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Various SFX fixes (#237)
* Various SFX fixes * Fix sfx references in z_en_zl2.c
This commit is contained in:
parent
a5aee3d691
commit
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45 changed files with 362 additions and 342 deletions
518
include/sfx.h
518
include/sfx.h
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@ -1,248 +1,254 @@
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#ifndef SFX_H
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#define SFX_H
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#define NA_SE_PL_WALK_GROUND 0x0
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#define NA_SE_PL_WALK_SAND 0x1
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#define NA_SE_PL_WALK_CONCRETE 0x2
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#define NA_SE_PL_WALK_DIRT 0x3
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#define NA_SE_PL_WALK_WATER0 0x4
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#define NA_SE_PL_WALK_WATER1 0x5
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#define NA_SE_PL_WALK_WATER2 0x6
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#define NA_SE_PL_WALK_MAGMA 0x7
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#define NA_SE_PL_WALK_GRASS 0x8
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#define NA_SE_PL_WALK_IRON 0x9
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#define NA_SE_PL_WALK_LADDER 0xA
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#define NA_SE_PL_WALK_GLASS 0xB
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#define NA_SE_PL_WALK_WALL 0xC
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#define NA_SE_PL_WALK_HEAVYBOOTS 0xD
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#define NA_SE_PL_DUMMY_14 0xE
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#define NA_SE_PL_WALK_ICE 0xF
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#define NA_SE_PL_JUMP 0x10
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#define NA_SE_PL_JUMP_SAND 0x11
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#define NA_SE_PL_JUMP_CONCRETE 0x12
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#define NA_SE_PL_JUMP_DIRT 0x13
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#define NA_SE_PL_JUMP_WATER0 0x14
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#define NA_SE_PL_JUMP_WATER1 0x15
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#define NA_SE_PL_JUMP_WATER2 0x16
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#define NA_SE_PL_JUMP_MAGMA 0x17
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#define NA_SE_PL_JUMP_GRASS 0x18
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#define NA_SE_PL_JUMP_IRON 0x19
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#define NA_SE_PL_JUMP_LADDER 0x1A
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#define NA_SE_PL_JUMP_GLASS 0x1B
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#define NA_SE_PL_DUMMY28 0x1C
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#define NA_SE_PL_JUMP_HEAVYBOOTS 0x1D
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#define NA_SE_PL_DUMMY30 0x1E
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#define NA_SE_PL_JUMP_ICE 0x1F
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#define NA_SE_PL_LAND 0x20
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#define NA_SE_PL_LAND_SAND 0x21
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#define NA_SE_PL_LAND_CONCRETE 0x22
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#define NA_SE_PL_LAND_DIRT 0x23
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#define NA_SE_PL_LAND_WATER0 0x24
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#define NA_SE_PL_LAND_WATER1 0x25
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#define NA_SE_PL_LAND_WATER2 0x26
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#define NA_SE_PL_LAND_MAGMA 0x27
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#define NA_SE_PL_LAND_GRASS 0x28
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#define NA_SE_PL_LAND_IRON 0x29
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#define NA_SE_PL_LAND_LADDER 0x2A
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#define NA_SE_PL_LAND_GLASS 0x2B
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#define NA_SE_PL_DUMMY_44 0x2C
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#define NA_SE_PL_LAND_HEAVYBOOTS 0x2D
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#define NA_SE_PL_DUMMY_46 0x2E
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#define NA_SE_PL_LAND_ICE 0x2F
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#define NA_SE_PL_SLIPDOWN 0x30
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#define NA_SE_PL_CLIMB_CLIFF 0x31
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#define NA_SE_PL_SIT_ON_HORSE 0x32
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#define NA_SE_PL_GET_OFF_HORSE 0x33
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#define NA_SE_PL_TAKE_OUT_SHIELD 0x34
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#define NA_SE_PL_CHANGE_ARMS 0x35
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#define NA_SE_PL_CATCH_BOOMERANG 0x36
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#define NA_SE_PL_DUMMY_55 0x37
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#define NA_SE_PL_DUMMY_56 0x38
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#define NA_SE_PL_SWIM 0x39
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#define NA_SE_PL_THROW 0x3A
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#define NA_SE_PL_BODY_BOUND 0x3B
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#define NA_SE_PL_ROLL 0x3C
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#define NA_SE_PL_SKIP 0x3D
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#define NA_SE_PL_BODY_HIT 0x3E
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#define NA_SE_PL_DAMAGE 0x3F
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#define NA_SE_PL_SLIP 0x40
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#define NA_SE_PL_SLIP_SAND 0x41
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#define NA_SE_PL_SLIP_CONCRETE 0x42
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#define NA_SE_PL_SLIP_DIRT 0x43
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#define NA_SE_PL_SLIP_WATER0 0x44
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#define NA_SE_PL_SLIP_WATER1 0x45
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#define NA_SE_PL_SLIP_WATER2 0x46
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#define NA_SE_PL_SLIP_MAGMA 0x47
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#define NA_SE_PL_SLIP_GRASS 0x48
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#define NA_SE_PL_SLIP_IRON 0x49
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#define NA_SE_PL_SLIP_LADDER 0x4A
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#define NA_SE_PL_SLIP_GLASS 0x4B
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#define NA_SE_PL_DUMMY76 0x4C
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#define NA_SE_PL_SLIP_HEAVYBOOTS 0x4D
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#define NA_SE_PL_DUMMY78 0x4E
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#define NA_SE_PL_SLIP_ICE 0x4F
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#define NA_SE_PL_BOUND 0x50
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#define NA_SE_PL_BOUND_SAND 0x51
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#define NA_SE_PL_BOUND_CONCRETE 0x52
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#define NA_SE_PL_BOUND_DIRT 0x53
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#define NA_SE_PL_BOUND_WATER0 0x54
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#define NA_SE_PL_BOUND_WATER1 0x55
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#define NA_SE_PL_BOUND_WATER2 0x56
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#define NA_SE_PL_BOUND_MAGMA 0x57
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#define NA_SE_PL_BOUND_GRASS 0x58
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#define NA_SE_PL_BOUND_IRON 0x59
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#define NA_SE_PL_BOUND_LADDER 0x5A
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#define NA_SE_PL_BOUND_WOOD 0x5B
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#define NA_SE_PL_DUMMY_92 0x5C
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#define NA_SE_PL_BOUND_HEAVYBOOTS 0x5D
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#define NA_SE_PL_DUMMY_94 0x5E
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#define NA_SE_PL_BOUND_ICE 0x5F
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#define NA_SE_PL_DUMMY_96 0x60
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#define NA_SE_PL_DUMMY_97 0x61
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#define NA_SE_PL_DUMMY_98 0x62
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#define NA_SE_PL_FACE_UP 0x63
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#define NA_SE_PL_DIVE_BUBBLE 0x64
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#define NA_SE_PL_MOVE_BUBBLE 0x65
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#define NA_SE_PL_METALEFFECT_KID 0x66
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#define NA_SE_PL_METALEFFECT_ADULT 0x67
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#define NA_SE_PL_SPARK 0x68
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#define NA_SE_PL_PULL_UP_PLANT 0x69
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#define NA_SE_PL_PULL_UP_ROCK 0x6A
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#define NA_SE_PL_IN_BUBBLE 0x6B
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#define NA_SE_PL_PULL_UP_BIGROCK 0x6C
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#define NA_SE_PL_SWORD_CHARGE 0x6D
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#define NA_SE_PL_FREEZE 0x6E
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#define NA_SE_PL_PULL_UP_POT 0x6F
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#define NA_SE_PL_KNOCK 0x70
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#define NA_SE_PL_CALM_HIT 0x71
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#define NA_SE_PL_CALM_PAT 0x72
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#define NA_SE_PL_SUBMERGE 0x73
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#define NA_SE_PL_FREEZE_S 0x74
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#define NA_SE_PL_ICE_BROKEN 0x75
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#define NA_SE_PL_SLIP_ICE_LELEL 0x76
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#define NA_SE_PL_PUT_OUT_ITEM 0x77
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#define NA_SE_PL_PULL_UP_WOODBOX 0x78
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#define NA_SE_PL_MAGIC_FIRE 0x79
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#define NA_SE_PL_MAGIC_WIND_NORMAL 0x7A
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#define NA_SE_PL_MAGIC_WIND_WARP 0x7B
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#define NA_SE_PL_MAGIC_SOUL_NORMAL 0x7C
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#define NA_SE_PL_ARROW_CHARGE_FIRE 0x7D
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#define NA_SE_PL_ARROW_CHARGE_ICE 0x7E
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#define NA_SE_PL_ARROW_CHARGE_LIGHT 0x7F
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#define NA_SE_PL_DUMMY_128 0x80
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#define NA_SE_PL_DUMMY_129 0x81
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#define NA_SE_PL_DUMMY_130 0x82
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#define NA_SE_PL_PULL_UP_RUTO 0x83
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#define NA_SE_PL_DUMMY_132 0x84
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#define NA_SE_PL_DUMMY_133 0x85
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#define NA_SE_PL_DUMMY_134 0x86
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#define NA_SE_PL_DUMMY_135 0x87
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#define NA_SE_PL_DUMMY_136 0x88
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#define NA_SE_PL_DUMMY_137 0x89
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#define NA_SE_PL_DUMMY_138 0x8A
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#define NA_SE_PL_DUMMY_139 0x8B
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#define NA_SE_PL_DUMMY_140 0x8C
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#define NA_SE_PL_DUMMY_141 0x8D
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#define NA_SE_PL_DUMMY_142 0x8E
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#define NA_SE_PL_DUMMY_143 0x8F
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#define NA_SE_PL_DUMMY_144 0x90
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#define NA_SE_PL_DUMMY_145 0x91
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#define NA_SE_PL_DUMMY_146 0x92
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#define NA_SE_PL_DUMMY_147 0x93
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#define NA_SE_PL_DUMMY_148 0x94
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#define NA_SE_PL_DUMMY_149 0x95
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#define NA_SE_PL_DUMMY_150 0x96
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#define NA_SE_PL_DUMMY_151 0x97
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#define NA_SE_PL_DUMMY_152 0x98
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#define NA_SE_PL_DUMMY_153 0x99
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#define NA_SE_PL_DUMMY_154 0x9A
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#define NA_SE_PL_DUMMY_155 0x9B
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#define NA_SE_PL_DUMMY_156 0x9C
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#define NA_SE_PL_DUMMY_157 0x9D
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#define NA_SE_PL_DUMMY_158 0x9E
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#define NA_SE_PL_DUMMY_159 0x9F
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#define NA_SE_PL_DUMMY_160 0xA0
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#define NA_SE_PL_DUMMY_161 0xA1
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#define NA_SE_PL_DUMMY_162 0xA2
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#define NA_SE_PL_DUMMY_163 0xA3
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#define NA_SE_PL_DUMMY_164 0xA4
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#define NA_SE_PL_DUMMY_165 0xA5
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#define NA_SE_PL_DUMMY_166 0xA6
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#define NA_SE_PL_DUMMY_167 0xA7
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#define NA_SE_PL_DUMMY_168 0xA8
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#define NA_SE_PL_DUMMY_169 0xA9
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#define NA_SE_PL_DUMMY_170 0xAA
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#define NA_SE_PL_DUMMY_171 0xAB
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#define NA_SE_PL_DUMMY_172 0xAC
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#define NA_SE_PL_DUMMY_173 0xAD
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#define NA_SE_PL_DUMMY_174 0xAE
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#define NA_SE_PL_DUMMY_175 0xAF
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#define NA_SE_PL_CRAWL 0xB0
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#define NA_SE_PL_CRAWL_SAND 0xB1
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#define NA_SE_PL_CRAWL_CONCRETE 0xB2
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#define NA_SE_PL_CRAWL_DIRT 0xB3
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#define NA_SE_PL_CRAWL_WATER0 0xB4
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#define NA_SE_PL_DUMMY_181 0xB5
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#define NA_SE_PL_DUMMY_182 0xB6
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#define NA_SE_PL_DUMMY_183 0xB7
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#define NA_SE_PL_DUMMY_184 0xB8
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#define NA_SE_PL_DUMMY_185 0xB9
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#define NA_SE_PL_DUMMY_186 0xBA
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#define NA_SE_PL_CRAWL_WOOD 0xBB
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#define NA_SE_PL_CRAWL_ICE 0xBC
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#define NA_SE_PL_DUMMY_189 0xBD
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#define NA_SE_PL_DUMMY_190 0xBE
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#define NA_SE_PL_DUMMY_191 0xBF
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#define NA_SE_PL_MAGIC_SOUL_FLASH 0xC0
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#define NA_SE_PL_ROLL_DUST 0xC1
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#define NA_SE_PL_DUMMY_192 0xC2
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#define NA_SE_PL_MAGIC_SOUL_BALL 0xC3
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#define NA_SE_PL_SPIRAL_HEAL_BEAM 0xC4
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#define NA_SE_PL_BOUND_NOWEAPON 0xC5
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#define NA_SE_PL_PLANT_GROW_UP 0xC6
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#define NA_SE_PL_PLANT_TALLER 0xC7
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#define NA_SE_PL_MAGIC_WIND_VANISH 0xC8
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#define NA_SE_PL_HOBBERBOOTS_LV 0xC9
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#define NA_SE_PL_PLANT_MOVE 0xCA
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#define NA_SE_EV_WALL_MOVE_SP 0xCB
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#define NA_SE_PL_DUMMY_204 0xCC
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#define NA_SE_PL_DUMMY_205 0xCD
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#define NA_SE_PL_DUMMY_206 0xCE
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#define NA_SE_PL_DUMMY_207 0xCF
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#define NA_SE_PL_SLIP_LEVEL 0xD0
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#define NA_SE_PL_SLIP_SAND_LEVEL 0xD1
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#define NA_SE_PL_SLIP_CONCRETE_LEVEL 0xD2
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#define NA_SE_PL_SLIP_DIRT_LEVEL 0xD3
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#define NA_SE_PL_SLIP_WATER0_LEVEL 0xD4
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#define NA_SE_PL_SLIP_WATER1_LEVEL 0xD5
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#define NA_SE_PL_SLIP_WATER2_LEVEL 0xD6
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#define NA_SE_PL_SLIP_MAGMA_LEVEL 0xD7
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#define NA_SE_PL_SLIP_GRASS_LEVEL 0xD8
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#define NA_SE_PL_SLIP_IRON_LEVEL 0xD9
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#define NA_SE_PL_SLIP_GLASS_LEVEL 0xDA
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#define NA_SE_PL_SLIP_WOOD_LEVEL 0xDB
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#define NA_SE_PL_DUMMY_220 0xDC
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#define NA_SE_PL_DUMMY_221 0xDD
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#define NA_SE_PL_SLIP_HEAVYBOOTS_LEVEL 0xDE
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#define NA_SE_PL_SLIP_ICE_LEVEL 0xDF
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#define NA_SE_PL_JUMP_METAL 0xE0
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#define NA_SE_PL_LAND_METAL 0xE1
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#define NA_SE_PL_WALK_RUNNINGMAN 0xE2
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#define NA_SE_PL_WALK_ZELDA_DEMO 0xE3
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#define NA_SE_PL_YOBI_DATA02 0xE4
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#define NA_SE_PL_YOBI_DATA03 0xE5
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#define NA_SE_PL_YOBI_DATA04 0xE6
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#define NA_SE_PL_YOBI_DATA05 0xE7
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#define NA_SE_PL_YOBI_DATA06 0xE8
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#define NA_SE_PL_YOBI_DATA07 0xE9
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#define NA_SE_PL_YOBI_DATA08 0xEA
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#define NA_SE_PL_YOBI_DATA09 0xEB
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#define NA_SE_PL_YOBI_DATA10 0xEC
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#define NA_SE_PL_YOBI_DATA11 0xED
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#define NA_SE_PL_YOBI_DATA12 0xEE
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#define NA_SE_PL_YOBI_DATA13 0xEF
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#define NA_SE_PL_YOBI_DATA14 0xF0
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//------------ITEM------------
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#define SFX_FLAG 0x800
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// ------------ PLAYER ------------
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#define NA_SE_PL_WALK_GROUND 0x800
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#define NA_SE_PL_WALK_SAND 0x801
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#define NA_SE_PL_WALK_CONCRETE 0x802
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#define NA_SE_PL_WALK_DIRT 0x803
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#define NA_SE_PL_WALK_WATER0 0x804
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#define NA_SE_PL_WALK_WATER1 0x805
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#define NA_SE_PL_WALK_WATER2 0x806
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#define NA_SE_PL_WALK_MAGMA 0x807
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#define NA_SE_PL_WALK_GRASS 0x808
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#define NA_SE_PL_WALK_IRON 0x809
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#define NA_SE_PL_WALK_LADDER 0x80A
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#define NA_SE_PL_WALK_GLASS 0x80B
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#define NA_SE_PL_WALK_WALL 0x80C
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#define NA_SE_PL_WALK_HEAVYBOOTS 0x80D
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#define NA_SE_PL_DUMMY_14 0x80E
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#define NA_SE_PL_WALK_ICE 0x80F
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#define NA_SE_PL_JUMP 0x810
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#define NA_SE_PL_JUMP_SAND 0x811
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#define NA_SE_PL_JUMP_CONCRETE 0x812
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#define NA_SE_PL_JUMP_DIRT 0x813
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#define NA_SE_PL_JUMP_WATER0 0x814
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#define NA_SE_PL_JUMP_WATER1 0x815
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#define NA_SE_PL_JUMP_WATER2 0x816
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#define NA_SE_PL_JUMP_MAGMA 0x817
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#define NA_SE_PL_JUMP_GRASS 0x818
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#define NA_SE_PL_JUMP_IRON 0x819
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#define NA_SE_PL_JUMP_LADDER 0x81A
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#define NA_SE_PL_JUMP_GLASS 0x81B
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#define NA_SE_PL_DUMMY28 0x81C
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#define NA_SE_PL_JUMP_HEAVYBOOTS 0x81D
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#define NA_SE_PL_DUMMY30 0x81E
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#define NA_SE_PL_JUMP_ICE 0x81F
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#define NA_SE_PL_LAND 0x820
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#define NA_SE_PL_LAND_SAND 0x821
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#define NA_SE_PL_LAND_CONCRETE 0x822
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#define NA_SE_PL_LAND_DIRT 0x823
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#define NA_SE_PL_LAND_WATER0 0x824
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#define NA_SE_PL_LAND_WATER1 0x825
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#define NA_SE_PL_LAND_WATER2 0x826
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#define NA_SE_PL_LAND_MAGMA 0x827
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#define NA_SE_PL_LAND_GRASS 0x828
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#define NA_SE_PL_LAND_IRON 0x829
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#define NA_SE_PL_LAND_LADDER 0x82A
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#define NA_SE_PL_LAND_GLASS 0x82B
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#define NA_SE_PL_DUMMY_44 0x82C
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#define NA_SE_PL_LAND_HEAVYBOOTS 0x82D
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#define NA_SE_PL_DUMMY_46 0x82E
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#define NA_SE_PL_LAND_ICE 0x82F
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#define NA_SE_PL_SLIPDOWN 0x830
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#define NA_SE_PL_CLIMB_CLIFF 0x831
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#define NA_SE_PL_SIT_ON_HORSE 0x832
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#define NA_SE_PL_GET_OFF_HORSE 0x833
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#define NA_SE_PL_TAKE_OUT_SHIELD 0x834
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#define NA_SE_PL_CHANGE_ARMS 0x835
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#define NA_SE_PL_CATCH_BOOMERANG 0x836
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#define NA_SE_PL_DUMMY_55 0x837
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#define NA_SE_PL_DUMMY_56 0x838
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#define NA_SE_PL_SWIM 0x839
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#define NA_SE_PL_THROW 0x83A
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#define NA_SE_PL_BODY_BOUND 0x83B
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#define NA_SE_PL_ROLL 0x83C
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#define NA_SE_PL_SKIP 0x83D
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#define NA_SE_PL_BODY_HIT 0x83E
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#define NA_SE_PL_DAMAGE 0x83F
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#define NA_SE_PL_SLIP 0x840
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#define NA_SE_PL_SLIP_SAND 0x841
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#define NA_SE_PL_SLIP_CONCRETE 0x842
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#define NA_SE_PL_SLIP_DIRT 0x843
|
||||
#define NA_SE_PL_SLIP_WATER0 0x844
|
||||
#define NA_SE_PL_SLIP_WATER1 0x845
|
||||
#define NA_SE_PL_SLIP_WATER2 0x846
|
||||
#define NA_SE_PL_SLIP_MAGMA 0x847
|
||||
#define NA_SE_PL_SLIP_GRASS 0x848
|
||||
#define NA_SE_PL_SLIP_IRON 0x849
|
||||
#define NA_SE_PL_SLIP_LADDER 0x84A
|
||||
#define NA_SE_PL_SLIP_GLASS 0x84B
|
||||
#define NA_SE_PL_DUMMY76 0x84C
|
||||
#define NA_SE_PL_SLIP_HEAVYBOOTS 0x84D
|
||||
#define NA_SE_PL_DUMMY78 0x84E
|
||||
#define NA_SE_PL_SLIP_ICE 0x84F
|
||||
#define NA_SE_PL_BOUND 0x850
|
||||
#define NA_SE_PL_BOUND_SAND 0x851
|
||||
#define NA_SE_PL_BOUND_CONCRETE 0x852
|
||||
#define NA_SE_PL_BOUND_DIRT 0x853
|
||||
#define NA_SE_PL_BOUND_WATER0 0x854
|
||||
#define NA_SE_PL_BOUND_WATER1 0x855
|
||||
#define NA_SE_PL_BOUND_WATER2 0x856
|
||||
#define NA_SE_PL_BOUND_MAGMA 0x857
|
||||
#define NA_SE_PL_BOUND_GRASS 0x858
|
||||
#define NA_SE_PL_BOUND_IRON 0x859
|
||||
#define NA_SE_PL_BOUND_LADDER 0x85A
|
||||
#define NA_SE_PL_BOUND_WOOD 0x85B
|
||||
#define NA_SE_PL_DUMMY_92 0x85C
|
||||
#define NA_SE_PL_BOUND_HEAVYBOOTS 0x85D
|
||||
#define NA_SE_PL_DUMMY_94 0x85E
|
||||
#define NA_SE_PL_BOUND_ICE 0x85F
|
||||
#define NA_SE_PL_DUMMY_96 0x860
|
||||
#define NA_SE_PL_DUMMY_97 0x861
|
||||
#define NA_SE_PL_DUMMY_98 0x862
|
||||
#define NA_SE_PL_FACE_UP 0x863
|
||||
#define NA_SE_PL_DIVE_BUBBLE 0x864
|
||||
#define NA_SE_PL_MOVE_BUBBLE 0x865
|
||||
#define NA_SE_PL_METALEFFECT_KID 0x866
|
||||
#define NA_SE_PL_METALEFFECT_ADULT 0x867
|
||||
#define NA_SE_PL_SPARK 0x868
|
||||
#define NA_SE_PL_PULL_UP_PLANT 0x869
|
||||
#define NA_SE_PL_PULL_UP_ROCK 0x86A
|
||||
#define NA_SE_PL_IN_BUBBLE 0x86B
|
||||
#define NA_SE_PL_PULL_UP_BIGROCK 0x86C
|
||||
#define NA_SE_PL_SWORD_CHARGE 0x86D
|
||||
#define NA_SE_PL_FREEZE 0x86E
|
||||
#define NA_SE_PL_PULL_UP_POT 0x86F
|
||||
#define NA_SE_PL_KNOCK 0x870
|
||||
#define NA_SE_PL_CALM_HIT 0x871
|
||||
#define NA_SE_PL_CALM_PAT 0x872
|
||||
#define NA_SE_PL_SUBMERGE 0x873
|
||||
#define NA_SE_PL_FREEZE_S 0x874
|
||||
#define NA_SE_PL_ICE_BROKEN 0x875
|
||||
#define NA_SE_PL_SLIP_ICE_LELEL 0x876
|
||||
#define NA_SE_PL_PUT_OUT_ITEM 0x877
|
||||
#define NA_SE_PL_PULL_UP_WOODBOX 0x878
|
||||
#define NA_SE_PL_MAGIC_FIRE 0x879
|
||||
#define NA_SE_PL_MAGIC_WIND_NORMAL 0x87A
|
||||
#define NA_SE_PL_MAGIC_WIND_WARP 0x87B
|
||||
#define NA_SE_PL_MAGIC_SOUL_NORMAL 0x87C
|
||||
#define NA_SE_PL_ARROW_CHARGE_FIRE 0x87D
|
||||
#define NA_SE_PL_ARROW_CHARGE_ICE 0x87E
|
||||
#define NA_SE_PL_ARROW_CHARGE_LIGHT 0x87F
|
||||
#define NA_SE_PL_DUMMY_128 0x880
|
||||
#define NA_SE_PL_DUMMY_129 0x881
|
||||
#define NA_SE_PL_DUMMY_130 0x882
|
||||
#define NA_SE_PL_PULL_UP_RUTO 0x883
|
||||
#define NA_SE_PL_DUMMY_132 0x884
|
||||
#define NA_SE_PL_DUMMY_133 0x885
|
||||
#define NA_SE_PL_DUMMY_134 0x886
|
||||
#define NA_SE_PL_DUMMY_135 0x887
|
||||
#define NA_SE_PL_DUMMY_136 0x888
|
||||
#define NA_SE_PL_DUMMY_137 0x889
|
||||
#define NA_SE_PL_DUMMY_138 0x88A
|
||||
#define NA_SE_PL_DUMMY_139 0x88B
|
||||
#define NA_SE_PL_DUMMY_140 0x88C
|
||||
#define NA_SE_PL_DUMMY_141 0x88D
|
||||
#define NA_SE_PL_DUMMY_142 0x88E
|
||||
#define NA_SE_PL_DUMMY_143 0x88F
|
||||
#define NA_SE_PL_DUMMY_144 0x890
|
||||
#define NA_SE_PL_DUMMY_145 0x891
|
||||
#define NA_SE_PL_DUMMY_146 0x892
|
||||
#define NA_SE_PL_DUMMY_147 0x893
|
||||
#define NA_SE_PL_DUMMY_148 0x894
|
||||
#define NA_SE_PL_DUMMY_149 0x895
|
||||
#define NA_SE_PL_DUMMY_150 0x896
|
||||
#define NA_SE_PL_DUMMY_151 0x897
|
||||
#define NA_SE_PL_DUMMY_152 0x898
|
||||
#define NA_SE_PL_DUMMY_153 0x899
|
||||
#define NA_SE_PL_DUMMY_154 0x89A
|
||||
#define NA_SE_PL_DUMMY_155 0x89B
|
||||
#define NA_SE_PL_DUMMY_156 0x89C
|
||||
#define NA_SE_PL_DUMMY_157 0x89D
|
||||
#define NA_SE_PL_DUMMY_158 0x89E
|
||||
#define NA_SE_PL_DUMMY_159 0x89F
|
||||
#define NA_SE_PL_DUMMY_160 0x8A0
|
||||
#define NA_SE_PL_DUMMY_161 0x8A1
|
||||
#define NA_SE_PL_DUMMY_162 0x8A2
|
||||
#define NA_SE_PL_DUMMY_163 0x8A3
|
||||
#define NA_SE_PL_DUMMY_164 0x8A4
|
||||
#define NA_SE_PL_DUMMY_165 0x8A5
|
||||
#define NA_SE_PL_DUMMY_166 0x8A6
|
||||
#define NA_SE_PL_DUMMY_167 0x8A7
|
||||
#define NA_SE_PL_DUMMY_168 0x8A8
|
||||
#define NA_SE_PL_DUMMY_169 0x8A9
|
||||
#define NA_SE_PL_DUMMY_170 0x8AA
|
||||
#define NA_SE_PL_DUMMY_171 0x8AB
|
||||
#define NA_SE_PL_DUMMY_172 0x8AC
|
||||
#define NA_SE_PL_DUMMY_173 0x8AD
|
||||
#define NA_SE_PL_DUMMY_174 0x8AE
|
||||
#define NA_SE_PL_DUMMY_175 0x8AF
|
||||
#define NA_SE_PL_CRAWL 0x8B0
|
||||
#define NA_SE_PL_CRAWL_SAND 0x8B1
|
||||
#define NA_SE_PL_CRAWL_CONCRETE 0x8B2
|
||||
#define NA_SE_PL_CRAWL_DIRT 0x8B3
|
||||
#define NA_SE_PL_CRAWL_WATER0 0x8B4
|
||||
#define NA_SE_PL_DUMMY_181 0x8B5
|
||||
#define NA_SE_PL_DUMMY_182 0x8B6
|
||||
#define NA_SE_PL_DUMMY_183 0x8B7
|
||||
#define NA_SE_PL_DUMMY_184 0x8B8
|
||||
#define NA_SE_PL_DUMMY_185 0x8B9
|
||||
#define NA_SE_PL_DUMMY_186 0x8BA
|
||||
#define NA_SE_PL_CRAWL_WOOD 0x8BB
|
||||
#define NA_SE_PL_CRAWL_ICE 0x8BC
|
||||
#define NA_SE_PL_DUMMY_189 0x8BD
|
||||
#define NA_SE_PL_DUMMY_190 0x8BE
|
||||
#define NA_SE_PL_DUMMY_191 0x8BF
|
||||
#define NA_SE_PL_MAGIC_SOUL_FLASH 0x8C0
|
||||
#define NA_SE_PL_ROLL_DUST 0x8C1
|
||||
#define NA_SE_PL_DUMMY_192 0x8C2
|
||||
#define NA_SE_PL_MAGIC_SOUL_BALL 0x8C3
|
||||
#define NA_SE_PL_SPIRAL_HEAL_BEAM 0x8C4
|
||||
#define NA_SE_PL_BOUND_NOWEAPON 0x8C5
|
||||
#define NA_SE_PL_PLANT_GROW_UP 0x8C6
|
||||
#define NA_SE_PL_PLANT_TALLER 0x8C7
|
||||
#define NA_SE_PL_MAGIC_WIND_VANISH 0x8C8
|
||||
#define NA_SE_PL_HOBBERBOOTS_LV 0x8C9
|
||||
#define NA_SE_PL_PLANT_MOVE 0x8CA
|
||||
#define NA_SE_EV_WALL_MOVE_SP 0x8CB // EV sound inside PL?
|
||||
#define NA_SE_PL_DUMMY_204 0x8CC
|
||||
#define NA_SE_PL_DUMMY_205 0x8CD 0xCC
|
||||
#define NA_SE_PL_DUMMY_206 0x8CE
|
||||
#define NA_SE_PL_DUMMY_207 0x8CF
|
||||
#define NA_SE_PL_SLIP_LEVEL 0x8D0
|
||||
#define NA_SE_PL_SLIP_SAND_LEVEL 0x8D1
|
||||
#define NA_SE_PL_SLIP_CONCRETE_LEVEL 0x8D2
|
||||
#define NA_SE_PL_SLIP_DIRT_LEVEL 0x8D3
|
||||
#define NA_SE_PL_SLIP_WATER0_LEVEL 0x8D4
|
||||
#define NA_SE_PL_SLIP_WATER1_LEVEL 0x8D5
|
||||
#define NA_SE_PL_SLIP_WATER2_LEVEL 0x8D6
|
||||
#define NA_SE_PL_SLIP_MAGMA_LEVEL 0x8D7
|
||||
#define NA_SE_PL_SLIP_GRASS_LEVEL 0x8D8
|
||||
#define NA_SE_PL_SLIP_IRON_LEVEL 0x8D9
|
||||
#define NA_SE_PL_SLIP_GLASS_LEVEL 0x8DA
|
||||
#define NA_SE_PL_SLIP_WOOD_LEVEL 0x8DB
|
||||
#define NA_SE_PL_DUMMY_220 0x8DC
|
||||
#define NA_SE_PL_DUMMY_221 0x8DD
|
||||
#define NA_SE_PL_SLIP_HEAVYBOOTS_LEVEL 0x8DE
|
||||
#define NA_SE_PL_SLIP_ICE_LEVEL 0x8DF
|
||||
#define NA_SE_PL_JUMP_METAL 0x8E0
|
||||
#define NA_SE_PL_LAND_METAL 0x8E1
|
||||
#define NA_SE_PL_WALK_RUNNINGMAN 0x8E2
|
||||
#define NA_SE_PL_WALK_ZELDA_DEMO 0x8E3
|
||||
#define NA_SE_PL_YOBI_DATA02 0x8E4
|
||||
#define NA_SE_PL_YOBI_DATA03 0x8E5
|
||||
#define NA_SE_PL_YOBI_DATA04 0x8E6
|
||||
#define NA_SE_PL_YOBI_DATA05 0x8E7
|
||||
#define NA_SE_PL_YOBI_DATA06 0x8E8
|
||||
#define NA_SE_PL_YOBI_DATA07 0x8E9
|
||||
#define NA_SE_PL_YOBI_DATA08 0x8EA
|
||||
#define NA_SE_PL_YOBI_DATA09 0x8EB
|
||||
#define NA_SE_PL_YOBI_DATA10 0x8EC
|
||||
#define NA_SE_PL_YOBI_DATA11 0x8ED
|
||||
#define NA_SE_PL_YOBI_DATA12 0x8EE
|
||||
#define NA_SE_PL_YOBI_DATA13 0x8EF
|
||||
#define NA_SE_PL_YOBI_DATA14 0x8F0
|
||||
|
||||
// ------------ ITEM ------------
|
||||
|
||||
#define NA_SE_IT_SWORD_IMPACT 0x1800
|
||||
#define NA_SE_IT_SWORD_SWING 0x1801
|
||||
#define NA_SE_IT_SWORD_PUTAWAY 0x1802
|
||||
|
@ -324,7 +330,7 @@
|
|||
#define NA_SE_IT_MASTER_SWORD_SWING 0x184E
|
||||
#define NA_SE_IT_DUMMY5 0x184F
|
||||
#define NA_SE_IT_YOBI19 0x1850
|
||||
#define NA_SE_FISHING_REEL_SLOW2 0x1851
|
||||
#define NA_SE_FISHING_REEL_SLOW2 0x1851 // not IT?
|
||||
#define NA_SE_IT_SPIDERNET_HIT1 0x1852
|
||||
#define NA_SE_IT_LURE_LAND1 0x1853
|
||||
#define NA_SE_IT_HOOKSHOT_STICK_OBJ_WATER 0x1854
|
||||
|
@ -344,7 +350,9 @@
|
|||
#define NA_SE_IT_YOBI16 0x1862
|
||||
#define NA_SE_IT_YOBI17 0x1863
|
||||
#define NA_SE_IT_YOBI18 0x1864
|
||||
//------------ENVIRONMENT------------
|
||||
|
||||
// ------------ ENVIRONMENT ------------
|
||||
|
||||
#define NA_SE_EV_DOOR_OPEN 0x2800
|
||||
#define NA_SE_EV_DOOR_CLOSE 0x2801
|
||||
#define NA_SE_EV_EXPLOSION 0x2802
|
||||
|
@ -378,7 +386,7 @@
|
|||
#define NA_SE_EV_STONE_STATUE_OPEN 0x281E
|
||||
#define NA_SE_EV_TBOX_UNLOCK 0x281F
|
||||
#define NA_SE_EV_TBOX_OPEN 0x2820
|
||||
#define NA_SE_SY_TIMER 0x2821
|
||||
#define NA_SE_SY_TIMER 0x2821 // SY sound inside EV?
|
||||
#define NA_SE_EV_FLAME_IGNITION 0x2822
|
||||
#define NA_SE_EV_SPEAR_HIT 0x2823
|
||||
#define NA_SE_EV_ELEVATOR_MOVE 0x2824
|
||||
|
@ -481,7 +489,7 @@
|
|||
#define NA_SE_EV_WINDMILL_LEVEL 0x2885
|
||||
#define NA_SE_EV_GOTO_HEAVEN 0x2886
|
||||
#define NA_SE_EV_POT_BROKEN 0x2887
|
||||
#define NA_SE_PL_PUT_DOWN_POT 0x2888
|
||||
#define NA_SE_PL_PUT_DOWN_POT 0x2888 // PL sound inside EV?
|
||||
#define NA_SE_EV_DIVE_INTO_WATER 0x2889
|
||||
#define NA_SE_EV_JUMP_OUT_WATER 0x288A
|
||||
#define NA_SE_EV_GOD_FLYING 0x288B
|
||||
|
@ -626,7 +634,9 @@
|
|||
#define NA_SE_EV_YOBI23 0x2916
|
||||
#define NA_SE_EV_YOBI24 0x2917
|
||||
#define NA_SE_EV_YOBI25 0x2918
|
||||
//------------ENEMY------------
|
||||
|
||||
// ------------ ENEMY ------------
|
||||
|
||||
#define NA_SE_EN_FLOORMASTER_SLIDING 0x3034
|
||||
#define NA_SE_EN_FLOORMASTER_SM_STICK 0x3136
|
||||
#define NA_SE_EN_DODO_J_WALK 0x3800
|
||||
|
@ -1160,7 +1170,9 @@
|
|||
#define NA_SE_EN_YOBI28 0x3A12
|
||||
#define NA_SE_EN_YOBI29 0x3A13
|
||||
#define NA_SE_EN_YOBI30 0x3A14
|
||||
//------------SYSTEM------------
|
||||
|
||||
// ------------ SYSTEM ------------
|
||||
|
||||
#define NA_SE_SY_WIN_OPEN 0x4800
|
||||
#define NA_SE_SY_WIN_CLOSE 0x4801
|
||||
#define NA_SE_SY_CORRECT_CHIME 0x4802
|
||||
|
@ -1231,7 +1243,7 @@
|
|||
#define NA_SE_SY_KINSTA_MARK_APPEAR 0x4843
|
||||
#define NA_SE_SY_FIVE_COUNT_LUPY 0x4844
|
||||
#define NA_SE_SY_CARROT_RECOVER 0x4845
|
||||
#define NA_SE_EV_FAIVE_LUPY_COUNT 0x4846
|
||||
#define NA_SE_EV_FAIVE_LUPY_COUNT 0x4846 // EV sound inside SY?
|
||||
#define NA_SE_SY_DUMMY_71 0x4847
|
||||
#define NA_SE_SY_KANADE_ISHI 0x4848
|
||||
#define NA_SE_SY_NA_HELLO_2 0x4849
|
||||
|
@ -1252,7 +1264,9 @@
|
|||
#define NA_SE_SY_YOBI15 0x4858
|
||||
#define NA_SE_SY_YOBI16 0x4859
|
||||
#define NA_SE_SY_YOBI17 0x485A
|
||||
//------------OCARINA------------
|
||||
|
||||
// ------------ OCARINA ------------
|
||||
|
||||
#define NA_SE_OC_OCARINA 0x5800
|
||||
#define NA_SE_OC_ABYSS 0x5801
|
||||
#define NA_SE_OC_DOOR_OPEN 0x5802
|
||||
|
@ -1264,7 +1278,9 @@
|
|||
#define NA_SE_OC_HINT_MOVIE2_WHITE 0x5808
|
||||
#define NA_SE_OC_HINT_MOVIE_ZOOMIN 0x5809
|
||||
#define NA_SE_OC_HIBIKI_ISHI 0x580A
|
||||
//------------VOICE------------
|
||||
|
||||
// ------------ VOICE ------------
|
||||
|
||||
#define NA_SE_VO_LI_SWORD_N 0x6800
|
||||
#define NA_SE_VO_LI_SWORD_L 0x6801
|
||||
#define NA_SE_VO_LI_LASH 0x6802
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue