeInitSeg, u32 animation, Vec3s* actorDrawTable,
s32 arg5, s32 limbCount);
void func_800A46F8(GlobalContext* globalCtx, SkelAnime* skelAnime, u32 skelAnimeInitSeg, u32 animation, Vec3s* actorDrawTable,
s32 arg5, s32 limbCount);
// ? func_800A4A20(?);
// ? func_800A4AD8(?);
// ? func_800A4D9C(?);
@ -1177,18 +1173,11 @@ void func_800A46F8(GlobalContext* globalCtx, SkelAnime* skelAnime, u32 skeleton,
s32 SkelAnime_FrameUpdateMatrix(SkelAnime* skelAnime);
// ? func_800A4C58(?);
// ? func_800A4FE4(?);
<<<<<<< HEAD
void SkelAnime_ChangeAnimation(SkelAnime* skelAnime, u32 animation, f32 playbackSpeed, f32 unk0, f32 frameCount, u8 unk1, f32 transitionRate);
void SkelAnime_ChangeAnimation(SkelAnime* skelAnime, u32 animation, f32 playbackSpeed, f32 unk0, f32 frameCount,
u8 unk1, f32 transitionRate);
void func_800A51E8(SkelAnime *skelAnime, u32 animation);
void func_800A5240(SkelAnime *skelAnime, u32 animation, f32 unk0);
void func_800A529C(SkelAnime *skelAnime, u32 animation, f32 unk0);
=======
void SkelAnime_ChangeAnimation(SkelAnime* skelAnime, u32 animation, f32 playbackSpeed, f32 unk0, f32 frameCount,
u8 unk1, f32 transitionRate);
void func_800A51E8(SkelAnime* skelAnime, u32 animation);
void func_800A5240(SkelAnime* skelAnime, u32 animation, f32 unk0);
void func_800A529C(SkelAnime* skelAnime, u32 animation, f32 unk0, Actor* actor);
>>>>>>> master
// ? func_800A52F8(?);
// ? func_800A54FC(?);
s32 func_800A56C8(SkelAnime* skelAnime, f32 arg1);

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@ -501,17 +501,6 @@ typedef struct {
/* 0xE40E */ char unk_E40E[0x0A];
} MessageContext; // size = 0xE418
typedef struct {
/* 0x00 */ u32 vromAddr; // VROM address (source)
/* 0x04 */ void* dramAddr; // DRAM address (destination)
/* 0x08 */ u32 size; // File Transfer size
/* 0x0C */ char* filename; // Filename for debugging
/* 0x10 */ s32 line; // Line for debugging
/* 0x14 */ s32 unk_14;
/* 0x18 */ OSMesgQueue* notifyQueue; // Message queue for the notification message
/* 0x1C */ OSMesg notifyMsg; // Completion notification message
} DmaRequest; // size = 0x20
typedef struct {
/* 0x0000 */ View view;
/* 0x0128 */ Vtx* vtx_128;
@ -975,31 +964,6 @@ typedef struct {
/* 0x14 */ f32 transitionRate;
} struct_80034EC0_Entry; // size = 0x18
typedef struct {
/* 0x00 */ u8 limbCount;
/* 0x01 */ char unk_01[0x01];
/* 0x02 */ u8 dListCount;
/* 0x03 */ char unk_03[0x01]; /* Probably Padding */
/* 0x04 */ u32 limbIndex;
/* 0x08 */ u32* animCurrent;
/* 0x0C */ char unk_0C[0x04];
/* 0x10 */ f32 animFrameCount;
/* 0x14 */ f32 unk_14;
/* 0x18 */ f32 animCurrentFrame;
/* 0x1C */ f32 animPlaybackSpeed;
/* 0x20 */ u32 actorDrawTbl;
/* 0x24 */ u32 unk_24;
/* 0x28 */ u32 unk_28;
/* 0x2C */ u32 unk_2C;
/* 0x30 */ void* funcUnk30; /* Some function pointer */
/* 0x34 */ s32 unk_34;
/* 0x38 */ s32 unk_38;
/* 0x3C */ u16 unk_3C;
/* 0x3E */ u16 unk_3E;
/* 0x40 */ u16 unk_40;
/* 0x42 */ u16 unk_42;
} SkelAnime; // size = 0x44
typedef struct {
/* 0x00 */ u32 unk_00;
/* 0x04 */ u32(*init)(GlobalContext*, u32, LoadedParticleEntry*, void*);
@ -1203,13 +1167,6 @@ typedef struct {
/* 0x20 */ u8 data[0x10000-0x20];
} ISVDbg;
typedef struct {
/* 0x00 */ u32 vromStart;
/* 0x04 */ u32 vromEnd;
/* 0x08 */ u32 romStart;
/* 0x0C */ u32 romEnd;
} DmaEntry;
typedef struct {
char name[0x18];
u32 mediaFormat;

View File

@ -49,7 +49,7 @@ typedef struct SkelAnime
/* 0x02 */ u8 dListCount;
/* 0x03 */ s8 unk_03;
/* 0x04 */ u32 limbIndex;
/* 0x08 */ u32 animCurrent;
/* 0x08 */ u32* animCurrent;
/* 0x0C */ f32 unk_0C;
/* 0x10 */ f32 animFrameCount; // ending frame?
/* 0x14 */ f32 unk_14; // Loop frame?
@ -96,7 +96,7 @@ typedef enum {
ANIMATION_TYPE2,
ANIMATION_TYPE3,
ANIMATION_TYPE4,
ANIMATION_TYPE5,
ANIMATION_TYPE5
} AnimationType;
typedef struct

View File

@ -1671,15 +1671,115 @@ void func_800A5408(SkelAnime* skelAnime)
}
#else
#pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/func_800A5408.s")
#endif
#pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/func_800A5428.s")
void func_800A5428(SkelAnime* skelAnime, Vec3s* dst, Vec3s* src, u8* arg3)
{
s32 i;
for(i = 0; i < skelAnime->limbCount; i++, dst++, src++)
{
if(*arg3++)
{
*dst = *src;
}
}
}
#pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/func_800A5490.s")
void func_800A5490(SkelAnime* skelAnime, Vec3s* dst, Vec3s* src, u8* arg3)
{
s32 i;
for(i = 0;i < skelAnime->limbCount; i++, dst++, src++)
{
if(*arg3++ < 1U){
*dst = *src;
}
}
}
#pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/func_800A54FC.s")
void func_800A54FC(SkelAnime* skelAnime, Vec3f* pos, s16 angle)
{
f32 x;
f32 z;
f32 sin;
f32 cos;
#pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/func_800A56C8.s")
if((skelAnime->unk_35 & 0x10) != 0)
{
pos->z = 0.0f;
pos->x = 0.0f;
}
else
{
x = (f32)skelAnime->actorDrawTbl->x;
z = (f32)skelAnime->actorDrawTbl->z;
sin = Math_Sins(angle);
cos = Math_Coss(angle);
pos->x = x * cos + z * sin;
pos->z = z * cos - x * sin;
x = (f32)skelAnime->unk_38;
z = (f32)skelAnime->unk_3C;
sin = Math_Sins(skelAnime->unk_36);
cos = Math_Coss(skelAnime->unk_36);
pos->x -= x * cos + z * sin;
pos->z -= z * cos - x * sin;
}
#pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/func_800A56F0.s")
skelAnime->unk_36 = angle;
skelAnime->unk_38 = skelAnime->actorDrawTbl->x;
skelAnime->actorDrawTbl->x = skelAnime->unk_3E;
skelAnime->unk_3C = skelAnime->actorDrawTbl->z;
skelAnime->actorDrawTbl->z = skelAnime->unk_42;
if((skelAnime->unk_35 & 2) != 0)
{
if((skelAnime->unk_35 & 0x10) != 0)
{
pos->y = 0.0f;
}
else
{
pos->y = (f32)(skelAnime->actorDrawTbl->y - skelAnime->unk_3A);
}
skelAnime->unk_3A = skelAnime->actorDrawTbl->y;
skelAnime->actorDrawTbl->y = skelAnime->unk_40;
}
else
{
pos->y = 0.0f;
skelAnime->unk_3A = skelAnime->actorDrawTbl->y;
}
skelAnime->unk_35 &= ~0x10;
}
#pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/func_800A5774.s")
s32 func_800A56C8(SkelAnime *skelAnime, f32 arg1)
{
return func_800A4478(skelAnime, arg1, 1.0f);
}
// SkelAnime_Free
void func_800A56F0(SkelAnime *skelAnime, s32 arg1)
{
if (skelAnime->actorDrawTbl != NULL)
{
ZeldaArena_FreeDebug(skelAnime->actorDrawTbl, "../z_skelanime.c", 3729);
}
else
{
osSyncPrintf("now_joint あきまへん!!\n"); // now_joint Akimane! !
}
if (skelAnime->unk_24 != NULL)
{
ZeldaArena_FreeDebug(skelAnime->unk_24, "../z_skelanime.c", 3731);
return;
}
osSyncPrintf("morf_joint あきまへん!!\n"); // "morf_joint Akimane !!"
}
// SkelAnime_CopyVec3s
void func_800A5774(SkelAnime* skelAnime, Vec3s *dst, Vec3s *src)
{
s32 i;
for(i = 0; i < skelAnime->limbCount; i++)
{
*dst++ = *src++;
}
}

View File

@ -169,7 +169,7 @@ static void EnWallmas_StandStart(EnWallmas* this) {
}
static void EnWallmas_WalkStart(EnWallmas* this) {
func_800A529C(&this->skelAnime, &D_060041F4, 3.0f, &this->actor);
func_800A529C(&this->skelAnime, &D_060041F4, 3.0f);
this->actionFunc = (ActorFunc)&EnWallmas_Walk;
this->actor.speedXZ = 3.0f;
}

View File

@ -436,3 +436,5 @@ D_060009E0 = 0x060009E0;
// z_bg_toki_swd
D_06001BD0 = 0x06001BD0;
// z_skelanime
link_animetion_segment = 0x07000000;