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Various SFX fixes (#237)

* Various SFX fixes

* Fix sfx references in z_en_zl2.c
This commit is contained in:
Roman971 2020-07-05 05:30:21 +02:00 committed by GitHub
parent a5aee3d691
commit 61544b873d
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45 changed files with 362 additions and 342 deletions

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@ -1,248 +1,254 @@
#ifndef SFX_H
#define SFX_H
#define NA_SE_PL_WALK_GROUND 0x0
#define NA_SE_PL_WALK_SAND 0x1
#define NA_SE_PL_WALK_CONCRETE 0x2
#define NA_SE_PL_WALK_DIRT 0x3
#define NA_SE_PL_WALK_WATER0 0x4
#define NA_SE_PL_WALK_WATER1 0x5
#define NA_SE_PL_WALK_WATER2 0x6
#define NA_SE_PL_WALK_MAGMA 0x7
#define NA_SE_PL_WALK_GRASS 0x8
#define NA_SE_PL_WALK_IRON 0x9
#define NA_SE_PL_WALK_LADDER 0xA
#define NA_SE_PL_WALK_GLASS 0xB
#define NA_SE_PL_WALK_WALL 0xC
#define NA_SE_PL_WALK_HEAVYBOOTS 0xD
#define NA_SE_PL_DUMMY_14 0xE
#define NA_SE_PL_WALK_ICE 0xF
#define NA_SE_PL_JUMP 0x10
#define NA_SE_PL_JUMP_SAND 0x11
#define NA_SE_PL_JUMP_CONCRETE 0x12
#define NA_SE_PL_JUMP_DIRT 0x13
#define NA_SE_PL_JUMP_WATER0 0x14
#define NA_SE_PL_JUMP_WATER1 0x15
#define NA_SE_PL_JUMP_WATER2 0x16
#define NA_SE_PL_JUMP_MAGMA 0x17
#define NA_SE_PL_JUMP_GRASS 0x18
#define NA_SE_PL_JUMP_IRON 0x19
#define NA_SE_PL_JUMP_LADDER 0x1A
#define NA_SE_PL_JUMP_GLASS 0x1B
#define NA_SE_PL_DUMMY28 0x1C
#define NA_SE_PL_JUMP_HEAVYBOOTS 0x1D
#define NA_SE_PL_DUMMY30 0x1E
#define NA_SE_PL_JUMP_ICE 0x1F
#define NA_SE_PL_LAND 0x20
#define NA_SE_PL_LAND_SAND 0x21
#define NA_SE_PL_LAND_CONCRETE 0x22
#define NA_SE_PL_LAND_DIRT 0x23
#define NA_SE_PL_LAND_WATER0 0x24
#define NA_SE_PL_LAND_WATER1 0x25
#define NA_SE_PL_LAND_WATER2 0x26
#define NA_SE_PL_LAND_MAGMA 0x27
#define NA_SE_PL_LAND_GRASS 0x28
#define NA_SE_PL_LAND_IRON 0x29
#define NA_SE_PL_LAND_LADDER 0x2A
#define NA_SE_PL_LAND_GLASS 0x2B
#define NA_SE_PL_DUMMY_44 0x2C
#define NA_SE_PL_LAND_HEAVYBOOTS 0x2D
#define NA_SE_PL_DUMMY_46 0x2E
#define NA_SE_PL_LAND_ICE 0x2F
#define NA_SE_PL_SLIPDOWN 0x30
#define NA_SE_PL_CLIMB_CLIFF 0x31
#define NA_SE_PL_SIT_ON_HORSE 0x32
#define NA_SE_PL_GET_OFF_HORSE 0x33
#define NA_SE_PL_TAKE_OUT_SHIELD 0x34
#define NA_SE_PL_CHANGE_ARMS 0x35
#define NA_SE_PL_CATCH_BOOMERANG 0x36
#define NA_SE_PL_DUMMY_55 0x37
#define NA_SE_PL_DUMMY_56 0x38
#define NA_SE_PL_SWIM 0x39
#define NA_SE_PL_THROW 0x3A
#define NA_SE_PL_BODY_BOUND 0x3B
#define NA_SE_PL_ROLL 0x3C
#define NA_SE_PL_SKIP 0x3D
#define NA_SE_PL_BODY_HIT 0x3E
#define NA_SE_PL_DAMAGE 0x3F
#define NA_SE_PL_SLIP 0x40
#define NA_SE_PL_SLIP_SAND 0x41
#define NA_SE_PL_SLIP_CONCRETE 0x42
#define NA_SE_PL_SLIP_DIRT 0x43
#define NA_SE_PL_SLIP_WATER0 0x44
#define NA_SE_PL_SLIP_WATER1 0x45
#define NA_SE_PL_SLIP_WATER2 0x46
#define NA_SE_PL_SLIP_MAGMA 0x47
#define NA_SE_PL_SLIP_GRASS 0x48
#define NA_SE_PL_SLIP_IRON 0x49
#define NA_SE_PL_SLIP_LADDER 0x4A
#define NA_SE_PL_SLIP_GLASS 0x4B
#define NA_SE_PL_DUMMY76 0x4C
#define NA_SE_PL_SLIP_HEAVYBOOTS 0x4D
#define NA_SE_PL_DUMMY78 0x4E
#define NA_SE_PL_SLIP_ICE 0x4F
#define NA_SE_PL_BOUND 0x50
#define NA_SE_PL_BOUND_SAND 0x51
#define NA_SE_PL_BOUND_CONCRETE 0x52
#define NA_SE_PL_BOUND_DIRT 0x53
#define NA_SE_PL_BOUND_WATER0 0x54
#define NA_SE_PL_BOUND_WATER1 0x55
#define NA_SE_PL_BOUND_WATER2 0x56
#define NA_SE_PL_BOUND_MAGMA 0x57
#define NA_SE_PL_BOUND_GRASS 0x58
#define NA_SE_PL_BOUND_IRON 0x59
#define NA_SE_PL_BOUND_LADDER 0x5A
#define NA_SE_PL_BOUND_WOOD 0x5B
#define NA_SE_PL_DUMMY_92 0x5C
#define NA_SE_PL_BOUND_HEAVYBOOTS 0x5D
#define NA_SE_PL_DUMMY_94 0x5E
#define NA_SE_PL_BOUND_ICE 0x5F
#define NA_SE_PL_DUMMY_96 0x60
#define NA_SE_PL_DUMMY_97 0x61
#define NA_SE_PL_DUMMY_98 0x62
#define NA_SE_PL_FACE_UP 0x63
#define NA_SE_PL_DIVE_BUBBLE 0x64
#define NA_SE_PL_MOVE_BUBBLE 0x65
#define NA_SE_PL_METALEFFECT_KID 0x66
#define NA_SE_PL_METALEFFECT_ADULT 0x67
#define NA_SE_PL_SPARK 0x68
#define NA_SE_PL_PULL_UP_PLANT 0x69
#define NA_SE_PL_PULL_UP_ROCK 0x6A
#define NA_SE_PL_IN_BUBBLE 0x6B
#define NA_SE_PL_PULL_UP_BIGROCK 0x6C
#define NA_SE_PL_SWORD_CHARGE 0x6D
#define NA_SE_PL_FREEZE 0x6E
#define NA_SE_PL_PULL_UP_POT 0x6F
#define NA_SE_PL_KNOCK 0x70
#define NA_SE_PL_CALM_HIT 0x71
#define NA_SE_PL_CALM_PAT 0x72
#define NA_SE_PL_SUBMERGE 0x73
#define NA_SE_PL_FREEZE_S 0x74
#define NA_SE_PL_ICE_BROKEN 0x75
#define NA_SE_PL_SLIP_ICE_LELEL 0x76
#define NA_SE_PL_PUT_OUT_ITEM 0x77
#define NA_SE_PL_PULL_UP_WOODBOX 0x78
#define NA_SE_PL_MAGIC_FIRE 0x79
#define NA_SE_PL_MAGIC_WIND_NORMAL 0x7A
#define NA_SE_PL_MAGIC_WIND_WARP 0x7B
#define NA_SE_PL_MAGIC_SOUL_NORMAL 0x7C
#define NA_SE_PL_ARROW_CHARGE_FIRE 0x7D
#define NA_SE_PL_ARROW_CHARGE_ICE 0x7E
#define NA_SE_PL_ARROW_CHARGE_LIGHT 0x7F
#define NA_SE_PL_DUMMY_128 0x80
#define NA_SE_PL_DUMMY_129 0x81
#define NA_SE_PL_DUMMY_130 0x82
#define NA_SE_PL_PULL_UP_RUTO 0x83
#define NA_SE_PL_DUMMY_132 0x84
#define NA_SE_PL_DUMMY_133 0x85
#define NA_SE_PL_DUMMY_134 0x86
#define NA_SE_PL_DUMMY_135 0x87
#define NA_SE_PL_DUMMY_136 0x88
#define NA_SE_PL_DUMMY_137 0x89
#define NA_SE_PL_DUMMY_138 0x8A
#define NA_SE_PL_DUMMY_139 0x8B
#define NA_SE_PL_DUMMY_140 0x8C
#define NA_SE_PL_DUMMY_141 0x8D
#define NA_SE_PL_DUMMY_142 0x8E
#define NA_SE_PL_DUMMY_143 0x8F
#define NA_SE_PL_DUMMY_144 0x90
#define NA_SE_PL_DUMMY_145 0x91
#define NA_SE_PL_DUMMY_146 0x92
#define NA_SE_PL_DUMMY_147 0x93
#define NA_SE_PL_DUMMY_148 0x94
#define NA_SE_PL_DUMMY_149 0x95
#define NA_SE_PL_DUMMY_150 0x96
#define NA_SE_PL_DUMMY_151 0x97
#define NA_SE_PL_DUMMY_152 0x98
#define NA_SE_PL_DUMMY_153 0x99
#define NA_SE_PL_DUMMY_154 0x9A
#define NA_SE_PL_DUMMY_155 0x9B
#define NA_SE_PL_DUMMY_156 0x9C
#define NA_SE_PL_DUMMY_157 0x9D
#define NA_SE_PL_DUMMY_158 0x9E
#define NA_SE_PL_DUMMY_159 0x9F
#define NA_SE_PL_DUMMY_160 0xA0
#define NA_SE_PL_DUMMY_161 0xA1
#define NA_SE_PL_DUMMY_162 0xA2
#define NA_SE_PL_DUMMY_163 0xA3
#define NA_SE_PL_DUMMY_164 0xA4
#define NA_SE_PL_DUMMY_165 0xA5
#define NA_SE_PL_DUMMY_166 0xA6
#define NA_SE_PL_DUMMY_167 0xA7
#define NA_SE_PL_DUMMY_168 0xA8
#define NA_SE_PL_DUMMY_169 0xA9
#define NA_SE_PL_DUMMY_170 0xAA
#define NA_SE_PL_DUMMY_171 0xAB
#define NA_SE_PL_DUMMY_172 0xAC
#define NA_SE_PL_DUMMY_173 0xAD
#define NA_SE_PL_DUMMY_174 0xAE
#define NA_SE_PL_DUMMY_175 0xAF
#define NA_SE_PL_CRAWL 0xB0
#define NA_SE_PL_CRAWL_SAND 0xB1
#define NA_SE_PL_CRAWL_CONCRETE 0xB2
#define NA_SE_PL_CRAWL_DIRT 0xB3
#define NA_SE_PL_CRAWL_WATER0 0xB4
#define NA_SE_PL_DUMMY_181 0xB5
#define NA_SE_PL_DUMMY_182 0xB6
#define NA_SE_PL_DUMMY_183 0xB7
#define NA_SE_PL_DUMMY_184 0xB8
#define NA_SE_PL_DUMMY_185 0xB9
#define NA_SE_PL_DUMMY_186 0xBA
#define NA_SE_PL_CRAWL_WOOD 0xBB
#define NA_SE_PL_CRAWL_ICE 0xBC
#define NA_SE_PL_DUMMY_189 0xBD
#define NA_SE_PL_DUMMY_190 0xBE
#define NA_SE_PL_DUMMY_191 0xBF
#define NA_SE_PL_MAGIC_SOUL_FLASH 0xC0
#define NA_SE_PL_ROLL_DUST 0xC1
#define NA_SE_PL_DUMMY_192 0xC2
#define NA_SE_PL_MAGIC_SOUL_BALL 0xC3
#define NA_SE_PL_SPIRAL_HEAL_BEAM 0xC4
#define NA_SE_PL_BOUND_NOWEAPON 0xC5
#define NA_SE_PL_PLANT_GROW_UP 0xC6
#define NA_SE_PL_PLANT_TALLER 0xC7
#define NA_SE_PL_MAGIC_WIND_VANISH 0xC8
#define NA_SE_PL_HOBBERBOOTS_LV 0xC9
#define NA_SE_PL_PLANT_MOVE 0xCA
#define NA_SE_EV_WALL_MOVE_SP 0xCB
#define NA_SE_PL_DUMMY_204 0xCC
#define NA_SE_PL_DUMMY_205 0xCD
#define NA_SE_PL_DUMMY_206 0xCE
#define NA_SE_PL_DUMMY_207 0xCF
#define NA_SE_PL_SLIP_LEVEL 0xD0
#define NA_SE_PL_SLIP_SAND_LEVEL 0xD1
#define NA_SE_PL_SLIP_CONCRETE_LEVEL 0xD2
#define NA_SE_PL_SLIP_DIRT_LEVEL 0xD3
#define NA_SE_PL_SLIP_WATER0_LEVEL 0xD4
#define NA_SE_PL_SLIP_WATER1_LEVEL 0xD5
#define NA_SE_PL_SLIP_WATER2_LEVEL 0xD6
#define NA_SE_PL_SLIP_MAGMA_LEVEL 0xD7
#define NA_SE_PL_SLIP_GRASS_LEVEL 0xD8
#define NA_SE_PL_SLIP_IRON_LEVEL 0xD9
#define NA_SE_PL_SLIP_GLASS_LEVEL 0xDA
#define NA_SE_PL_SLIP_WOOD_LEVEL 0xDB
#define NA_SE_PL_DUMMY_220 0xDC
#define NA_SE_PL_DUMMY_221 0xDD
#define NA_SE_PL_SLIP_HEAVYBOOTS_LEVEL 0xDE
#define NA_SE_PL_SLIP_ICE_LEVEL 0xDF
#define NA_SE_PL_JUMP_METAL 0xE0
#define NA_SE_PL_LAND_METAL 0xE1
#define NA_SE_PL_WALK_RUNNINGMAN 0xE2
#define NA_SE_PL_WALK_ZELDA_DEMO 0xE3
#define NA_SE_PL_YOBI_DATA02 0xE4
#define NA_SE_PL_YOBI_DATA03 0xE5
#define NA_SE_PL_YOBI_DATA04 0xE6
#define NA_SE_PL_YOBI_DATA05 0xE7
#define NA_SE_PL_YOBI_DATA06 0xE8
#define NA_SE_PL_YOBI_DATA07 0xE9
#define NA_SE_PL_YOBI_DATA08 0xEA
#define NA_SE_PL_YOBI_DATA09 0xEB
#define NA_SE_PL_YOBI_DATA10 0xEC
#define NA_SE_PL_YOBI_DATA11 0xED
#define NA_SE_PL_YOBI_DATA12 0xEE
#define NA_SE_PL_YOBI_DATA13 0xEF
#define NA_SE_PL_YOBI_DATA14 0xF0
//------------ITEM------------
#define SFX_FLAG 0x800
// ------------ PLAYER ------------
#define NA_SE_PL_WALK_GROUND 0x800
#define NA_SE_PL_WALK_SAND 0x801
#define NA_SE_PL_WALK_CONCRETE 0x802
#define NA_SE_PL_WALK_DIRT 0x803
#define NA_SE_PL_WALK_WATER0 0x804
#define NA_SE_PL_WALK_WATER1 0x805
#define NA_SE_PL_WALK_WATER2 0x806
#define NA_SE_PL_WALK_MAGMA 0x807
#define NA_SE_PL_WALK_GRASS 0x808
#define NA_SE_PL_WALK_IRON 0x809
#define NA_SE_PL_WALK_LADDER 0x80A
#define NA_SE_PL_WALK_GLASS 0x80B
#define NA_SE_PL_WALK_WALL 0x80C
#define NA_SE_PL_WALK_HEAVYBOOTS 0x80D
#define NA_SE_PL_DUMMY_14 0x80E
#define NA_SE_PL_WALK_ICE 0x80F
#define NA_SE_PL_JUMP 0x810
#define NA_SE_PL_JUMP_SAND 0x811
#define NA_SE_PL_JUMP_CONCRETE 0x812
#define NA_SE_PL_JUMP_DIRT 0x813
#define NA_SE_PL_JUMP_WATER0 0x814
#define NA_SE_PL_JUMP_WATER1 0x815
#define NA_SE_PL_JUMP_WATER2 0x816
#define NA_SE_PL_JUMP_MAGMA 0x817
#define NA_SE_PL_JUMP_GRASS 0x818
#define NA_SE_PL_JUMP_IRON 0x819
#define NA_SE_PL_JUMP_LADDER 0x81A
#define NA_SE_PL_JUMP_GLASS 0x81B
#define NA_SE_PL_DUMMY28 0x81C
#define NA_SE_PL_JUMP_HEAVYBOOTS 0x81D
#define NA_SE_PL_DUMMY30 0x81E
#define NA_SE_PL_JUMP_ICE 0x81F
#define NA_SE_PL_LAND 0x820
#define NA_SE_PL_LAND_SAND 0x821
#define NA_SE_PL_LAND_CONCRETE 0x822
#define NA_SE_PL_LAND_DIRT 0x823
#define NA_SE_PL_LAND_WATER0 0x824
#define NA_SE_PL_LAND_WATER1 0x825
#define NA_SE_PL_LAND_WATER2 0x826
#define NA_SE_PL_LAND_MAGMA 0x827
#define NA_SE_PL_LAND_GRASS 0x828
#define NA_SE_PL_LAND_IRON 0x829
#define NA_SE_PL_LAND_LADDER 0x82A
#define NA_SE_PL_LAND_GLASS 0x82B
#define NA_SE_PL_DUMMY_44 0x82C
#define NA_SE_PL_LAND_HEAVYBOOTS 0x82D
#define NA_SE_PL_DUMMY_46 0x82E
#define NA_SE_PL_LAND_ICE 0x82F
#define NA_SE_PL_SLIPDOWN 0x830
#define NA_SE_PL_CLIMB_CLIFF 0x831
#define NA_SE_PL_SIT_ON_HORSE 0x832
#define NA_SE_PL_GET_OFF_HORSE 0x833
#define NA_SE_PL_TAKE_OUT_SHIELD 0x834
#define NA_SE_PL_CHANGE_ARMS 0x835
#define NA_SE_PL_CATCH_BOOMERANG 0x836
#define NA_SE_PL_DUMMY_55 0x837
#define NA_SE_PL_DUMMY_56 0x838
#define NA_SE_PL_SWIM 0x839
#define NA_SE_PL_THROW 0x83A
#define NA_SE_PL_BODY_BOUND 0x83B
#define NA_SE_PL_ROLL 0x83C
#define NA_SE_PL_SKIP 0x83D
#define NA_SE_PL_BODY_HIT 0x83E
#define NA_SE_PL_DAMAGE 0x83F
#define NA_SE_PL_SLIP 0x840
#define NA_SE_PL_SLIP_SAND 0x841
#define NA_SE_PL_SLIP_CONCRETE 0x842
#define NA_SE_PL_SLIP_DIRT 0x843
#define NA_SE_PL_SLIP_WATER0 0x844
#define NA_SE_PL_SLIP_WATER1 0x845
#define NA_SE_PL_SLIP_WATER2 0x846
#define NA_SE_PL_SLIP_MAGMA 0x847
#define NA_SE_PL_SLIP_GRASS 0x848
#define NA_SE_PL_SLIP_IRON 0x849
#define NA_SE_PL_SLIP_LADDER 0x84A
#define NA_SE_PL_SLIP_GLASS 0x84B
#define NA_SE_PL_DUMMY76 0x84C
#define NA_SE_PL_SLIP_HEAVYBOOTS 0x84D
#define NA_SE_PL_DUMMY78 0x84E
#define NA_SE_PL_SLIP_ICE 0x84F
#define NA_SE_PL_BOUND 0x850
#define NA_SE_PL_BOUND_SAND 0x851
#define NA_SE_PL_BOUND_CONCRETE 0x852
#define NA_SE_PL_BOUND_DIRT 0x853
#define NA_SE_PL_BOUND_WATER0 0x854
#define NA_SE_PL_BOUND_WATER1 0x855
#define NA_SE_PL_BOUND_WATER2 0x856
#define NA_SE_PL_BOUND_MAGMA 0x857
#define NA_SE_PL_BOUND_GRASS 0x858
#define NA_SE_PL_BOUND_IRON 0x859
#define NA_SE_PL_BOUND_LADDER 0x85A
#define NA_SE_PL_BOUND_WOOD 0x85B
#define NA_SE_PL_DUMMY_92 0x85C
#define NA_SE_PL_BOUND_HEAVYBOOTS 0x85D
#define NA_SE_PL_DUMMY_94 0x85E
#define NA_SE_PL_BOUND_ICE 0x85F
#define NA_SE_PL_DUMMY_96 0x860
#define NA_SE_PL_DUMMY_97 0x861
#define NA_SE_PL_DUMMY_98 0x862
#define NA_SE_PL_FACE_UP 0x863
#define NA_SE_PL_DIVE_BUBBLE 0x864
#define NA_SE_PL_MOVE_BUBBLE 0x865
#define NA_SE_PL_METALEFFECT_KID 0x866
#define NA_SE_PL_METALEFFECT_ADULT 0x867
#define NA_SE_PL_SPARK 0x868
#define NA_SE_PL_PULL_UP_PLANT 0x869
#define NA_SE_PL_PULL_UP_ROCK 0x86A
#define NA_SE_PL_IN_BUBBLE 0x86B
#define NA_SE_PL_PULL_UP_BIGROCK 0x86C
#define NA_SE_PL_SWORD_CHARGE 0x86D
#define NA_SE_PL_FREEZE 0x86E
#define NA_SE_PL_PULL_UP_POT 0x86F
#define NA_SE_PL_KNOCK 0x870
#define NA_SE_PL_CALM_HIT 0x871
#define NA_SE_PL_CALM_PAT 0x872
#define NA_SE_PL_SUBMERGE 0x873
#define NA_SE_PL_FREEZE_S 0x874
#define NA_SE_PL_ICE_BROKEN 0x875
#define NA_SE_PL_SLIP_ICE_LELEL 0x876
#define NA_SE_PL_PUT_OUT_ITEM 0x877
#define NA_SE_PL_PULL_UP_WOODBOX 0x878
#define NA_SE_PL_MAGIC_FIRE 0x879
#define NA_SE_PL_MAGIC_WIND_NORMAL 0x87A
#define NA_SE_PL_MAGIC_WIND_WARP 0x87B
#define NA_SE_PL_MAGIC_SOUL_NORMAL 0x87C
#define NA_SE_PL_ARROW_CHARGE_FIRE 0x87D
#define NA_SE_PL_ARROW_CHARGE_ICE 0x87E
#define NA_SE_PL_ARROW_CHARGE_LIGHT 0x87F
#define NA_SE_PL_DUMMY_128 0x880
#define NA_SE_PL_DUMMY_129 0x881
#define NA_SE_PL_DUMMY_130 0x882
#define NA_SE_PL_PULL_UP_RUTO 0x883
#define NA_SE_PL_DUMMY_132 0x884
#define NA_SE_PL_DUMMY_133 0x885
#define NA_SE_PL_DUMMY_134 0x886
#define NA_SE_PL_DUMMY_135 0x887
#define NA_SE_PL_DUMMY_136 0x888
#define NA_SE_PL_DUMMY_137 0x889
#define NA_SE_PL_DUMMY_138 0x88A
#define NA_SE_PL_DUMMY_139 0x88B
#define NA_SE_PL_DUMMY_140 0x88C
#define NA_SE_PL_DUMMY_141 0x88D
#define NA_SE_PL_DUMMY_142 0x88E
#define NA_SE_PL_DUMMY_143 0x88F
#define NA_SE_PL_DUMMY_144 0x890
#define NA_SE_PL_DUMMY_145 0x891
#define NA_SE_PL_DUMMY_146 0x892
#define NA_SE_PL_DUMMY_147 0x893
#define NA_SE_PL_DUMMY_148 0x894
#define NA_SE_PL_DUMMY_149 0x895
#define NA_SE_PL_DUMMY_150 0x896
#define NA_SE_PL_DUMMY_151 0x897
#define NA_SE_PL_DUMMY_152 0x898
#define NA_SE_PL_DUMMY_153 0x899
#define NA_SE_PL_DUMMY_154 0x89A
#define NA_SE_PL_DUMMY_155 0x89B
#define NA_SE_PL_DUMMY_156 0x89C
#define NA_SE_PL_DUMMY_157 0x89D
#define NA_SE_PL_DUMMY_158 0x89E
#define NA_SE_PL_DUMMY_159 0x89F
#define NA_SE_PL_DUMMY_160 0x8A0
#define NA_SE_PL_DUMMY_161 0x8A1
#define NA_SE_PL_DUMMY_162 0x8A2
#define NA_SE_PL_DUMMY_163 0x8A3
#define NA_SE_PL_DUMMY_164 0x8A4
#define NA_SE_PL_DUMMY_165 0x8A5
#define NA_SE_PL_DUMMY_166 0x8A6
#define NA_SE_PL_DUMMY_167 0x8A7
#define NA_SE_PL_DUMMY_168 0x8A8
#define NA_SE_PL_DUMMY_169 0x8A9
#define NA_SE_PL_DUMMY_170 0x8AA
#define NA_SE_PL_DUMMY_171 0x8AB
#define NA_SE_PL_DUMMY_172 0x8AC
#define NA_SE_PL_DUMMY_173 0x8AD
#define NA_SE_PL_DUMMY_174 0x8AE
#define NA_SE_PL_DUMMY_175 0x8AF
#define NA_SE_PL_CRAWL 0x8B0
#define NA_SE_PL_CRAWL_SAND 0x8B1
#define NA_SE_PL_CRAWL_CONCRETE 0x8B2
#define NA_SE_PL_CRAWL_DIRT 0x8B3
#define NA_SE_PL_CRAWL_WATER0 0x8B4
#define NA_SE_PL_DUMMY_181 0x8B5
#define NA_SE_PL_DUMMY_182 0x8B6
#define NA_SE_PL_DUMMY_183 0x8B7
#define NA_SE_PL_DUMMY_184 0x8B8
#define NA_SE_PL_DUMMY_185 0x8B9
#define NA_SE_PL_DUMMY_186 0x8BA
#define NA_SE_PL_CRAWL_WOOD 0x8BB
#define NA_SE_PL_CRAWL_ICE 0x8BC
#define NA_SE_PL_DUMMY_189 0x8BD
#define NA_SE_PL_DUMMY_190 0x8BE
#define NA_SE_PL_DUMMY_191 0x8BF
#define NA_SE_PL_MAGIC_SOUL_FLASH 0x8C0
#define NA_SE_PL_ROLL_DUST 0x8C1
#define NA_SE_PL_DUMMY_192 0x8C2
#define NA_SE_PL_MAGIC_SOUL_BALL 0x8C3
#define NA_SE_PL_SPIRAL_HEAL_BEAM 0x8C4
#define NA_SE_PL_BOUND_NOWEAPON 0x8C5
#define NA_SE_PL_PLANT_GROW_UP 0x8C6
#define NA_SE_PL_PLANT_TALLER 0x8C7
#define NA_SE_PL_MAGIC_WIND_VANISH 0x8C8
#define NA_SE_PL_HOBBERBOOTS_LV 0x8C9
#define NA_SE_PL_PLANT_MOVE 0x8CA
#define NA_SE_EV_WALL_MOVE_SP 0x8CB // EV sound inside PL?
#define NA_SE_PL_DUMMY_204 0x8CC
#define NA_SE_PL_DUMMY_205 0x8CD 0xCC
#define NA_SE_PL_DUMMY_206 0x8CE
#define NA_SE_PL_DUMMY_207 0x8CF
#define NA_SE_PL_SLIP_LEVEL 0x8D0
#define NA_SE_PL_SLIP_SAND_LEVEL 0x8D1
#define NA_SE_PL_SLIP_CONCRETE_LEVEL 0x8D2
#define NA_SE_PL_SLIP_DIRT_LEVEL 0x8D3
#define NA_SE_PL_SLIP_WATER0_LEVEL 0x8D4
#define NA_SE_PL_SLIP_WATER1_LEVEL 0x8D5
#define NA_SE_PL_SLIP_WATER2_LEVEL 0x8D6
#define NA_SE_PL_SLIP_MAGMA_LEVEL 0x8D7
#define NA_SE_PL_SLIP_GRASS_LEVEL 0x8D8
#define NA_SE_PL_SLIP_IRON_LEVEL 0x8D9
#define NA_SE_PL_SLIP_GLASS_LEVEL 0x8DA
#define NA_SE_PL_SLIP_WOOD_LEVEL 0x8DB
#define NA_SE_PL_DUMMY_220 0x8DC
#define NA_SE_PL_DUMMY_221 0x8DD
#define NA_SE_PL_SLIP_HEAVYBOOTS_LEVEL 0x8DE
#define NA_SE_PL_SLIP_ICE_LEVEL 0x8DF
#define NA_SE_PL_JUMP_METAL 0x8E0
#define NA_SE_PL_LAND_METAL 0x8E1
#define NA_SE_PL_WALK_RUNNINGMAN 0x8E2
#define NA_SE_PL_WALK_ZELDA_DEMO 0x8E3
#define NA_SE_PL_YOBI_DATA02 0x8E4
#define NA_SE_PL_YOBI_DATA03 0x8E5
#define NA_SE_PL_YOBI_DATA04 0x8E6
#define NA_SE_PL_YOBI_DATA05 0x8E7
#define NA_SE_PL_YOBI_DATA06 0x8E8
#define NA_SE_PL_YOBI_DATA07 0x8E9
#define NA_SE_PL_YOBI_DATA08 0x8EA
#define NA_SE_PL_YOBI_DATA09 0x8EB
#define NA_SE_PL_YOBI_DATA10 0x8EC
#define NA_SE_PL_YOBI_DATA11 0x8ED
#define NA_SE_PL_YOBI_DATA12 0x8EE
#define NA_SE_PL_YOBI_DATA13 0x8EF
#define NA_SE_PL_YOBI_DATA14 0x8F0
// ------------ ITEM ------------
#define NA_SE_IT_SWORD_IMPACT 0x1800
#define NA_SE_IT_SWORD_SWING 0x1801
#define NA_SE_IT_SWORD_PUTAWAY 0x1802
@ -324,7 +330,7 @@
#define NA_SE_IT_MASTER_SWORD_SWING 0x184E
#define NA_SE_IT_DUMMY5 0x184F
#define NA_SE_IT_YOBI19 0x1850
#define NA_SE_FISHING_REEL_SLOW2 0x1851
#define NA_SE_FISHING_REEL_SLOW2 0x1851 // not IT?
#define NA_SE_IT_SPIDERNET_HIT1 0x1852
#define NA_SE_IT_LURE_LAND1 0x1853
#define NA_SE_IT_HOOKSHOT_STICK_OBJ_WATER 0x1854
@ -344,7 +350,9 @@
#define NA_SE_IT_YOBI16 0x1862
#define NA_SE_IT_YOBI17 0x1863
#define NA_SE_IT_YOBI18 0x1864
//------------ENVIRONMENT------------
// ------------ ENVIRONMENT ------------
#define NA_SE_EV_DOOR_OPEN 0x2800
#define NA_SE_EV_DOOR_CLOSE 0x2801
#define NA_SE_EV_EXPLOSION 0x2802
@ -378,7 +386,7 @@
#define NA_SE_EV_STONE_STATUE_OPEN 0x281E
#define NA_SE_EV_TBOX_UNLOCK 0x281F
#define NA_SE_EV_TBOX_OPEN 0x2820
#define NA_SE_SY_TIMER 0x2821
#define NA_SE_SY_TIMER 0x2821 // SY sound inside EV?
#define NA_SE_EV_FLAME_IGNITION 0x2822
#define NA_SE_EV_SPEAR_HIT 0x2823
#define NA_SE_EV_ELEVATOR_MOVE 0x2824
@ -481,7 +489,7 @@
#define NA_SE_EV_WINDMILL_LEVEL 0x2885
#define NA_SE_EV_GOTO_HEAVEN 0x2886
#define NA_SE_EV_POT_BROKEN 0x2887
#define NA_SE_PL_PUT_DOWN_POT 0x2888
#define NA_SE_PL_PUT_DOWN_POT 0x2888 // PL sound inside EV?
#define NA_SE_EV_DIVE_INTO_WATER 0x2889
#define NA_SE_EV_JUMP_OUT_WATER 0x288A
#define NA_SE_EV_GOD_FLYING 0x288B
@ -626,7 +634,9 @@
#define NA_SE_EV_YOBI23 0x2916
#define NA_SE_EV_YOBI24 0x2917
#define NA_SE_EV_YOBI25 0x2918
//------------ENEMY------------
// ------------ ENEMY ------------
#define NA_SE_EN_FLOORMASTER_SLIDING 0x3034
#define NA_SE_EN_FLOORMASTER_SM_STICK 0x3136
#define NA_SE_EN_DODO_J_WALK 0x3800
@ -1160,7 +1170,9 @@
#define NA_SE_EN_YOBI28 0x3A12
#define NA_SE_EN_YOBI29 0x3A13
#define NA_SE_EN_YOBI30 0x3A14
//------------SYSTEM------------
// ------------ SYSTEM ------------
#define NA_SE_SY_WIN_OPEN 0x4800
#define NA_SE_SY_WIN_CLOSE 0x4801
#define NA_SE_SY_CORRECT_CHIME 0x4802
@ -1231,7 +1243,7 @@
#define NA_SE_SY_KINSTA_MARK_APPEAR 0x4843
#define NA_SE_SY_FIVE_COUNT_LUPY 0x4844
#define NA_SE_SY_CARROT_RECOVER 0x4845
#define NA_SE_EV_FAIVE_LUPY_COUNT 0x4846
#define NA_SE_EV_FAIVE_LUPY_COUNT 0x4846 // EV sound inside SY?
#define NA_SE_SY_DUMMY_71 0x4847
#define NA_SE_SY_KANADE_ISHI 0x4848
#define NA_SE_SY_NA_HELLO_2 0x4849
@ -1252,7 +1264,9 @@
#define NA_SE_SY_YOBI15 0x4858
#define NA_SE_SY_YOBI16 0x4859
#define NA_SE_SY_YOBI17 0x485A
//------------OCARINA------------
// ------------ OCARINA ------------
#define NA_SE_OC_OCARINA 0x5800
#define NA_SE_OC_ABYSS 0x5801
#define NA_SE_OC_DOOR_OPEN 0x5802
@ -1264,7 +1278,9 @@
#define NA_SE_OC_HINT_MOVIE2_WHITE 0x5808
#define NA_SE_OC_HINT_MOVIE_ZOOMIN 0x5809
#define NA_SE_OC_HIBIKI_ISHI 0x580A
//------------VOICE------------
// ------------ VOICE ------------
#define NA_SE_VO_LI_SWORD_N 0x6800
#define NA_SE_VO_LI_SWORD_L 0x6801
#define NA_SE_VO_LI_LASH 0x6802